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Removing yourself from a gaming group
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<blockquote data-quote="Halivar" data-source="post: 3648932" data-attributes="member: 9327"><p>I tried to leave my group once, because I was sick of cardboard-cutout party members, power-gamers, and cheaters (not kidding). The DM had laid down a fairly strong plot-hook, and my character bit. The other players decided adventuring was too dangerous, and decided to stay put in some remote location, doing mundane jobs until something important happened. The DM told me I would have to write up a new character since my old character was now off adventuring.</p><p></p><p>Since this was the second time in a row this had happened, I decided to leave. I told the DM I wanted a more kick-in-the-door style of play, and the group did not fit my style. The DM asked me, as a special favor as a friend, to stay in the game. As the only roleplayer in the group, I was also the only person who actually bit on plot-hooks and moved game-play forward. I decided to stay in the group, and became more assertive in forcing the other players into the plot. Shortly after my new character died (in a very satisfying, spectacular plot-fashion), I learned that the other party members were conspiring to kill my character.</p><p></p><p>I'm still thinking about leaving. It depends on how the next few months play out.</p></blockquote><p></p>
[QUOTE="Halivar, post: 3648932, member: 9327"] I tried to leave my group once, because I was sick of cardboard-cutout party members, power-gamers, and cheaters (not kidding). The DM had laid down a fairly strong plot-hook, and my character bit. The other players decided adventuring was too dangerous, and decided to stay put in some remote location, doing mundane jobs until something important happened. The DM told me I would have to write up a new character since my old character was now off adventuring. Since this was the second time in a row this had happened, I decided to leave. I told the DM I wanted a more kick-in-the-door style of play, and the group did not fit my style. The DM asked me, as a special favor as a friend, to stay in the game. As the only roleplayer in the group, I was also the only person who actually bit on plot-hooks and moved game-play forward. I decided to stay in the group, and became more assertive in forcing the other players into the plot. Shortly after my new character died (in a very satisfying, spectacular plot-fashion), I learned that the other party members were conspiring to kill my character. I'm still thinking about leaving. It depends on how the next few months play out. [/QUOTE]
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