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General Tabletop Discussion
*Dungeons & Dragons
Removing The Stat Penaly on Volo's Guide Orcs
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<blockquote data-quote="CapnZapp" data-source="post: 6943549" data-attributes="member: 12731"><p>I do believe that's considered a plus by most. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>After all, what you said can be rephrased as "there's no difference between magic and not magic". Which I guess can be said to be the must fundamental complaint against 4E of all.</p><p></p><p></p><p>While you are technically true, in my experience the difference is <em>vast</em>.</p><p></p><p>In-combat healing is simply no longer a thing, except when an ally drops and needs a little something to prevent death by death saving throws. And that's coming from a DM running a combat heavy game currently at 14th level where the party does include a Cleric. I'm still waiting for the first time Heal is cast. </p><p></p><p>As for the requirement of magic weapons I can't go with experience. We're running Out of the Abyss where the adventure module itself offers a permanent solution (to avoid spoilers, I'm deliberately vague) to that issue already at about level 6 (which really is when the issue starts to be a problem). What I can say is that the magicalness of so many characters means only regular weaponusers have a problem at all. The warlock shoots Eldritch Blasts. The monks hands and feet count as magical by default. Etc.</p><p></p><p>And even if all else fails, the monsters are generally not so deadly that fighting them is a death sentence like in previous editions (just like you say). So what if Bob the Fighter only does half damage? The group can and will find a solution anyway. (At least where most campaigns spend their time, which is in the single-digit levels. Obviously at "my" level (14) having no access to magical weaponry would start to be a serious hindrance, if nobody in the party was a spellcaster that couldn't even cast Magic Weapon)</p><p></p><p></p><p>I did try to come up with an extreme example, so, thanks I guess <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6943549, member: 12731"] I do believe that's considered a plus by most. ;) After all, what you said can be rephrased as "there's no difference between magic and not magic". Which I guess can be said to be the must fundamental complaint against 4E of all. While you are technically true, in my experience the difference is [I]vast[/I]. In-combat healing is simply no longer a thing, except when an ally drops and needs a little something to prevent death by death saving throws. And that's coming from a DM running a combat heavy game currently at 14th level where the party does include a Cleric. I'm still waiting for the first time Heal is cast. As for the requirement of magic weapons I can't go with experience. We're running Out of the Abyss where the adventure module itself offers a permanent solution (to avoid spoilers, I'm deliberately vague) to that issue already at about level 6 (which really is when the issue starts to be a problem). What I can say is that the magicalness of so many characters means only regular weaponusers have a problem at all. The warlock shoots Eldritch Blasts. The monks hands and feet count as magical by default. Etc. And even if all else fails, the monsters are generally not so deadly that fighting them is a death sentence like in previous editions (just like you say). So what if Bob the Fighter only does half damage? The group can and will find a solution anyway. (At least where most campaigns spend their time, which is in the single-digit levels. Obviously at "my" level (14) having no access to magical weaponry would start to be a serious hindrance, if nobody in the party was a spellcaster that couldn't even cast Magic Weapon) I did try to come up with an extreme example, so, thanks I guess :) [/QUOTE]
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