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Renamed Thread: "The Illusion of Agency"
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<blockquote data-quote="Bill Zebub" data-source="post: 9546681" data-attributes="member: 7031982"><p>Roger that. </p><p></p><p>I am trying to think of general reasons that a player might feel their character is useless, or even just 'not awesome'.</p><ol> <li data-xf-list-type="ol">They just don't like playing that type of character. For example, I really don't enjoy playing characters with spell slots. I don't even like non-casters who have "X/day" abilities. The decision of whether I should use an ability now, or save it for an unknown event in the future, or trying to guess how much longer we go before we take a rest, is not the kind of tactical thinking I enjoy. No DMing style is going to change that.</li> <li data-xf-list-type="ol">Badly unbalanced rules. Yes, some games just make some character choices so bad that the statistical difference is quickly noticeable.</li> <li data-xf-list-type="ol">DMing Style. Although I've been saying 'jerk' this could also just be a kind, well-intentioned DM who doesn't know how to balance improvisation and rule adjudication in a way that lets everybody feel awesome.</li> <li data-xf-list-type="ol">Player experience/knowledge. And lastly I can see cases where a player just doesn't know how to use a character, within the system being played, in a way that feels good. (But I might still put this under #3: I think it's the DM's job to help them learn that.)</li> </ol><p></p><p>What do you think it was about that Barbarian that you didn't like? Is there something to add to that list?</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9546681, member: 7031982"] Roger that. I am trying to think of general reasons that a player might feel their character is useless, or even just 'not awesome'. [LIST=1] [*]They just don't like playing that type of character. For example, I really don't enjoy playing characters with spell slots. I don't even like non-casters who have "X/day" abilities. The decision of whether I should use an ability now, or save it for an unknown event in the future, or trying to guess how much longer we go before we take a rest, is not the kind of tactical thinking I enjoy. No DMing style is going to change that. [*]Badly unbalanced rules. Yes, some games just make some character choices so bad that the statistical difference is quickly noticeable. [*]DMing Style. Although I've been saying 'jerk' this could also just be a kind, well-intentioned DM who doesn't know how to balance improvisation and rule adjudication in a way that lets everybody feel awesome. [*]Player experience/knowledge. And lastly I can see cases where a player just doesn't know how to use a character, within the system being played, in a way that feels good. (But I might still put this under #3: I think it's the DM's job to help them learn that.) [/LIST] What do you think it was about that Barbarian that you didn't like? Is there something to add to that list? [/QUOTE]
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Renamed Thread: "The Illusion of Agency"
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