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<blockquote data-quote="buzz" data-source="post: 3650835" data-attributes="member: 6777"><p>Only, possibly, if your goal is hard-core immersion. In general, the fact is that we are human beings sitting around a table playing a game. The "meta" is the reality.</p><p></p><p></p><p>I've played plenty of PvP, blood-opera style games where there was absolutely no secrecy, and it worked great. Heck, games like <em>Burning Wheel</em> and <em>The Mountain Witch</em> <em>rely</em> on there being no secrecy... and everyone still ends up killing each other in thoroughly enjoyable ways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's about trust. If you can't trust other players to <em>play the game</em>, I would seriously question why you're gaming with them at all.</p><p></p><p></p><p>Um... why? What authority does some player (as that's what a DM is, a player at the table) have to keep a piece of paper I probably paid for with some stats for an imaginary character on it, much less have authority over my use of the <em>concept</em> of the character.</p><p></p><p>No offense, Lanefan, but from my perspective, that is really, really messed up.</p><p></p><p></p><p>True, but that's been the tenor of the thread so far. I didn't notice that you'd specified you were talking only about friendly departures.</p><p></p><p></p><p>If your departure is amicable, certainly. That said, my departure from the group I mentioned above was amicable, but I also wasn't going to worry about staying on for multiple sessions just so the in-game fiction made perfect sense. I'd already spent at least a <em>year</em> being generally unhappy with their style of play. The GM came up with a plot device to explain my PC's absence in my final session, and we were good.</p><p></p><p></p><p>Again, I think it is ludicrous to solve an out-of-game problem with in-game behavior. If I'm not having fun, or there's abusive/offensive behavior going on in the group, I am not going to waste my precious free time catering to <em>their</em> needs for a tidy in-game explanation as to why I won't be playing my PC with them anymore. I am going to pick up my stuff and leave, as should any reasonable human being.</p></blockquote><p></p>
[QUOTE="buzz, post: 3650835, member: 6777"] Only, possibly, if your goal is hard-core immersion. In general, the fact is that we are human beings sitting around a table playing a game. The "meta" is the reality. I've played plenty of PvP, blood-opera style games where there was absolutely no secrecy, and it worked great. Heck, games like [i]Burning Wheel[/i] and [i]The Mountain Witch[/i] [I]rely[/I] on there being no secrecy... and everyone still ends up killing each other in thoroughly enjoyable ways. :) It's about trust. If you can't trust other players to [I]play the game[/I], I would seriously question why you're gaming with them at all. Um... why? What authority does some player (as that's what a DM is, a player at the table) have to keep a piece of paper I probably paid for with some stats for an imaginary character on it, much less have authority over my use of the [I]concept[/I] of the character. No offense, Lanefan, but from my perspective, that is really, really messed up. True, but that's been the tenor of the thread so far. I didn't notice that you'd specified you were talking only about friendly departures. If your departure is amicable, certainly. That said, my departure from the group I mentioned above was amicable, but I also wasn't going to worry about staying on for multiple sessions just so the in-game fiction made perfect sense. I'd already spent at least a [I]year[/I] being generally unhappy with their style of play. The GM came up with a plot device to explain my PC's absence in my final session, and we were good. Again, I think it is ludicrous to solve an out-of-game problem with in-game behavior. If I'm not having fun, or there's abusive/offensive behavior going on in the group, I am not going to waste my precious free time catering to [I]their[/I] needs for a tidy in-game explanation as to why I won't be playing my PC with them anymore. I am going to pick up my stuff and leave, as should any reasonable human being. [/QUOTE]
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