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General Tabletop Discussion
*Pathfinder & Starfinder
Removing X ability score minimum to cast spells
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<blockquote data-quote="Xakk" data-source="post: 5821609" data-attributes="member: 88355"><p>Not necessarily. Casters have always been the cheesebearers, there are ways to get spells out of your level. Further, even allowing access to lower level spells also allows access to PrCs with spell like class abilities stepping somewhat out of the spell progression. We don't want a Warrior/Caster/Pokemaster using his leftover Attack Bonus on his Touch Attack pokes 4/day. </p><p>Cheesemunchers have enough ammo without being allowed to make a Warrior Caster cocktail. </p><p></p><p>Also, warriors do get a damage increase as they level, in the form of...more attacks. How's about double your output? Triple, quadruple in the end, not to mention extra attacks tacked on during his career from feats or gear. </p><p>Casters only get one extra ever unless they dip into warrior, which impedes their spellcasting, keeping them from attaining all the high level spells they could and wasting that high key ability score we're discussing. </p><p></p><p>Ever notice on splatty classes with both spellcasting and fighting they trim the spell progression list manually? They don't even want characters with both high casting scores and fighting scores to advance as fast as a wizard. There's an economy here.</p></blockquote><p></p>
[QUOTE="Xakk, post: 5821609, member: 88355"] Not necessarily. Casters have always been the cheesebearers, there are ways to get spells out of your level. Further, even allowing access to lower level spells also allows access to PrCs with spell like class abilities stepping somewhat out of the spell progression. We don't want a Warrior/Caster/Pokemaster using his leftover Attack Bonus on his Touch Attack pokes 4/day. Cheesemunchers have enough ammo without being allowed to make a Warrior Caster cocktail. Also, warriors do get a damage increase as they level, in the form of...more attacks. How's about double your output? Triple, quadruple in the end, not to mention extra attacks tacked on during his career from feats or gear. Casters only get one extra ever unless they dip into warrior, which impedes their spellcasting, keeping them from attaining all the high level spells they could and wasting that high key ability score we're discussing. Ever notice on splatty classes with both spellcasting and fighting they trim the spell progression list manually? They don't even want characters with both high casting scores and fighting scores to advance as fast as a wizard. There's an economy here. [/QUOTE]
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Removing X ability score minimum to cast spells
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