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Renamed Thread: "The Illusion of Agency"
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<blockquote data-quote="Bill Zebub" data-source="post: 9547682" data-attributes="member: 7031982"><p>That is not true. Just sayin'. </p><p></p><p></p><p></p><p>Right. I'm not talking about things on the character sheet. If you have an ability that says, "Target must make a DC 16 Wisdom saving throw or they will agree to whatever you say," then I'm not going to say, "Well, not in this case, sorry."</p><p></p><p>I'm talking about players improvising actions that are not explicitly listed on the character sheet.</p><p></p><p></p><p></p><p>It's not "no rules whatsoever." Christ I don't know how many times I have to spell that out. But it's also not reaching for the dice every time a player declares an action....unless the rules say that you're supposed to do that. (For example, making a weapon attack.)</p><p></p><p>I <em>never</em> tell my players "you can't do that" or "your character wouldn't do that" or "justify why you would do that." They never, ever have to ask my permission to do anything. And although new players (either new to the game or new to my talbe) sometimes preface actions with "Can I....?" they soon stop doing that.</p><p></p><p>What I do, on the other hand, is tell them if a roll will be required, and what kind of roll they will have to make, and what will happen if they don't succeed. Then it is entirely up to them to decide if they want to try.</p><p></p><p>And, yes, sometimes I say, "Look, that's going to fail. You are not going to persuade the King to resign and hand you the crown."</p><p></p><p>But they are always free to try.</p><p></p><p>If we're going to apply "Mother, May I?" to anything, it should be to the strict anti-metagaming attitude that actions that must be justified to the rest of the table. It's the attitude that doesn't allow 1st level characters to use fire on trolls. Or won't let the party member who has wandered off come running back when combat starts. "Your character wouldn't do that."</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9547682, member: 7031982"] That is not true. Just sayin'. Right. I'm not talking about things on the character sheet. If you have an ability that says, "Target must make a DC 16 Wisdom saving throw or they will agree to whatever you say," then I'm not going to say, "Well, not in this case, sorry." I'm talking about players improvising actions that are not explicitly listed on the character sheet. It's not "no rules whatsoever." Christ I don't know how many times I have to spell that out. But it's also not reaching for the dice every time a player declares an action....unless the rules say that you're supposed to do that. (For example, making a weapon attack.) I [I]never[/I] tell my players "you can't do that" or "your character wouldn't do that" or "justify why you would do that." They never, ever have to ask my permission to do anything. And although new players (either new to the game or new to my talbe) sometimes preface actions with "Can I....?" they soon stop doing that. What I do, on the other hand, is tell them if a roll will be required, and what kind of roll they will have to make, and what will happen if they don't succeed. Then it is entirely up to them to decide if they want to try. And, yes, sometimes I say, "Look, that's going to fail. You are not going to persuade the King to resign and hand you the crown." But they are always free to try. If we're going to apply "Mother, May I?" to anything, it should be to the strict anti-metagaming attitude that actions that must be justified to the rest of the table. It's the attitude that doesn't allow 1st level characters to use fire on trolls. Or won't let the party member who has wandered off come running back when combat starts. "Your character wouldn't do that." [/QUOTE]
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