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Removing yourself from a gaming group
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<blockquote data-quote="Chimera" data-source="post: 3646279" data-attributes="member: 2002"><p>I have removed myself from quite a few groups over the years for all manner of reasons.</p><p></p><p>> Quit DMing two groups because of combatative and downright stupid players.</p><p>> Walked out of a group because I'd introduced a new player who was a very good friend of my soon-to-be ex-wife and he started poisoning the well on me.</p><p>> Walked away from another group where the GM seemed to really enjoy being adversarial, after my character was killed for the third time in a less-than-reasonable manner in something like 12 sessions.</p><p>> Walked away from a 1e group with over 15 players because all XP was based on ONLY what you personally killed and the character levels we a bit too disparate for fairness.</p><p>> Walked away from a one-off 1e game because the 15 year old GM was a totally unreasonable, adversarial moron and it was NOT THE SLIGHTEST BIT ENJOYABLE TO PLAY.</p><p>> Walked away from a group I really enjoyed because my work schedule changed and I would no longer be able to be present for the first half of every session. (Sorry Jason)</p><p>> Walked away from a group because it consisted of four 36 year old men who had been friends since they were SIX and were not capable to communicating effectively with people that they hadn't known for thirty years, playing on a consistent schedule or sticking to one campaign or game system for any length of time.</p><p>> Walked away from a game because the GM was the biggest railroading hack imaginable and had no idea of economics or population issues. Played with them for years mostly as GM before walking away (see first entry above).</p><p></p><p>Seen quite a few other groups crash and burn for a variety of reasons too.</p><p></p><p>You just learn to deal with it after a while, take it in stride and move on.</p></blockquote><p></p>
[QUOTE="Chimera, post: 3646279, member: 2002"] I have removed myself from quite a few groups over the years for all manner of reasons. > Quit DMing two groups because of combatative and downright stupid players. > Walked out of a group because I'd introduced a new player who was a very good friend of my soon-to-be ex-wife and he started poisoning the well on me. > Walked away from another group where the GM seemed to really enjoy being adversarial, after my character was killed for the third time in a less-than-reasonable manner in something like 12 sessions. > Walked away from a 1e group with over 15 players because all XP was based on ONLY what you personally killed and the character levels we a bit too disparate for fairness. > Walked away from a one-off 1e game because the 15 year old GM was a totally unreasonable, adversarial moron and it was NOT THE SLIGHTEST BIT ENJOYABLE TO PLAY. > Walked away from a group I really enjoyed because my work schedule changed and I would no longer be able to be present for the first half of every session. (Sorry Jason) > Walked away from a group because it consisted of four 36 year old men who had been friends since they were SIX and were not capable to communicating effectively with people that they hadn't known for thirty years, playing on a consistent schedule or sticking to one campaign or game system for any length of time. > Walked away from a game because the GM was the biggest railroading hack imaginable and had no idea of economics or population issues. Played with them for years mostly as GM before walking away (see first entry above). Seen quite a few other groups crash and burn for a variety of reasons too. You just learn to deal with it after a while, take it in stride and move on. [/QUOTE]
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