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General Tabletop Discussion
*Dungeons & Dragons
Renamed Thread: "The Illusion of Agency"
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<blockquote data-quote="Bill Zebub" data-source="post: 9545089" data-attributes="member: 7031982"><p>I think it's both! Or, either, really. Same with traps.</p><p></p><p>Sometimes they are easy to find, but hard to "solve."</p><p></p><p>Other times they are hard to find, but once you do they are easy to solve.</p><p></p><p>But whichever it is, players should feel a sense of accomplishment for...well, accomplishment. I'm not really sure (euphemism for "I disagree that...") a single dice roll with a binary outcome ever really feels like accomplishment. Just "relief", maybe.</p><p></p><p></p><p></p><p>Here I would argue that it's not just a special case because we tend to do it that way, but also it's really, really, really hard to do it otherwise. But there are exceptions: I will sometimes allow elaborate plots/traps to kill enemies without having to roll for it. Or, reducing it to a single roll with a cost of failure: "If the minotaur spots your trap (opposed roll), he's going to know you're there and be even more alert. But otherwise you win."</p><p></p><p>This was in combat, and did require rolls, but one of my favorite schemes ever was to polymorph the purple worm into a chicken, throw the chicken into the bottomless chasm, then wait a couple seconds and voluntarily break concentration.</p><p></p><p></p><p></p><p></p><p>Thank you! I have been obsessing about these questions for a long time. I don't have it all figured out! But I aspire to get better.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9545089, member: 7031982"] I think it's both! Or, either, really. Same with traps. Sometimes they are easy to find, but hard to "solve." Other times they are hard to find, but once you do they are easy to solve. But whichever it is, players should feel a sense of accomplishment for...well, accomplishment. I'm not really sure (euphemism for "I disagree that...") a single dice roll with a binary outcome ever really feels like accomplishment. Just "relief", maybe. Here I would argue that it's not just a special case because we tend to do it that way, but also it's really, really, really hard to do it otherwise. But there are exceptions: I will sometimes allow elaborate plots/traps to kill enemies without having to roll for it. Or, reducing it to a single roll with a cost of failure: "If the minotaur spots your trap (opposed roll), he's going to know you're there and be even more alert. But otherwise you win." This was in combat, and did require rolls, but one of my favorite schemes ever was to polymorph the purple worm into a chicken, throw the chicken into the bottomless chasm, then wait a couple seconds and voluntarily break concentration. Thank you! I have been obsessing about these questions for a long time. I don't have it all figured out! But I aspire to get better. [/QUOTE]
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Renamed Thread: "The Illusion of Agency"
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