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Removing yourself from a gaming group
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<blockquote data-quote="Psimancer" data-source="post: 3646255" data-attributes="member: 13037"><p>Yep, this has happened twice for me…</p><p></p><p>a) With the first group, two things happen pretty much simultaneously; a new player entered the group (a friend of a friend of a friend) and we really didn’t hit it off (like BlueBlackRed’s newb, he thought there was a pecking order), and I had a bit of a falling out with a mutual friend of the group. When the campaign wrapped and the ‘new guy’ started to DM (showing an unnatural favoritism towards the old DM), I just stopped turning up. I didn’t even say goodbye. The animosity was their before I walked, so no great lose (on either side, I guess).</p><p></p><p>b) The second time it happened, we were playing under a DM who thought he was the gods’ gift to role-playing. No part of his game was good; rules knowledge, story-telling, nor NPC interaction. </p><p></p><p>On top of that, there were three things that were truly unacceptable:</p><p></p><p> • The DM’s wife was in the group and never got targeted (our mage would successfully hide behind her for safety – and she was a gnome)</p><p> • The DM’s best friend who would fall asleep at the table</p><p> • One of the players was an owner of a local gaming store and the DM was always trying to suck up to him... successfully…</p><p></p><p>The final straw was when, after a break (xmas, I think), we came back to find that the above players had adventured in secret, gaining xp and loot (we weren’t supposed to find out, but someone let slip), and my character was targeted and killed with extreme prejudice by a stealthy bullette (I was a warforged juggernaut, and it managed to get a surprise round on us!!!) and the DM bragged about it (stupidly) in front of my best friend. </p><p></p><p>When I walked, two of the other players walked with me (none of the above); effectively the group split in half. </p><p></p><p>Their group ended up floundering; ours just grew from strength to strength.</p></blockquote><p></p>
[QUOTE="Psimancer, post: 3646255, member: 13037"] Yep, this has happened twice for me… a) With the first group, two things happen pretty much simultaneously; a new player entered the group (a friend of a friend of a friend) and we really didn’t hit it off (like BlueBlackRed’s newb, he thought there was a pecking order), and I had a bit of a falling out with a mutual friend of the group. When the campaign wrapped and the ‘new guy’ started to DM (showing an unnatural favoritism towards the old DM), I just stopped turning up. I didn’t even say goodbye. The animosity was their before I walked, so no great lose (on either side, I guess). b) The second time it happened, we were playing under a DM who thought he was the gods’ gift to role-playing. No part of his game was good; rules knowledge, story-telling, nor NPC interaction. On top of that, there were three things that were truly unacceptable: • The DM’s wife was in the group and never got targeted (our mage would successfully hide behind her for safety – and she was a gnome) • The DM’s best friend who would fall asleep at the table • One of the players was an owner of a local gaming store and the DM was always trying to suck up to him... successfully… The final straw was when, after a break (xmas, I think), we came back to find that the above players had adventured in secret, gaining xp and loot (we weren’t supposed to find out, but someone let slip), and my character was targeted and killed with extreme prejudice by a stealthy bullette (I was a warforged juggernaut, and it managed to get a surprise round on us!!!) and the DM bragged about it (stupidly) in front of my best friend. When I walked, two of the other players walked with me (none of the above); effectively the group split in half. Their group ended up floundering; ours just grew from strength to strength. [/QUOTE]
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