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Renamed Thread: "The Illusion of Agency"
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<blockquote data-quote="zakael19" data-source="post: 9546891" data-attributes="member: 7044099"><p>Right. People over in the 5e to OSR pipeline thread were asserting that you can do everything OSR preaches in 5e without issue. Other folks raised teh fact that the system in 5e puts a lot of barriers in your way. One of those is the existence of detailed skill systems; a person over there was like "we just play 5e like we played B/X: we say what we look at and the DM tells us stuff and we go back and forth and roll once in a great while." </p><p></p><p>Which is great! <strong>BUT </strong>you have to establish a social contract at your table that you're basically gonna ignore a big chunk of the systems (and/or hack in attrition ones that are more detailed) or raise the bar for skill triggers much higher then 5e2014 kinda establishes culturally (much less 2024, which has player facing actions that further create an expectation of levers). And then you have to look at the fact that spell casters have way more tools at their disposal very early on compared to say B/X/OSEtc, so if you want to give parity to teh non-spell classes you're going to be fiating things like crazy (ok yeah BigBobTheFighter - you can totally rip the door open without a check, convince the guard that you're a superior officer using that badge you found, dictate tactics, whatever).</p></blockquote><p></p>
[QUOTE="zakael19, post: 9546891, member: 7044099"] Right. People over in the 5e to OSR pipeline thread were asserting that you can do everything OSR preaches in 5e without issue. Other folks raised teh fact that the system in 5e puts a lot of barriers in your way. One of those is the existence of detailed skill systems; a person over there was like "we just play 5e like we played B/X: we say what we look at and the DM tells us stuff and we go back and forth and roll once in a great while." Which is great! [B]BUT [/B]you have to establish a social contract at your table that you're basically gonna ignore a big chunk of the systems (and/or hack in attrition ones that are more detailed) or raise the bar for skill triggers much higher then 5e2014 kinda establishes culturally (much less 2024, which has player facing actions that further create an expectation of levers). And then you have to look at the fact that spell casters have way more tools at their disposal very early on compared to say B/X/OSEtc, so if you want to give parity to teh non-spell classes you're going to be fiating things like crazy (ok yeah BigBobTheFighter - you can totally rip the door open without a check, convince the guard that you're a superior officer using that badge you found, dictate tactics, whatever). [/QUOTE]
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