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<blockquote data-quote="Lanefan" data-source="post: 3650196" data-attributes="member: 29398"><p>Because what the character shouldn't know the player shouldn't know either. Saves all that messy business of worrying about players using knowledge their charactersd wouldn't or shouldn't have... If I'm not what you think I am (e.g. you think I'm a rogue but I'm in fact an assassin) and-or I'm hatching plots against things your paladin holds dear (e.g. I'm planning a heist on your deity's temple) then damn right I'm passing notes! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Either that, or I'm getting together with the DM out-of-session to do this but not all DM's are cool with that, or have time.DM always keeps character sheets...it just makes sense that way.You're assuming the departure is acrimonious. I'm not. If I'm unable to stay in the game due to outside conflicts e.g. work schedule, then I'm out. But isn't it only sheer courtesy to try and arrange things in-game as best as possible to reflect this?</p><p></p><p>And if the departure *is* acrimonious, so much the better. Role-play your way out, then just decline to bring in another character if offered the chance.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3650196, member: 29398"] Because what the character shouldn't know the player shouldn't know either. Saves all that messy business of worrying about players using knowledge their charactersd wouldn't or shouldn't have... If I'm not what you think I am (e.g. you think I'm a rogue but I'm in fact an assassin) and-or I'm hatching plots against things your paladin holds dear (e.g. I'm planning a heist on your deity's temple) then damn right I'm passing notes! :) Either that, or I'm getting together with the DM out-of-session to do this but not all DM's are cool with that, or have time.DM always keeps character sheets...it just makes sense that way.You're assuming the departure is acrimonious. I'm not. If I'm unable to stay in the game due to outside conflicts e.g. work schedule, then I'm out. But isn't it only sheer courtesy to try and arrange things in-game as best as possible to reflect this? And if the departure *is* acrimonious, so much the better. Role-play your way out, then just decline to bring in another character if offered the chance. Lanefan [/QUOTE]
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