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<blockquote data-quote="William drake" data-source="post: 3650555" data-attributes="member: 49143"><p>Ok, when you start off with "the signs where there" then its your own fault.</p><p></p><p>Sorry, but we all know the types of people we should, and shouldn't play with.</p><p></p><p></p><p>Now, to another matter.</p><p></p><p>NOTES and why they are bad.</p><p></p><p>I hope everyone is an adult (or adult-like) in their gameplay to know what can and can't be used in game based on ingame and outofgame knowledge. If not, then the other players and the DM should step in. In fact, I DO, as others have said that players didn't, take joy in hearing what is going on with the other players. Whether it has something to do with me or not. And, if Mr. Loser wants to kill me, or attack me, I'm a big boy...I can hear it and understand that I'm alseep. I also, since I'm paying attention to the outofgameinfo, get to ask all the fun questions like "do I hear him?" or "when he draws his sword, does it make a sound and if so, do I hear that?" or "since he opened my door, did my nice big wolf hound wake up." And, if it gets to the point that I can't do anything but get gutted in my sleep by some player who thinks its fun, then I'd just leave. And no, I wouldn't talk it out or make up a reason...I'd just go as well as anyone who has a brain.</p><p></p><p>And, I've never had to use Notes to one or another players to hike the interest in the game. It's not been extra exciting, or something that make the players go "ewww, what's going to happen next." Now, if ever I would pass a note to a player it might be something like these following things:</p><p></p><p>"Hey, shut the hell up."</p><p>"Dude, can you get me a slice of pizza?"</p><p>"Hey, if you throw one more dice I'm going to kill your character, then kick the crap out of you..."</p><p></p><p>No, really, I've never had players like that...but if I did, those would be some of he notes I would write.</p><p></p><p>In short, everyone is there to have fun, and yes, fights might break out, or for one reason or another, as some times the plots move, the Players might be against each other. Now, if everyone is a Big Boy or Big Girl, then we can all have fun tricking and playing games against each other, and when the dust has settled and the blood is cleaned from our swords, we can all sit back and go. "wow, that hurt..but I got you with that fireball...didn't see that one did you?" And if not....don't play with them</p><p></p><p></p><p>NOTES ARE LAME.</p><p>thank you.</p><p></p><p>Game On</p></blockquote><p></p>
[QUOTE="William drake, post: 3650555, member: 49143"] Ok, when you start off with "the signs where there" then its your own fault. Sorry, but we all know the types of people we should, and shouldn't play with. Now, to another matter. NOTES and why they are bad. I hope everyone is an adult (or adult-like) in their gameplay to know what can and can't be used in game based on ingame and outofgame knowledge. If not, then the other players and the DM should step in. In fact, I DO, as others have said that players didn't, take joy in hearing what is going on with the other players. Whether it has something to do with me or not. And, if Mr. Loser wants to kill me, or attack me, I'm a big boy...I can hear it and understand that I'm alseep. I also, since I'm paying attention to the outofgameinfo, get to ask all the fun questions like "do I hear him?" or "when he draws his sword, does it make a sound and if so, do I hear that?" or "since he opened my door, did my nice big wolf hound wake up." And, if it gets to the point that I can't do anything but get gutted in my sleep by some player who thinks its fun, then I'd just leave. And no, I wouldn't talk it out or make up a reason...I'd just go as well as anyone who has a brain. And, I've never had to use Notes to one or another players to hike the interest in the game. It's not been extra exciting, or something that make the players go "ewww, what's going to happen next." Now, if ever I would pass a note to a player it might be something like these following things: "Hey, shut the hell up." "Dude, can you get me a slice of pizza?" "Hey, if you throw one more dice I'm going to kill your character, then kick the crap out of you..." No, really, I've never had players like that...but if I did, those would be some of he notes I would write. In short, everyone is there to have fun, and yes, fights might break out, or for one reason or another, as some times the plots move, the Players might be against each other. Now, if everyone is a Big Boy or Big Girl, then we can all have fun tricking and playing games against each other, and when the dust has settled and the blood is cleaned from our swords, we can all sit back and go. "wow, that hurt..but I got you with that fireball...didn't see that one did you?" And if not....don't play with them NOTES ARE LAME. thank you. Game On [/QUOTE]
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