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renau1g - Fort Belurian Adventure - Pathfinder
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<blockquote data-quote="Maidhc O Casain" data-source="post: 4794055" data-attributes="member: 29558"><p><strong>Mourn Braegan</strong></p><p></p><p>[code]</p><p> Name: Mourn Braegan Age: 40</p><p> Class: Cleric Height: 6'4"</p><p> Race: Half-Elf Weight: 158 lbs</p><p> Size: Medium Hair: Blond</p><p>Gender: Male Eyes: Green</p><p> Align: Lawful Good</p><p> Deity: Kelemvor</p><p></p><p>Str: 14 +2 (05p.) Level: 08 XP: 52800</p><p>Dex: 14 +2 (05p.) BAB: +6/+1 HP: 72 (50 +6 Racial +CON)</p><p>Con: 14 +2 (05p.) CMB: +8 Dmg Red: 0/anything</p><p>Int: 10 +0 (00p.) Speed: 30' Spell Res: None</p><p>Wis: 18 +4 (07p.) Init: +2 Spell Save: 14+SL</p><p>Cha: 16 +3 (03p.) ACP: -0 </p><p></p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Misc</p><p> 21 10 +6 +0 +2 +0 +1 +1 +1</p><p></p><p> Touch AC: 14 Flatfooted AC: 19</p><p></p><p></p><p> Total Base Mod Misc Special</p><p>Fort: 12 6 +2 4 Immune to Magic Sleep Effects</p><p>Ref: 8 2 +2 4 +2 Saves vs. Enchantments</p><p>Will: 14 6 +4 4</p><p></p><p></p><p>Weapon Attack Damage Critical</p><p>Death's Edge +9/+4 1d10+4 17-20/x2</p><p>Crossbow (Heavy) +9 1d10 19-20/x2</p><p></p><p></p><p>Languages: Common, Elven</p><p></p><p></p><p>Half-Elf Traits:</p><p> * Low Light Vision (See 2x Human in Poor Illumination)</p><p> * Keen Senses (+2 Sight/Sound based Perception</p><p> Passive Perception for Secret Doors w/in 10')</p><p> * Elven Immunities (Immune to Magic Sleep Effects,</p><p> +2 Saves vs. Enchantment Spells/Effects)</p><p> * Adaptability (Skill Focus - Knowledge: Nature)</p><p> * Favored Class (Cleric)</p><p></p><p>Cleric Abilities:</p><p> * Proficiencies: Simple Weapons, Deity's Favored Weapon (Bastard Sword)</p><p> All Armor/Shields except Tower Shield</p><p> * Aura (LG)</p><p> * Orisons (Prepared 0 Lvl Spells At-Will)</p><p> * Spellcasting (Divine)</p><p> * Channel Energy (Turn Undead, 4d6 Damage, DC 19) 8/Day</p><p> * Domain Powers (Death, Protection)</p><p> * Spontaneous Casting (Substitute Cure Spells for Prepared Spells)</p><p></p><p>Character Trait:</p><p> * Anatomist (+1 TH when Confirming Critical Hits) </p><p></p><p>Feats:</p><p> * Eschew Materials (GM Bonus)</p><p> * Alertness</p><p> * Dodge</p><p> * Extra Turning</p><p> * Improved Turning</p><p></p><p>Domain Powers:</p><p> Death Domain Protection Domain</p><p> * Bleeding Touch * Resistant Touch</p><p> * Cause Fear * Sanctuary</p><p> * Death Knell * Shield Other</p><p> * Staff of Order * Aura of Protection</p><p></p><p></p><p>Skill Points: 25 (2/Lvl + 1/Lvl FC + 1 'Flavor')</p><p></p><p>Skills Total Rank CS Ability Misc</p><p>Acrobatics 7 2 5</p><p>Appraise 0 0</p><p>Bluff 3 3</p><p>Climb 2 2 </p><p>Craft 0 0 </p><p>Diplomacy 10 4 3 3 </p><p>Disguise 3 3</p><p>Escape Artist 2 2 </p><p>Heal 10 3 3 4</p><p>Intimidate 3 3</p><p>Knowledge (Arcana) 5 2 3 0</p><p>Knowledge (Nature) 5 2 0 3</p><p>Knowledge (Planes) 5 2 3 0</p><p>Knowledge (Religion) 5 2 3 0</p><p>Perception 19 6 4 9</p><p>Perform 3 3 </p><p>Profession (Med Exmnr) 8 1 3 4 </p><p>Ride 2 2 </p><p>Sense Motive 10 1 3 4 2</p><p>Spellcraft 5 2 3 0</p><p>Stealth 2 2</p><p>survival 4 4 </p><p>Swim 2 2 </p><p></p><p></p><p>Money</p><p>PP: 00 GP: 157 SP: 02 CP: 00</p><p></p><p>Equipment Cost Weight]</p><p>Explorer's Outfit </p><p>Mithril Shirt (+2) 5100gp 10 lb</p><p>Death's Edge 8335gp 6 lb</p><p> (+1 Keen Bastard Sword)</p><p>Heavy Crossbow (MW) 352gp 8 lb</p><p> (20 Bolts) 1gp 2 lb</p><p>Holy Symbol (Silver) 25gp </p><p>Amulet of Natural Armor (+1) 2000gp </p><p>Cloak of Resistance (+2) 4000gp </p><p>Boots of Elvenkind 2500gp </p><p>Ring (Protection +1) 2000gp </p><p>Ring (Sustenance) 2500gp </p><p>Eyes of the Eagle 2500gp </p><p>Headband of Alluring Charisma 4000gp </p><p>Handy Haversack 2000gp 5 lb</p><p> Hammock 1gp</p><p> Bedroll 1sp</p><p> Soap (1lb) 5sp</p><p> Rations (10 Days) 5gp</p><p> Waterskin (2, Full) 2gp</p><p> Flint & Steel 1gp</p><p> Rope (100', Silk) 20gp </p><p> Grappling Hook 1gp</p><p> 10' Pole 2sp</p><p> </p><p> Total Weight: 31 lb</p><p></p><p> Light Medium Heavy Over Head Lift Push</p><p>Max Weight: 0-58 59-116 117-175 0-175 76-350 351-875</p><p></p><p>[/code]</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 72/72 AC: 21 AC(T): 14 AC(FF): 19</p><p> Init: +02 ST(F):+12 ST(R):+08 ST(W):+14</p><p></p><p> BAB: 06 CMB: 08</p><p></p><p>Weapon Attack Damage Critical</p><p>Death's Edge +9/+4 1d10+4 17-20/x2</p><p>Crossbow (Heavy) +9 1d10 19-20/x2</p><p></p><p>Channel Energy (Turn Undead, 4d6 Damage, DC 19) 8/8 per Day</p><p></p><p>Domain Powers:</p><p> Death Domain Protection Domain</p><p> * Bleeding Touch * Resistant Touch</p><p> * Cause Fear (4/4) * Sanctuary (4/4)</p><p> * Death Knell * Shield Other</p><p> * Staff of Order (8/8) * Aura of Protection (8/8)</p><p></p><p>Spells:</p><p> Orisons First Level</p><p> * Detect Magic * Command</p><p> * Read Magic * Doom</p><p> * Resistance * Protection from Evil (2/2)</p><p> * Stabilize * Shield of Faith</p><p></p><p> Second Level Third Level</p><p> * Calm Emotions * Invisiblity Purge</p><p> * Remove Paralysis * Magic Circle Against Evil</p><p> * Restoration, Lesser * Searing Light</p><p> * Spiritual Weapon * Searing Light</p><p></p><p> Fourth Level</p><p> * Divine Power</p><p> * Holy Smite</p><p> * Order's Wrath</p><p>[/code][/sblock]</p><p></p><p>[sblock=Background][code]</p><p>Mourn was born to Darven Bramblecrown and Haeathra Braegan. Darven</p><p>was a human Ranger who considered it his mission to clean up the</p><p>Hullack Forest in Cormyr. In the course of executing his mission he</p><p>met and fell in love with a beautiful Elf maiden, a daughter of the</p><p>Sun Elf enclave in Hullack. Much to his surprise, Haeathra returned</p><p>his love. After some years of marriage, Haeathra became pregnant.</p><p>The pregnancy was difficult, and Haeathra died bringing their child</p><p>into the world. Darven named him Mourn - both a description of the</p><p>loss he felt and an honor to his Elven mother - and he gave his son</p><p>the surname his wife had carried.</p><p></p><p>Darven raised Mourn in the Hullack Forest, keeping the young half-</p><p>elf in contact with his mother's people and teaching him to respect</p><p>and learn from the natural world.</p><p></p><p>As Mourn matured, his thoughts turned to the disparity between Elven</p><p>immortality and Human mortality, and the irony of his mother's</p><p>untimely death. These questions were intensified when his father</p><p>passed away. Mourn was 20, his father 58 when he died. Mourn's grief</p><p>was tremendous; he had lost his place in the world, felt cast adrift.</p><p>He left the forest and spent several years roaming the world, looking</p><p>for answers to his questions about the nature of life and death. Most</p><p>of the churches and monasteries he visited seemed either very self</p><p>serving or shrouded in secrecy - neither of which sat well with Mourn's</p><p>need for resolution.</p><p></p><p>Because he traveled primarily alone, and because the subject matter</p><p>of his questing often took him to areas where a lapse in attention</p><p>could easily end in death he developed a finely honed ability to attend</p><p>to his surroundings. On several occasions his life was saved by vigilance,</p><p>and he has continued to hone this survival instinct in the time since.</p><p></p><p>Finally, he found a church in Baldur's Gate dedicated to Kelemvor,</p><p>and everything he heard there called out to him. He took a job in the</p><p>church helping to prepare the bodies of the dead for burial and began</p><p>studying to become a priest. Between his student life and his professional</p><p>practice he honed both his clerical abilities and the use of his</p><p>analytical skills to investigate his favorite subject. On a few</p><p>occasions he entered into contracts as a consultant for the Flaming</p><p>Fist in Baldur's Gate.</p><p></p><p>When he was finally named a Priest of Kelemvor, Mourn determined that</p><p>it was time to put those teachings to work in the world outside the</p><p>church. He left the church and formally took service with the Flaming</p><p>Fist, and has been working for them around the world in the days</p><p>since. His past few years have been spent traveling up and down the</p><p>Sword Coast.</p><p>[/code][/sblock]</p><p></p><p>[sblock=Appearance/Personality][code]</p><p>Mourn is tall, and though above average weight for a half-elf he retains</p><p>the slender build of his elven heritage. His skin is a light bronze and</p><p>does not darken even with long exposure to the sun. His hair is a gold</p><p>so light it appears almost white. He wears it shoulder length, held back</p><p>by a silver headband set with a single red stone. His eyes are a brilliant</p><p>emerald green flecked with bright gold the same color as his hair.</p><p></p><p>He dresses simply, but his clothes are all of high quality and cut. He favors</p><p>greens and golds - the colors of the life of spring and its passing in the</p><p>fall. He wears [i]Death's Edge[/i] on his back, hilt over his left shoulder</p><p>for a quick right hand draw.</p><p></p><p>Having passed through his personal crucible of faith long since, Mourn is</p><p>no longer the tortured soul he was in his youth. He is quietly content, with</p><p>a good sense of humor and a very pleasant, soothing personality. However, his</p><p>calm and casual approach to life hides a steely determination to thoroughly</p><p>test the life expectancy of any creature seeking either to cheat death or</p><p>to bring an early death to the innocent, and to do what is possible to ensure</p><p>that those same innocents live the full time allotted them by their fate.</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 4794055, member: 29558"] [b]Mourn Braegan[/b] [code] Name: Mourn Braegan Age: 40 Class: Cleric Height: 6'4" Race: Half-Elf Weight: 158 lbs Size: Medium Hair: Blond Gender: Male Eyes: Green Align: Lawful Good Deity: Kelemvor Str: 14 +2 (05p.) Level: 08 XP: 52800 Dex: 14 +2 (05p.) BAB: +6/+1 HP: 72 (50 +6 Racial +CON) Con: 14 +2 (05p.) CMB: +8 Dmg Red: 0/anything Int: 10 +0 (00p.) Speed: 30' Spell Res: None Wis: 18 +4 (07p.) Init: +2 Spell Save: 14+SL Cha: 16 +3 (03p.) ACP: -0 AC: Total Base Armor Shld Dex Size Def Nat Misc 21 10 +6 +0 +2 +0 +1 +1 +1 Touch AC: 14 Flatfooted AC: 19 Total Base Mod Misc Special Fort: 12 6 +2 4 Immune to Magic Sleep Effects Ref: 8 2 +2 4 +2 Saves vs. Enchantments Will: 14 6 +4 4 Weapon Attack Damage Critical Death's Edge +9/+4 1d10+4 17-20/x2 Crossbow (Heavy) +9 1d10 19-20/x2 Languages: Common, Elven Half-Elf Traits: * Low Light Vision (See 2x Human in Poor Illumination) * Keen Senses (+2 Sight/Sound based Perception Passive Perception for Secret Doors w/in 10') * Elven Immunities (Immune to Magic Sleep Effects, +2 Saves vs. Enchantment Spells/Effects) * Adaptability (Skill Focus - Knowledge: Nature) * Favored Class (Cleric) Cleric Abilities: * Proficiencies: Simple Weapons, Deity's Favored Weapon (Bastard Sword) All Armor/Shields except Tower Shield * Aura (LG) * Orisons (Prepared 0 Lvl Spells At-Will) * Spellcasting (Divine) * Channel Energy (Turn Undead, 4d6 Damage, DC 19) 8/Day * Domain Powers (Death, Protection) * Spontaneous Casting (Substitute Cure Spells for Prepared Spells) Character Trait: * Anatomist (+1 TH when Confirming Critical Hits) Feats: * Eschew Materials (GM Bonus) * Alertness * Dodge * Extra Turning * Improved Turning Domain Powers: Death Domain Protection Domain * Bleeding Touch * Resistant Touch * Cause Fear * Sanctuary * Death Knell * Shield Other * Staff of Order * Aura of Protection Skill Points: 25 (2/Lvl + 1/Lvl FC + 1 'Flavor') Skills Total Rank CS Ability Misc Acrobatics 7 2 5 Appraise 0 0 Bluff 3 3 Climb 2 2 Craft 0 0 Diplomacy 10 4 3 3 Disguise 3 3 Escape Artist 2 2 Heal 10 3 3 4 Intimidate 3 3 Knowledge (Arcana) 5 2 3 0 Knowledge (Nature) 5 2 0 3 Knowledge (Planes) 5 2 3 0 Knowledge (Religion) 5 2 3 0 Perception 19 6 4 9 Perform 3 3 Profession (Med Exmnr) 8 1 3 4 Ride 2 2 Sense Motive 10 1 3 4 2 Spellcraft 5 2 3 0 Stealth 2 2 survival 4 4 Swim 2 2 Money PP: 00 GP: 157 SP: 02 CP: 00 Equipment Cost Weight] Explorer's Outfit Mithril Shirt (+2) 5100gp 10 lb Death's Edge 8335gp 6 lb (+1 Keen Bastard Sword) Heavy Crossbow (MW) 352gp 8 lb (20 Bolts) 1gp 2 lb Holy Symbol (Silver) 25gp Amulet of Natural Armor (+1) 2000gp Cloak of Resistance (+2) 4000gp Boots of Elvenkind 2500gp Ring (Protection +1) 2000gp Ring (Sustenance) 2500gp Eyes of the Eagle 2500gp Headband of Alluring Charisma 4000gp Handy Haversack 2000gp 5 lb Hammock 1gp Bedroll 1sp Soap (1lb) 5sp Rations (10 Days) 5gp Waterskin (2, Full) 2gp Flint & Steel 1gp Rope (100', Silk) 20gp Grappling Hook 1gp 10' Pole 2sp Total Weight: 31 lb Light Medium Heavy Over Head Lift Push Max Weight: 0-58 59-116 117-175 0-175 76-350 351-875 [/code] [sblock=Stat Block][code] HP: 72/72 AC: 21 AC(T): 14 AC(FF): 19 Init: +02 ST(F):+12 ST(R):+08 ST(W):+14 BAB: 06 CMB: 08 Weapon Attack Damage Critical Death's Edge +9/+4 1d10+4 17-20/x2 Crossbow (Heavy) +9 1d10 19-20/x2 Channel Energy (Turn Undead, 4d6 Damage, DC 19) 8/8 per Day Domain Powers: Death Domain Protection Domain * Bleeding Touch * Resistant Touch * Cause Fear (4/4) * Sanctuary (4/4) * Death Knell * Shield Other * Staff of Order (8/8) * Aura of Protection (8/8) Spells: Orisons First Level * Detect Magic * Command * Read Magic * Doom * Resistance * Protection from Evil (2/2) * Stabilize * Shield of Faith Second Level Third Level * Calm Emotions * Invisiblity Purge * Remove Paralysis * Magic Circle Against Evil * Restoration, Lesser * Searing Light * Spiritual Weapon * Searing Light Fourth Level * Divine Power * Holy Smite * Order's Wrath [/code][/sblock] [sblock=Background][code] Mourn was born to Darven Bramblecrown and Haeathra Braegan. Darven was a human Ranger who considered it his mission to clean up the Hullack Forest in Cormyr. In the course of executing his mission he met and fell in love with a beautiful Elf maiden, a daughter of the Sun Elf enclave in Hullack. Much to his surprise, Haeathra returned his love. After some years of marriage, Haeathra became pregnant. The pregnancy was difficult, and Haeathra died bringing their child into the world. Darven named him Mourn - both a description of the loss he felt and an honor to his Elven mother - and he gave his son the surname his wife had carried. Darven raised Mourn in the Hullack Forest, keeping the young half- elf in contact with his mother's people and teaching him to respect and learn from the natural world. As Mourn matured, his thoughts turned to the disparity between Elven immortality and Human mortality, and the irony of his mother's untimely death. These questions were intensified when his father passed away. Mourn was 20, his father 58 when he died. Mourn's grief was tremendous; he had lost his place in the world, felt cast adrift. He left the forest and spent several years roaming the world, looking for answers to his questions about the nature of life and death. Most of the churches and monasteries he visited seemed either very self serving or shrouded in secrecy - neither of which sat well with Mourn's need for resolution. Because he traveled primarily alone, and because the subject matter of his questing often took him to areas where a lapse in attention could easily end in death he developed a finely honed ability to attend to his surroundings. On several occasions his life was saved by vigilance, and he has continued to hone this survival instinct in the time since. Finally, he found a church in Baldur's Gate dedicated to Kelemvor, and everything he heard there called out to him. He took a job in the church helping to prepare the bodies of the dead for burial and began studying to become a priest. Between his student life and his professional practice he honed both his clerical abilities and the use of his analytical skills to investigate his favorite subject. On a few occasions he entered into contracts as a consultant for the Flaming Fist in Baldur's Gate. When he was finally named a Priest of Kelemvor, Mourn determined that it was time to put those teachings to work in the world outside the church. He left the church and formally took service with the Flaming Fist, and has been working for them around the world in the days since. His past few years have been spent traveling up and down the Sword Coast. [/code][/sblock] [sblock=Appearance/Personality][code] Mourn is tall, and though above average weight for a half-elf he retains the slender build of his elven heritage. His skin is a light bronze and does not darken even with long exposure to the sun. His hair is a gold so light it appears almost white. He wears it shoulder length, held back by a silver headband set with a single red stone. His eyes are a brilliant emerald green flecked with bright gold the same color as his hair. He dresses simply, but his clothes are all of high quality and cut. He favors greens and golds - the colors of the life of spring and its passing in the fall. He wears [i]Death's Edge[/i] on his back, hilt over his left shoulder for a quick right hand draw. Having passed through his personal crucible of faith long since, Mourn is no longer the tortured soul he was in his youth. He is quietly content, with a good sense of humor and a very pleasant, soothing personality. However, his calm and casual approach to life hides a steely determination to thoroughly test the life expectancy of any creature seeking either to cheat death or to bring an early death to the innocent, and to do what is possible to ensure that those same innocents live the full time allotted them by their fate. [/code][/sblock] [/QUOTE]
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