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General Tabletop Discussion
*Dungeons & Dragons
Renamed Thread: "The Illusion of Agency"
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<blockquote data-quote="payn" data-source="post: 9545940" data-attributes="member: 90374"><p>Great example I really understand what you mean by illusory agency now. I definitely lean into the problem solving aspect in my RPGs, however, Im not afraid to pull the trigger on the illusory either. A lot of it comes down to intent. I really dont care if the characters have enough food, water, and torches for the trip. Im perfectly ok abstracting or making that aspect of the game illusory as player and/or GM. If the situation is something of note and impact, then im going to get granular with the game and lean specifically into skills of the PCs and NPCs. It's interesting because its not routine, there is something happening here, beyond eating a meal or sleeping through the night without a random encounter. </p><p></p><p>I understand the idea is that there is a restoral of agency by getting rid of skill rolls in the social part of the game, but I think there is plenty of room to engage it without being illusory when it comes to agency.</p><p></p><p>I think the inclusive argument in this sense is more general. For example, there should be RPGs that lean into illusory agency because some players are more comfortable and/or enjoy it better. Though, not every RPG needs to include illusory elements in all or any aspects.</p></blockquote><p></p>
[QUOTE="payn, post: 9545940, member: 90374"] Great example I really understand what you mean by illusory agency now. I definitely lean into the problem solving aspect in my RPGs, however, Im not afraid to pull the trigger on the illusory either. A lot of it comes down to intent. I really dont care if the characters have enough food, water, and torches for the trip. Im perfectly ok abstracting or making that aspect of the game illusory as player and/or GM. If the situation is something of note and impact, then im going to get granular with the game and lean specifically into skills of the PCs and NPCs. It's interesting because its not routine, there is something happening here, beyond eating a meal or sleeping through the night without a random encounter. I understand the idea is that there is a restoral of agency by getting rid of skill rolls in the social part of the game, but I think there is plenty of room to engage it without being illusory when it comes to agency. I think the inclusive argument in this sense is more general. For example, there should be RPGs that lean into illusory agency because some players are more comfortable and/or enjoy it better. Though, not every RPG needs to include illusory elements in all or any aspects. [/QUOTE]
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Renamed Thread: "The Illusion of Agency"
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