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Community
General Tabletop Discussion
*Dungeons & Dragons
Renamed Thread: "The Illusion of Agency"
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<blockquote data-quote="Jacob Lewis" data-source="post: 9545868" data-attributes="member: 6667921"><p>The system mechanics for D&D are nothing if not artificial. I try not to worry too much in explaining away or justifying this particular conceit for an engine that is built primarily on artificial constructs and resolutions. There are other systems out there that are designed to address these issues, rather than making it the GMs job to do so. But since we are speaking strictly within the confines of D&D as a system, we can choose to either accept it or challenge it. Personally, I think it's unnecessary to spend an inordinate amount of effort to focus on elements that the game (and the designers themselves) spent proportionately less time concerning themselves with.</p><p></p><p></p><p>This is largely a perspective of the GM. We seek ways to validate players to encourage them to play in ways that most likely suit our own preferences. And while some players might share that sentiment (usually the ones who most often feel they can 'earn' these rewards because of their innate cleverness, etc), others might expect that their efforts should be rewarded every time they do something clever, etc., and the GM is obliged to recognize such efforts with some form of compensation.</p><p></p><p>On the other hand, players who don't consider themselves to be outward, forward, or able to maintain focus during long sessions might feel something completely different. Their inability or natural tendency to remain quiet and observant in these games might feel they never get the same benefits as others who have fewer issues with expressing themselves, are more comfortable acting out, or pick up on every minute detail that the game and everyone at the table provides for them for hours at a stretch.</p><p></p><p>Given the options, a simple die roll seems much easier and less energetic than anything else that may be required of them. As far as they know, the potential rewards are identical.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9545868, member: 6667921"] The system mechanics for D&D are nothing if not artificial. I try not to worry too much in explaining away or justifying this particular conceit for an engine that is built primarily on artificial constructs and resolutions. There are other systems out there that are designed to address these issues, rather than making it the GMs job to do so. But since we are speaking strictly within the confines of D&D as a system, we can choose to either accept it or challenge it. Personally, I think it's unnecessary to spend an inordinate amount of effort to focus on elements that the game (and the designers themselves) spent proportionately less time concerning themselves with. This is largely a perspective of the GM. We seek ways to validate players to encourage them to play in ways that most likely suit our own preferences. And while some players might share that sentiment (usually the ones who most often feel they can 'earn' these rewards because of their innate cleverness, etc), others might expect that their efforts should be rewarded every time they do something clever, etc., and the GM is obliged to recognize such efforts with some form of compensation. On the other hand, players who don't consider themselves to be outward, forward, or able to maintain focus during long sessions might feel something completely different. Their inability or natural tendency to remain quiet and observant in these games might feel they never get the same benefits as others who have fewer issues with expressing themselves, are more comfortable acting out, or pick up on every minute detail that the game and everyone at the table provides for them for hours at a stretch. Given the options, a simple die roll seems much easier and less energetic than anything else that may be required of them. As far as they know, the potential rewards are identical. [/QUOTE]
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