Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Renamed Thread: "The Illusion of Agency"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 9545131" data-attributes="member: 2067"><p>It is tragic to me that this argument conflates "mechanics" with "rolling dice to resolve uncertainty."</p><p></p><p>Like, the radius of light that a torch gives is an exploration mechanic.</p><p></p><p>Alignment (for all its faults) is a roleplaying mechanic.</p><p></p><p>Mechanics come is so many flavors that are not rolling a d20. </p><p></p><p>I'm amenable to the argument that rolling a d20 might not be the best way to resolve something outside of combat, though even that might be a bit too dramatic for my tastes...</p><p></p><p></p><p></p><p></p><p>This is just the core loop in D&D, no?</p><p></p><p></p><p></p><p>OK, on board in principle. But, these are questions that come up in play. So we do need mechanics to resolve them (even if those mechanics are not d20 rolls). </p><p></p><p></p><p></p><p>My gameplay needs for a secret door are that (a) not everyone notices it, but (b) there's a chance for anyone to notice it, and (c) I want players to have "observant" characters who are better at noticing it. I want to be able to say, "Llyrd the Elven Ranger notices the secret door with their keen eyes." </p><p></p><p>The solution you've got here is essentially to "telegraph" (with some descriptive element) and then reward a player who pulls at that thread. </p><p></p><p>That works OK, but I think that the dodge of the die roll here happens at what you decide to telegraph and to who. In a straight standard scenario, the descriptive elements (footprints, a map or journal, etc.) would be revealed based on d20 rolls for Perception or Investigation. What are you replacing that with? Just announcing it to everyone? Because that has some negative effects on those who want to play "observant" characters - they don't actually play as any more observant than anyone else.</p><p></p><p>That's something that the d20 roll, with its modifiers for proficiency and Wisdom or Intelligence, provides for very well. </p><p></p><p>If we want to eliminate the d20 roll, and still provide players the ability to make their character "more observant than others," what mechanic creates that feeling? </p><p></p><p>Genuinely curious, because I think a d20 roll to find information is actually pretty kludgy and unsatisfying, but I don't have a great replacement for it, either. I wonder what games based on this kind of mechanic do (detective games, etc.).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9545131, member: 2067"] It is tragic to me that this argument conflates "mechanics" with "rolling dice to resolve uncertainty." Like, the radius of light that a torch gives is an exploration mechanic. Alignment (for all its faults) is a roleplaying mechanic. Mechanics come is so many flavors that are not rolling a d20. I'm amenable to the argument that rolling a d20 might not be the best way to resolve something outside of combat, though even that might be a bit too dramatic for my tastes... This is just the core loop in D&D, no? OK, on board in principle. But, these are questions that come up in play. So we do need mechanics to resolve them (even if those mechanics are not d20 rolls). My gameplay needs for a secret door are that (a) not everyone notices it, but (b) there's a chance for anyone to notice it, and (c) I want players to have "observant" characters who are better at noticing it. I want to be able to say, "Llyrd the Elven Ranger notices the secret door with their keen eyes." The solution you've got here is essentially to "telegraph" (with some descriptive element) and then reward a player who pulls at that thread. That works OK, but I think that the dodge of the die roll here happens at what you decide to telegraph and to who. In a straight standard scenario, the descriptive elements (footprints, a map or journal, etc.) would be revealed based on d20 rolls for Perception or Investigation. What are you replacing that with? Just announcing it to everyone? Because that has some negative effects on those who want to play "observant" characters - they don't actually play as any more observant than anyone else. That's something that the d20 roll, with its modifiers for proficiency and Wisdom or Intelligence, provides for very well. If we want to eliminate the d20 roll, and still provide players the ability to make their character "more observant than others," what mechanic creates that feeling? Genuinely curious, because I think a d20 roll to find information is actually pretty kludgy and unsatisfying, but I don't have a great replacement for it, either. I wonder what games based on this kind of mechanic do (detective games, etc.). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Renamed Thread: "The Illusion of Agency"
Top