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<blockquote data-quote="rgard" data-source="post: 3650870" data-attributes="member: 4157"><p>It's still baffling to this day for me. I don't have any idea what they planned beyond the first attack. I do know the party's cleric was casting a higher level spell (7+ segments to cast) when my MU went ethereal (1ed. Etherealness - major psionic science) and the paladin (yeah, a LG paladin was part of this) was running towards my MU with his sword drawn. Who knows, the cleric may have even been casting a Heal spell? So I don't know if they fully intended to drop the MU for good or if it was some type of 'let's establish who is the boss in this party' thing. It was somewhat naive/stupid of them to think they had any chance beyond the first round if they didn't kill the MU. I was playing the only MU in the party. In the second round my MU dropped out of the ethereal plane laid a quick hurting on the fighter (MM with no dice cap) then went ethereal again. </p><p></p><p>They tried locating my MU with divinations (commune spell among others), but I had a mind blank up, non-detection amulet and mind bar (psionic) for good measure.</p><p></p><p>My MU finished the 3 of them (cleric, fighter & paladin) when they made camp. The druid was on watch with some treant guards assisting. My MU took a gamble, cast message and told the druid "the area of effect for a meteor swarm is quite large". The DM passed the druid player a note and the druid said he heard something outside the camp perimeter and was going to investigate...I knew then that I had read the druid player's body language well from when I arrived to play through the first attack...he wasn't into whatever they wanted to do. The other players metagamed and asked him to wake their characters up. The DM said no as the druid didn't say he would wake them up, saying the druid can wake their characters up when he returns. My MU then cast a limited wish or wish I forget which, wishing that the party's equipment would be immune to magical fire for one round beginning the next time magical fire effected the items. My MU cast 4 delayed blast fireballs and a meteor swarm...all going off in round 5. No dice caps on the delayed blast fireballs...I miss that from 1ed! Even with rings of fire resistance and similar the minimum damage was outrageous. It was funny when the DM told the druid player that he saw a huge explosion back at the camp and when the druid returned, the 3 pcs looked like some original series Star Trek special effect...you see flattened clothing (just about everything they wore was magical) with ash leaking out where there should be limbs and heads.</p><p></p><p>After alot of shouting at the DM, that's when I was told to leave.</p><p></p><p>I personally would never do what they did to a new guy in a gaming session; it's bad form. In any case, my MU did survive, got some cool magic items and the XPs for whacking them.</p><p></p><p>Thanks,</p><p>Rich</p></blockquote><p></p>
[QUOTE="rgard, post: 3650870, member: 4157"] It's still baffling to this day for me. I don't have any idea what they planned beyond the first attack. I do know the party's cleric was casting a higher level spell (7+ segments to cast) when my MU went ethereal (1ed. Etherealness - major psionic science) and the paladin (yeah, a LG paladin was part of this) was running towards my MU with his sword drawn. Who knows, the cleric may have even been casting a Heal spell? So I don't know if they fully intended to drop the MU for good or if it was some type of 'let's establish who is the boss in this party' thing. It was somewhat naive/stupid of them to think they had any chance beyond the first round if they didn't kill the MU. I was playing the only MU in the party. In the second round my MU dropped out of the ethereal plane laid a quick hurting on the fighter (MM with no dice cap) then went ethereal again. They tried locating my MU with divinations (commune spell among others), but I had a mind blank up, non-detection amulet and mind bar (psionic) for good measure. My MU finished the 3 of them (cleric, fighter & paladin) when they made camp. The druid was on watch with some treant guards assisting. My MU took a gamble, cast message and told the druid "the area of effect for a meteor swarm is quite large". The DM passed the druid player a note and the druid said he heard something outside the camp perimeter and was going to investigate...I knew then that I had read the druid player's body language well from when I arrived to play through the first attack...he wasn't into whatever they wanted to do. The other players metagamed and asked him to wake their characters up. The DM said no as the druid didn't say he would wake them up, saying the druid can wake their characters up when he returns. My MU then cast a limited wish or wish I forget which, wishing that the party's equipment would be immune to magical fire for one round beginning the next time magical fire effected the items. My MU cast 4 delayed blast fireballs and a meteor swarm...all going off in round 5. No dice caps on the delayed blast fireballs...I miss that from 1ed! Even with rings of fire resistance and similar the minimum damage was outrageous. It was funny when the DM told the druid player that he saw a huge explosion back at the camp and when the druid returned, the 3 pcs looked like some original series Star Trek special effect...you see flattened clothing (just about everything they wore was magical) with ash leaking out where there should be limbs and heads. After alot of shouting at the DM, that's when I was told to leave. I personally would never do what they did to a new guy in a gaming session; it's bad form. In any case, my MU did survive, got some cool magic items and the XPs for whacking them. Thanks, Rich [/QUOTE]
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