Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ren-Era Bard Varient: Artist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeph" data-source="post: 587261" data-attributes="member: 6738"><p>I am trying my hand at a concept mentioned in <a href="http://enworld.cyberstreet.com/showthread.php?s=&postid=587143#post587143" target="_blank">this thread</a>. Basically, a more skill-oriented bard with verry, verry limited spellcasting abilities. The only other spellcasters in the worlds are alchemists, refer to the other thread for details. Now, on with the bard!</p><p></p><p><strong><span style="font-size: 15px">The Artist</span></strong></p><p><strong></strong></p><p><strong>BAB:</strong> as Cleric</p><p><strong>Hit Die:</strong> d6</p><p><strong>Saves:</strong> Good Reflex, Poor Fortitude, Good Will</p><p><strong>Class Skills:</strong> as Bard</p><p><strong>Skill Points:</strong> 6 + Int mod per level</p><p><strong>Proficiencies:</strong> All simple weapons and light armor, and either any 1 Martial or Exotic weapon, or shields.</p><p></p><p><strong>Lv. Special</strong></p><p>01 0-Level Spells, Learn Spell</p><p>02 Inspiration</p><p>03 1st Level Spells</p><p>04 Amazing Luck (1/day)</p><p>05 Learn Spell</p><p>06 2nd Level Spells</p><p>07 </p><p>08 Learn Spell</p><p>09 3rd Level Spells</p><p>10 Amazing Luck (2/day)</p><p>11 Learn Spell</p><p>12 4th Level Spells</p><p>13 </p><p>14 Learn Spell</p><p>15 5th Level Spells</p><p>16 Amazing Luck (3/day)</p><p>17 Learn Spell</p><p>18 6th Level Spells</p><p>19 </p><p>20 Learn Spell</p><p></p><p> <strong><span style="font-size: 12px">Spells:</span></strong> The Artist may, with a high Perform check, cast a small number of Arcane spells. They know a very limited number of spells, and all these spells are of the Enchantment school. The spells require quite a while to cast, but, aside from this, the Artist may cast as many spells as they like.</p><p> Whenever an Artist advances to a level marked with 'X Level Spells', they learn one Enchantment spell of that level. Whenever they advance to a level marked 'Learn Spell,' they learn 1 spell of the highest level that they can cast, or 2 spells of any lower level (these spells do not have to be the same level). For instance, when an Artist character advances to level 14, they may learn either 1 4th level spell, or 2 spells of a lower level. All spells that the Artist knows must be of the Enchantment school.</p><p> In order to cast a spell on a subject, the Artist must spend an amount of time entertaining them equal to 5 minutes per spell level (or 3 minutes for 0 level spells). At the end of this time, they must make a Perform check (DC 10 plus 5 times the spell's level). If the check is successful, they successfully cast the spell.</p><p> If a spell allows a saving throw, the DC is 10 plus the spell's level plus the Artist's Charisma modifier. For instance, if an Artist with Charisma 17 cast a level 2 spell, the DC would be 15.</p><p></p><p> <strong><span style="font-size: 12px">Inspiration:</span></strong> A number of times per day equal to 3 + their Charisma modifier, the Artist may make an Intelligence or Charisma based check with a +4 bonus. (As a special feat, the Artist may gain 3 additional uses of Inspiration per day.)</p><p></p><p> <strong><span style="font-size: 12px">Amazing Luck:</span></strong> Artists are unusually lucky. They're always getting the break, just happen to have a conctact in the right area. A number of times per day indicated on their class chart, the Artist may reroll 1 skill check, ability check, saving throw, or attack roll. Optionally, the Artist may spend an Amazing Luck usage to force an opponent that just struck them in combat to reroll their attack roll.</p><p></p><p>So, all (and especially gpetruc), how does it look?</p></blockquote><p></p>
[QUOTE="Jeph, post: 587261, member: 6738"] I am trying my hand at a concept mentioned in [url=http://enworld.cyberstreet.com/showthread.php?s=&postid=587143#post587143]this thread[/url]. Basically, a more skill-oriented bard with verry, verry limited spellcasting abilities. The only other spellcasters in the worlds are alchemists, refer to the other thread for details. Now, on with the bard! [b][size=4]The Artist[/size] BAB:[/b] as Cleric [b]Hit Die:[/b] d6 [b]Saves:[/b] Good Reflex, Poor Fortitude, Good Will [b]Class Skills:[/b] as Bard [b]Skill Points:[/b] 6 + Int mod per level [b]Proficiencies:[/b] All simple weapons and light armor, and either any 1 Martial or Exotic weapon, or shields. [b]Lv. Special[/b] 01 0-Level Spells, Learn Spell 02 Inspiration 03 1st Level Spells 04 Amazing Luck (1/day) 05 Learn Spell 06 2nd Level Spells 07 08 Learn Spell 09 3rd Level Spells 10 Amazing Luck (2/day) 11 Learn Spell 12 4th Level Spells 13 14 Learn Spell 15 5th Level Spells 16 Amazing Luck (3/day) 17 Learn Spell 18 6th Level Spells 19 20 Learn Spell [b][size=3]Spells:[/size][/b] The Artist may, with a high Perform check, cast a small number of Arcane spells. They know a very limited number of spells, and all these spells are of the Enchantment school. The spells require quite a while to cast, but, aside from this, the Artist may cast as many spells as they like. Whenever an Artist advances to a level marked with 'X Level Spells', they learn one Enchantment spell of that level. Whenever they advance to a level marked 'Learn Spell,' they learn 1 spell of the highest level that they can cast, or 2 spells of any lower level (these spells do not have to be the same level). For instance, when an Artist character advances to level 14, they may learn either 1 4th level spell, or 2 spells of a lower level. All spells that the Artist knows must be of the Enchantment school. In order to cast a spell on a subject, the Artist must spend an amount of time entertaining them equal to 5 minutes per spell level (or 3 minutes for 0 level spells). At the end of this time, they must make a Perform check (DC 10 plus 5 times the spell's level). If the check is successful, they successfully cast the spell. If a spell allows a saving throw, the DC is 10 plus the spell's level plus the Artist's Charisma modifier. For instance, if an Artist with Charisma 17 cast a level 2 spell, the DC would be 15. [b][size=3]Inspiration:[/size][/b] A number of times per day equal to 3 + their Charisma modifier, the Artist may make an Intelligence or Charisma based check with a +4 bonus. (As a special feat, the Artist may gain 3 additional uses of Inspiration per day.) [b][size=3]Amazing Luck:[/size][/b] Artists are unusually lucky. They're always getting the break, just happen to have a conctact in the right area. A number of times per day indicated on their class chart, the Artist may reroll 1 skill check, ability check, saving throw, or attack roll. Optionally, the Artist may spend an Amazing Luck usage to force an opponent that just struck them in combat to reroll their attack roll. So, all (and especially gpetruc), how does it look? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ren-Era Bard Varient: Artist
Top