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General Tabletop Discussion
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Renamed Thread: "The Illusion of Agency"
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<blockquote data-quote="payn" data-source="post: 9545993" data-attributes="member: 90374"><p>Agreed. When that comes up if im the GM I always follow up with, "persuade them about what?" I guess my approach is to pull them out of "roll mode", sometimes kicking and screaming.</p><p></p><p>So, I solved one recently, or at least I consider it solved in this view. Im curious your thoughts on how it went. Ill post the event below here.</p><p></p><p>Travellers in a sci-fi game have come about some stolen goods. The goods are electronically locked and need assistance of a hacker and fence to move them. Players understand this and are looking for a fence. One of the traveller contacts introduces them to such a fence. They get acquainted and then get down to business. </p><p></p><p>Travellers want the "friends and family" discount of 20% fee for moving fenced goods. The fence wants to start at the first time sellers mark up of 30% and see how it goes. Travellers try and persuade by mentioning their rep and potential for repeat business (Broker check) and are not successful. Fence recognizes their desire for the "friends and family" discount and offers them a counter proposal. He will allow them the "friends and family" 20% discount, but the Travellers will owe him the favor a crew with a ship can provide at some future date and time. Otherwise, its the 30%. Crew mulls it over and decides to roll the dice on the favor assuming it will be worth it over time and will likley lead to more adventure, albeit, adventure they are not privy to at the moment. </p><p></p><p>How would you have approached this scene?</p></blockquote><p></p>
[QUOTE="payn, post: 9545993, member: 90374"] Agreed. When that comes up if im the GM I always follow up with, "persuade them about what?" I guess my approach is to pull them out of "roll mode", sometimes kicking and screaming. So, I solved one recently, or at least I consider it solved in this view. Im curious your thoughts on how it went. Ill post the event below here. Travellers in a sci-fi game have come about some stolen goods. The goods are electronically locked and need assistance of a hacker and fence to move them. Players understand this and are looking for a fence. One of the traveller contacts introduces them to such a fence. They get acquainted and then get down to business. Travellers want the "friends and family" discount of 20% fee for moving fenced goods. The fence wants to start at the first time sellers mark up of 30% and see how it goes. Travellers try and persuade by mentioning their rep and potential for repeat business (Broker check) and are not successful. Fence recognizes their desire for the "friends and family" discount and offers them a counter proposal. He will allow them the "friends and family" 20% discount, but the Travellers will owe him the favor a crew with a ship can provide at some future date and time. Otherwise, its the 30%. Crew mulls it over and decides to roll the dice on the favor assuming it will be worth it over time and will likley lead to more adventure, albeit, adventure they are not privy to at the moment. How would you have approached this scene? [/QUOTE]
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Renamed Thread: "The Illusion of Agency"
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