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General Tabletop Discussion
*Pathfinder & Starfinder
Removing the XP requirement from spells
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<blockquote data-quote="Randolpho" data-source="post: 3507755" data-attributes="member: 3016"><p>I'm confused. You hate artificial limitations, yet you want to artificially limit your players. </p><p></p><p>XP costs were put into the D&D rules to artificially limit players. In your example (which I didn't quote) you complained of Druids Awakening an entire forest. Why not? It could actually make for an interesting story, a la the Ents attacking Orthanc. What's the difference between artificially limiting a Druid from using Awakening anytime he likes and allowing a wizard to churn out +1 swords left and right? </p><p></p><p>Like it or not, WotC did a good thing when they spent so much time on "balance" in D&D. XP costs are part of that balance. Since you don't use XP (something I applaud, BTW, I don't use XP when I run games either), you are losing an important balancing factor. You can use kludgy AP/XP conversions, and microscopically fine-tune every spell and magic item if you like, *or* you can find a way to re-use the balancing factor that you lost by dropping XP entirely.</p></blockquote><p></p>
[QUOTE="Randolpho, post: 3507755, member: 3016"] I'm confused. You hate artificial limitations, yet you want to artificially limit your players. XP costs were put into the D&D rules to artificially limit players. In your example (which I didn't quote) you complained of Druids Awakening an entire forest. Why not? It could actually make for an interesting story, a la the Ents attacking Orthanc. What's the difference between artificially limiting a Druid from using Awakening anytime he likes and allowing a wizard to churn out +1 swords left and right? Like it or not, WotC did a good thing when they spent so much time on "balance" in D&D. XP costs are part of that balance. Since you don't use XP (something I applaud, BTW, I don't use XP when I run games either), you are losing an important balancing factor. You can use kludgy AP/XP conversions, and microscopically fine-tune every spell and magic item if you like, *or* you can find a way to re-use the balancing factor that you lost by dropping XP entirely. [/QUOTE]
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Removing the XP requirement from spells
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