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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing the XP requirement from spells
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<blockquote data-quote="Randolpho" data-source="post: 3508649" data-attributes="member: 3016"><p>As evilbob mentioned, I think you're confusing game rules with the game itself. The two are not the same. The rules are there to artificially delineate skill, knowledge, and power progression for a game. Levels, classes and feats are not part of the setting itself.</p><p></p><p>Seriously, other than in comic strips like Order of the Stick (incidentally, what's with their server recently?) where it's used for humorous effect, characters in fantasy don't generally go around talking about who they are in terms of levels and feats and skill point ranks. They don't refer to a Longsword +1 as a Longsword +1, they refer to it as an enchanted or magic sword. Perhaps they give it an interesting name, like Orcrist the Goblin Cleaver or Glamdring the Foe-hammer. </p><p></p><p>In your example, the 3rd edition Bard could say "sure, I'd love to study your spell", and go ahead and actually spend a few weeks studying the spell with the wizard but, for some reason, find himself unable to wrap his head around the spell. Then, when he finally achieves another level, *ding*! suddenly something makes sense, and he gets the spell. </p><p></p><p>Don't confuse the rules with the setting. The rules are there just to help organize the gameplay, maybe streamline it. </p><p></p><p>Anyway, I'm out of this thread. I think you'd be better off using/modifying the existing mechanic simply because it's already been playtested and balanced. I believe I've successfully demonstrated my case. Feel free to use my suggestion or not.</p></blockquote><p></p>
[QUOTE="Randolpho, post: 3508649, member: 3016"] As evilbob mentioned, I think you're confusing game rules with the game itself. The two are not the same. The rules are there to artificially delineate skill, knowledge, and power progression for a game. Levels, classes and feats are not part of the setting itself. Seriously, other than in comic strips like Order of the Stick (incidentally, what's with their server recently?) where it's used for humorous effect, characters in fantasy don't generally go around talking about who they are in terms of levels and feats and skill point ranks. They don't refer to a Longsword +1 as a Longsword +1, they refer to it as an enchanted or magic sword. Perhaps they give it an interesting name, like Orcrist the Goblin Cleaver or Glamdring the Foe-hammer. In your example, the 3rd edition Bard could say "sure, I'd love to study your spell", and go ahead and actually spend a few weeks studying the spell with the wizard but, for some reason, find himself unable to wrap his head around the spell. Then, when he finally achieves another level, *ding*! suddenly something makes sense, and he gets the spell. Don't confuse the rules with the setting. The rules are there just to help organize the gameplay, maybe streamline it. Anyway, I'm out of this thread. I think you'd be better off using/modifying the existing mechanic simply because it's already been playtested and balanced. I believe I've successfully demonstrated my case. Feel free to use my suggestion or not. [/QUOTE]
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Community
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Removing the XP requirement from spells
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