Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing The Stat Penaly on Volo's Guide Orcs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6943679" data-attributes="member: 996"><p>That's right, because everyone always agrees with you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Seriously, though, while a lot of D&Ders have no interest in low/no-magic campaigns/parties, it's hardly an unknown style of campaign, and having the capacity to handle it in no way detracts from being able to run in other styles, as instead. In particular, expanding that capability with non-core rules would have no impact on groups that simply didn't opt into that specific new material.</p><p></p><p>That changes the meaning substantially, so, no, it can't. The improvement in class balance did seem to be at the root of many such objections. But, there's no point re-hashing the edition war. </p><p></p><p>But, even were that infamous h4ter rant in any way true, 5e did not set out to be the h4ter edition, purged of all support for styles possible in 4e, it's meant to be the edition for fans of each & all past editions.</p><p></p><p>4e quite simply supported the style that came up, above, the non-magic-using party (and, by extension, low- and no-magic settings). 5e does not support the former nearly so well, offering very few, and not that varied choices to cover non-magic-using or non-supernatural PC concepts, which lead to parties with limited capacity to face typical levels of challenge. It's something that could be easily address with another class or two and more non-supernatural buidls, with more varied functions within the party. (As an aside, 5e does handle low-magic /item/ campaigns quite simply, so long as there are PCs with their own magical resources, while 4e had an optional rule, inherent bonuses, to do so - so 5e's not entirely hostile to low/no magic, it just lacks sufficient PC options in that arena.)</p><p></p><p></p><p>The magnitude of the difference you perceive is obviously subjective, and would be influenced by factors like play style and the like, of course. Suffice it to say that 5e has some mechanics that offer non-magical healing, though fewer and less practical/effective than the mechanics 4e used to enable non-magic-using styles, and that it's default combats are generally less challenging than in prior editions. Those are facts, spinning or slanting them won't actually change them.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6943679, member: 996"] That's right, because everyone always agrees with you. ;) Seriously, though, while a lot of D&Ders have no interest in low/no-magic campaigns/parties, it's hardly an unknown style of campaign, and having the capacity to handle it in no way detracts from being able to run in other styles, as instead. In particular, expanding that capability with non-core rules would have no impact on groups that simply didn't opt into that specific new material. That changes the meaning substantially, so, no, it can't. The improvement in class balance did seem to be at the root of many such objections. But, there's no point re-hashing the edition war. But, even were that infamous h4ter rant in any way true, 5e did not set out to be the h4ter edition, purged of all support for styles possible in 4e, it's meant to be the edition for fans of each & all past editions. 4e quite simply supported the style that came up, above, the non-magic-using party (and, by extension, low- and no-magic settings). 5e does not support the former nearly so well, offering very few, and not that varied choices to cover non-magic-using or non-supernatural PC concepts, which lead to parties with limited capacity to face typical levels of challenge. It's something that could be easily address with another class or two and more non-supernatural buidls, with more varied functions within the party. (As an aside, 5e does handle low-magic /item/ campaigns quite simply, so long as there are PCs with their own magical resources, while 4e had an optional rule, inherent bonuses, to do so - so 5e's not entirely hostile to low/no magic, it just lacks sufficient PC options in that arena.) The magnitude of the difference you perceive is obviously subjective, and would be influenced by factors like play style and the like, of course. Suffice it to say that 5e has some mechanics that offer non-magical healing, though fewer and less practical/effective than the mechanics 4e used to enable non-magic-using styles, and that it's default combats are generally less challenging than in prior editions. Those are facts, spinning or slanting them won't actually change them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing The Stat Penaly on Volo's Guide Orcs
Top