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renau1g - Fort Belurian Adventure - Pathfinder
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<blockquote data-quote="Rhun" data-source="post: 4794089" data-attributes="member: 29098"><p><span style="font-size: 12px"><strong>Baelor “Badaxe” </strong></span></p><p>(of the dwarves, son of Rorn, of Clan Foehammer)</p><p></p><p><strong>Description</strong></p><p>Baelor stands four and a half feet in height, with a stout, solid build. Although he has arms and legs like thick, gnarled oak trees, he is still quite agile for one of his kind. He wears his silvery-white hair and beard long and flowing, and always wears an eye patch over his left eye…whether the eye is missing or not is the topic of some debate, and Baelor himself never confirms or denies anything. He has a rough and rugged look to him, dressing in dirty, travel stained clothing in shades of grey, black and neutral coloration, and smelling of rich earth, tobacco smoke and bitter beer. He bears several scars, has a couple of tattoos and wears a perpetual scowl upon his face. He never seems to be without his axe, nor his oddly carved meerschaum pipe. </p><p></p><p><a href="http://img442.imageshack.us/my.php?image=baelarbadaxefj7.jpg" target="_blank"><img src="http://img442.imageshack.us/img442/588/baelarbadaxefj7.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><strong>Personality</strong></p><p>Baelor is both a sneak and warrior; while he is handy enough in a standup fight, he prefers to surprise his foes, and doesn't have a problem burying his axe in an enemy’s back. He figures if he takes an enemy’s legs out from under him, it is that much easier to kill said foe. He is grim and dour, drinks more than he should, can be loud and obnoxious, and is known to have something of a quick temper. He has a bad habit of collecting things that don’t belong to him, especially small items such as rings, keys and similar sundries.</p><p></p><p><strong>Background</strong></p><p>Baelor’s parents moved to Baldur’s Gate when he was still very young, seeking to make a better live for themselves. His father, Rorn, was a stonemason of some skill; that is to say, he was talented enough to make good coin in a human community, but among his fellow dwarves, he was nothing special. And thus, the family made the long trek from their clan’s home to the city.</p><p></p><p>Rorn made a decent enough living as a stonemason. During that time, he taught Baelor much of the trade, and Baelor’s skill at masonry quickly outpaced his fathers. Still, these were good years. Less than a decade after their move to they city, though, Rorn was killed in a construction accident (an unstable wall collapsed, crushing the poor dwarf). This left the still young Baelor and his mother to fend for themselves. While she did the best she could, Baelor began to get himself into trouble…drinking, stealing, fighting, and running with a small group of street toughs. It was during these years that he picked up the nickname “Badaxe” – both for his fighting prowess, and his bad attitude.</p><p></p><p>Since reaching adulthood, Baelor has become something of a drifter. He is familiar with Baldur’s Gate and the region thereabouts, and has travelled considerable beyond that…jobs such as carvan guard pay well and have been a good way for the dwarf to see the world. He continually seeks work, and whether that work requires his skill with the axe, or his skills at sneaking about, it matters not to Baelor (as long as it doesn’t require his working as a mason).</p><p></p><p><strong>Baelor Badaxe</strong></p><p><strong>Neutral Good Dwarf Male</strong></p><p>Rogue 4 (Primary) // Fighter 4 </p><p></p><p>XPs: 51,000</p><p></p><p><strong>Stats</strong></p><p>Str 18 (+4) (10 points, +2 level adjustment)</p><p>Dex 18 (+4) (10 points, +2 gloves)</p><p>Con 16 (+3) (5 points, +2 racial)</p><p>Int 12 (+1) (2 points)</p><p>Wis 12 (+1) (0 points, +2 racial)</p><p>Cha 06 (-2) (-2 points, -2 racial)</p><p></p><p><strong>General</strong></p><p>HP: 93 (8 [1st level] + 8 dwarf + 18 [rogue] + 30 [fighter] + 24 [con] + 11 toughness)</p><p>AC: 25 (10 base, +6 armor, +1 armor training, +3 shield, + 4 dex, +1 dodge)<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">--- Touch AC 15</span></p><p><span style="font-size: 9px">--- Flatfooted 25 (uncanny dodge)</span></p><p>Initiative: +10 (+4 dex, +4 feat, +2 trait)</p><p>Move: 30’ (20’ + 10’ boots)</p><p></p><p><strong>Combat</strong></p><p>BAB: +7<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Melee: +11 </span></p><p><span style="font-size: 9px">---Waraxe +1 +13/+8 (1d10+7, +1d6 electricity /19-20)</span></p><p><span style="font-size: 9px">Ranged: +10/+5</span></p><p></p><p><strong>Saves:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fort: +10 (5 base, + 3 con, +2 resistance)</span></p><p><span style="font-size: 9px">Ref: +11 (5 base, + 4 dex, +2 resistance)</span></p><p><span style="font-size: 9px">Wil: +5 (2 base, + 1 wis, +2 resistance)</span></p><p><span style="font-size: 9px">+2 racial save bonus against poison</span></p><p><span style="font-size: 9px">+2 racial save bonus against spells and spell-like effects</span></p><p></p><p><strong>Skills:</strong><span style="font-size: 9px">36 rogue, 12 fighter</span></p><p><span style="font-size: 9px">Appraise +5 (1 rank, +3 CS, +1 int)</span></p><p><span style="font-size: 9px">Acrobatics +11 (4 ranks, +3 CS, +4 dex)</span></p><p><span style="font-size: 9px">Balance +8 (1 ranks, +3 CS, +4 dex)</span></p><p><span style="font-size: 9px">Bluff +2 (1 rank, +3 CS, -2 cha)</span></p><p><span style="font-size: 9px">Climb +13 (4 ranks, +3 CS, +4 str, +2 circumstance)</span></p><p><span style="font-size: 9px">Diplomacy +2 (1 rank, +3 CS, -2 cha)</span></p><p><span style="font-size: 9px">Disable Device +16 (7 ranks, +3 CS, +4 dex, +2 circumstance)</span></p><p><span style="font-size: 9px">Escape Artist +8 (1 rank, +3 CS, +4 dex)</span></p><p><span style="font-size: 9px">Intimidate +9/+15 (8 ranks [3 FC], +3 CS, -2 cha or +4 str)</span></p><p><span style="font-size: 9px">Knowledge (Dungeoneering) +5 (1 rank, +3 CS, +1 int)</span></p><p><span style="font-size: 9px">Knowledge (Engineering) +5 (1 rank [1 FC], +3 CS, +1 int)</span></p><p><span style="font-size: 9px">Knowledge (Local) +5 (1 rank, +3 CS, +1 int)</span></p><p><span style="font-size: 9px">Linguistics +5 (1 rank, +3 CS, +1 int)</span></p><p><span style="font-size: 9px">Perception +16 (5 ranks, +3 CS, +1 wis, +2 feat, +5 competence)</span></p><p><span style="font-size: 9px">Profession (Stonemason) +12 (8 [bonus] ranks, +3 CS, +1 wis)</span></p><p><span style="font-size: 9px">Ride +8 (1 rank, +3 CS, +4 dex)</span></p><p><span style="font-size: 9px">Search +8 (4 ranks, +3 CS, +1 int)</span></p><p><span style="font-size: 9px">Sense Motive +7 (1 rank, +3 CS, +1 wis, +2 feat)</span></p><p><span style="font-size: 9px">Sleight of Hand +10 (1 ranks, +3 CS, +4 dex, +2 circumstance)</span></p><p><span style="font-size: 9px">Stealth +14 (5 ranks, +3 CS, +4 dex, +2 circumstance)</span></p><p><span style="font-size: 9px">Survival +5 (1 rank, +3 CS, +1 wis)</span></p><p><span style="font-size: 9px">Swim +9 (2 ranks, +3 CS, +4 str)</span></p><p></p><p><strong>Languages:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Common</span></p><p><span style="font-size: 9px">- Dwarven</span></p><p><span style="font-size: 9px">- Goblin</span></p><p></p><p><strong>Feats:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Dodge (1st level)</span></p><p><span style="font-size: 9px">- Weapon Focus: Dwarven Waraxe (3rd level)</span></p><p><span style="font-size: 9px">- Power Attack (Fighter Bonus)</span></p><p><span style="font-size: 9px">- Improved Initiative (Fighter Bonus)</span></p><p><span style="font-size: 9px">- Toughness</span></p><p><span style="font-size: 9px">- Weapon Specialization: Dwarven Waraxe (Fighter Bonus)</span></p><p><span style="font-size: 9px">- Alertness (7th level feat)</span></p><p><span style="font-size: 9px">- Wind Stance (Rogue Talent, combat trick)</span></p><p></p><p><strong>Traits</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Reactionary</span></p><p></p><p><strong>Class Features:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Sneak Attack +2d6</span></p><p><span style="font-size: 9px">- Trapfinding</span></p><p><span style="font-size: 9px">- Evasion</span></p><p><span style="font-size: 9px">- Rogue Talent (fast stealth)</span></p><p><span style="font-size: 9px">- Trapsense +1</span></p><p><span style="font-size: 9px">- Rogue Talent (combat trick)</span></p><p><span style="font-size: 9px">- Uncanny Dodge</span></p><p><span style="font-size: 9px">- Fighter Bonus Feat</span></p><p><span style="font-size: 9px">- Fighter Bonus Feat</span></p><p><span style="font-size: 9px">- Bravery</span></p><p><span style="font-size: 9px">- Armor Training</span></p><p><span style="font-size: 9px">- Fighter Bonus Feat</span></p><p></p><p><strong>Racial Features:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Medium size</span></p><p><span style="font-size: 9px">- Slow & Steady</span></p><p><span style="font-size: 9px">- Darkvision 60' </span></p><p><span style="font-size: 9px">- Stone Cutting</span></p><p><span style="font-size: 9px">- Keen Senses</span></p><p><span style="font-size: 9px">- Greed</span></p><p><span style="font-size: 9px">- Hearty</span></p><p><span style="font-size: 9px">- Weapon Familiarity</span></p><p><span style="font-size: 9px">- Hatred</span></p><p><span style="font-size: 9px">- Defensive Training</span></p><p><span style="font-size: 9px">- Stability</span></p><p></p><p><strong>Arms, Armor and Equipment:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Korralux</em>, <em>Dwarven Waraxe +1 shock</em> (8330gp, 8lb)</span></p><p><span style="font-size: 9px">[sblock=Korralux]</span></p><p><span style="font-size: 9px">A weapon with some renown among dwarves, Korralux is sometimes called Skycutter. An ornately crafted heavy axe of dwaven manufacture, Baelor claimed the axe from a nest of trolls in the Troll Hills. At some point ages past, the trolls had slain the previous bearer of the axe, and it had laid in their squalor, abandoned until Baelor recovered it. </span></p><p><span style="font-size: 9px">[/sblock]</span></p><p><span style="font-size: 9px">- Throwing Axe (8gp, 2lb)</span></p><p><span style="font-size: 9px">- 2 x Light Hammers (2gp, 4lb)</span></p><p><span style="font-size: 9px">- <em>Mithral Shirt +2</em> (5100gp, 15lb)</span></p><p><span style="font-size: 9px">- <em>Darkwood Heavy Shield +1</em> (1257gp, 5lb)</span></p><p><span style="font-size: 9px">- <em>Ring of Sustenance</em> (2500gp)</span></p><p><span style="font-size: 9px">- <em>Belt of Incredible Dexterity +2</em> (4000gp)</span></p><p><span style="font-size: 9px">- <em>Boots of Striding & Springing</em> (5500gp, 1lb)</span></p><p><span style="font-size: 9px">- <em>Cloak of Resistance +2</em> (4000gp)</span></p><p><span style="font-size: 9px">- Traveler’s Outfit (1gp, 5lb [worn])</span></p><p><span style="font-size: 9px">- Silk Bodysuit (50gp, masterwork tool: stealth)</span></p><p><span style="font-size: 9px">- <em>Handy Haversack</em> (2000gp, 5lb)</span></p><p><span style="font-size: 9px">--- Bedroll (1sp, 5lb)</span></p><p><span style="font-size: 9px">--- Lamp, common (1sp, 1lb)</span></p><p><span style="font-size: 9px">--- Oil, 4 flasks (4sp, 4lb)</span></p><p><span style="font-size: 9px">--- Silk rope, 50’ (10gp, 5lb)</span></p><p><span style="font-size: 9px">--- 2 x Sacks (2sp, 1lb)</span></p><p><span style="font-size: 9px">--- Trail rations, 4 days (20sp, 4lb)</span></p><p><span style="font-size: 9px">--- Waterskin (1gp, 4lb)</span></p><p><span style="font-size: 9px">--- Climbing Kit (80gp, 5lb)</span></p><p><span style="font-size: 9px">- Beltpouch (1gp, 0.5lb)</span></p><p><span style="font-size: 9px">--- <em>Lens of Detection</em></span></p><p><span style="font-size: 9px">--- Chalk, 1 piece (1cp, ---)</span></p><p><span style="font-size: 9px">--- Flint & Steel (1gp, ---)</span></p><p><span style="font-size: 9px">--- Flask, rotgut whiskey (3cp, 1.5lb)</span></p><p><span style="font-size: 9px">--- Meerschaum Pipe (5gp, ---)</span></p><p><span style="font-size: 9px">--- Tobacco, 2lbs (2sp, 2lb)</span></p><p><span style="font-size: 9px">--- Thieves’ Tools, masterwork (100gp, 2lb)</span></p><p><span style="font-size: 9px">--- Miniblade, powder & rosin (50gp, masterwork tool: sleight of hand)</span></p><p><span style="font-size: 9px">--- 10gp, 27sp, 26cp</span></p></blockquote><p></p>
[QUOTE="Rhun, post: 4794089, member: 29098"] [size=3][b]Baelor “Badaxe” [/b][/size] (of the dwarves, son of Rorn, of Clan Foehammer) [b]Description[/b] Baelor stands four and a half feet in height, with a stout, solid build. Although he has arms and legs like thick, gnarled oak trees, he is still quite agile for one of his kind. He wears his silvery-white hair and beard long and flowing, and always wears an eye patch over his left eye…whether the eye is missing or not is the topic of some debate, and Baelor himself never confirms or denies anything. He has a rough and rugged look to him, dressing in dirty, travel stained clothing in shades of grey, black and neutral coloration, and smelling of rich earth, tobacco smoke and bitter beer. He bears several scars, has a couple of tattoos and wears a perpetual scowl upon his face. He never seems to be without his axe, nor his oddly carved meerschaum pipe. [URL=http://img442.imageshack.us/my.php?image=baelarbadaxefj7.jpg][IMG]http://img442.imageshack.us/img442/588/baelarbadaxefj7.jpg[/IMG][/URL] [b]Personality[/b] Baelor is both a sneak and warrior; while he is handy enough in a standup fight, he prefers to surprise his foes, and doesn't have a problem burying his axe in an enemy’s back. He figures if he takes an enemy’s legs out from under him, it is that much easier to kill said foe. He is grim and dour, drinks more than he should, can be loud and obnoxious, and is known to have something of a quick temper. He has a bad habit of collecting things that don’t belong to him, especially small items such as rings, keys and similar sundries. [b]Background[/b] Baelor’s parents moved to Baldur’s Gate when he was still very young, seeking to make a better live for themselves. His father, Rorn, was a stonemason of some skill; that is to say, he was talented enough to make good coin in a human community, but among his fellow dwarves, he was nothing special. And thus, the family made the long trek from their clan’s home to the city. Rorn made a decent enough living as a stonemason. During that time, he taught Baelor much of the trade, and Baelor’s skill at masonry quickly outpaced his fathers. Still, these were good years. Less than a decade after their move to they city, though, Rorn was killed in a construction accident (an unstable wall collapsed, crushing the poor dwarf). This left the still young Baelor and his mother to fend for themselves. While she did the best she could, Baelor began to get himself into trouble…drinking, stealing, fighting, and running with a small group of street toughs. It was during these years that he picked up the nickname “Badaxe” – both for his fighting prowess, and his bad attitude. Since reaching adulthood, Baelor has become something of a drifter. He is familiar with Baldur’s Gate and the region thereabouts, and has travelled considerable beyond that…jobs such as carvan guard pay well and have been a good way for the dwarf to see the world. He continually seeks work, and whether that work requires his skill with the axe, or his skills at sneaking about, it matters not to Baelor (as long as it doesn’t require his working as a mason). [b]Baelor Badaxe[/b] [b]Neutral Good Dwarf Male[/b] Rogue 4 (Primary) // Fighter 4 XPs: 51,000 [b]Stats[/b] Str 18 (+4) (10 points, +2 level adjustment) Dex 18 (+4) (10 points, +2 gloves) Con 16 (+3) (5 points, +2 racial) Int 12 (+1) (2 points) Wis 12 (+1) (0 points, +2 racial) Cha 06 (-2) (-2 points, -2 racial) [b]General[/b] HP: 93 (8 [1st level] + 8 dwarf + 18 [rogue] + 30 [fighter] + 24 [con] + 11 toughness) AC: 25 (10 base, +6 armor, +1 armor training, +3 shield, + 4 dex, +1 dodge)[size=1] --- Touch AC 15 --- Flatfooted 25 (uncanny dodge)[/size] Initiative: +10 (+4 dex, +4 feat, +2 trait) Move: 30’ (20’ + 10’ boots) [b]Combat[/b] BAB: +7[size=1] Melee: +11 ---Waraxe +1 +13/+8 (1d10+7, +1d6 electricity /19-20) Ranged: +10/+5[/size] [b]Saves:[/b][size=1] Fort: +10 (5 base, + 3 con, +2 resistance) Ref: +11 (5 base, + 4 dex, +2 resistance) Wil: +5 (2 base, + 1 wis, +2 resistance) +2 racial save bonus against poison +2 racial save bonus against spells and spell-like effects[/size] [b]Skills:[/b][size=1]36 rogue, 12 fighter Appraise +5 (1 rank, +3 CS, +1 int) Acrobatics +11 (4 ranks, +3 CS, +4 dex) Balance +8 (1 ranks, +3 CS, +4 dex) Bluff +2 (1 rank, +3 CS, -2 cha) Climb +13 (4 ranks, +3 CS, +4 str, +2 circumstance) Diplomacy +2 (1 rank, +3 CS, -2 cha) Disable Device +16 (7 ranks, +3 CS, +4 dex, +2 circumstance) Escape Artist +8 (1 rank, +3 CS, +4 dex) Intimidate +9/+15 (8 ranks [3 FC], +3 CS, -2 cha or +4 str) Knowledge (Dungeoneering) +5 (1 rank, +3 CS, +1 int) Knowledge (Engineering) +5 (1 rank [1 FC], +3 CS, +1 int) Knowledge (Local) +5 (1 rank, +3 CS, +1 int) Linguistics +5 (1 rank, +3 CS, +1 int) Perception +16 (5 ranks, +3 CS, +1 wis, +2 feat, +5 competence) Profession (Stonemason) +12 (8 [bonus] ranks, +3 CS, +1 wis) Ride +8 (1 rank, +3 CS, +4 dex) Search +8 (4 ranks, +3 CS, +1 int) Sense Motive +7 (1 rank, +3 CS, +1 wis, +2 feat) Sleight of Hand +10 (1 ranks, +3 CS, +4 dex, +2 circumstance) Stealth +14 (5 ranks, +3 CS, +4 dex, +2 circumstance) Survival +5 (1 rank, +3 CS, +1 wis) Swim +9 (2 ranks, +3 CS, +4 str)[/size] [b]Languages:[/b][size=1] - Common - Dwarven - Goblin[/size] [b]Feats:[/b][size=1] - Dodge (1st level) - Weapon Focus: Dwarven Waraxe (3rd level) - Power Attack (Fighter Bonus) - Improved Initiative (Fighter Bonus) - Toughness - Weapon Specialization: Dwarven Waraxe (Fighter Bonus) - Alertness (7th level feat) - Wind Stance (Rogue Talent, combat trick)[/size] [b]Traits[/b][size=1] - Reactionary[/size] [b]Class Features:[/b][size=1] - Sneak Attack +2d6 - Trapfinding - Evasion - Rogue Talent (fast stealth) - Trapsense +1 - Rogue Talent (combat trick) - Uncanny Dodge - Fighter Bonus Feat - Fighter Bonus Feat - Bravery - Armor Training - Fighter Bonus Feat[/size] [b]Racial Features:[/b][size=1] - Medium size - Slow & Steady - Darkvision 60' - Stone Cutting - Keen Senses - Greed - Hearty - Weapon Familiarity - Hatred - Defensive Training - Stability[/size] [b]Arms, Armor and Equipment:[/b][size=1] - [i]Korralux[/i], [i]Dwarven Waraxe +1 shock[/i] (8330gp, 8lb) [sblock=Korralux] A weapon with some renown among dwarves, Korralux is sometimes called Skycutter. An ornately crafted heavy axe of dwaven manufacture, Baelor claimed the axe from a nest of trolls in the Troll Hills. At some point ages past, the trolls had slain the previous bearer of the axe, and it had laid in their squalor, abandoned until Baelor recovered it. [/sblock] - Throwing Axe (8gp, 2lb) - 2 x Light Hammers (2gp, 4lb) - [i]Mithral Shirt +2[/i] (5100gp, 15lb) - [i]Darkwood Heavy Shield +1[/i] (1257gp, 5lb) - [i]Ring of Sustenance[/i] (2500gp) - [i]Belt of Incredible Dexterity +2[/i] (4000gp) - [i]Boots of Striding & Springing[/i] (5500gp, 1lb) - [i]Cloak of Resistance +2[/i] (4000gp) - Traveler’s Outfit (1gp, 5lb [worn]) - Silk Bodysuit (50gp, masterwork tool: stealth) - [i]Handy Haversack[/i] (2000gp, 5lb) --- Bedroll (1sp, 5lb) --- Lamp, common (1sp, 1lb) --- Oil, 4 flasks (4sp, 4lb) --- Silk rope, 50’ (10gp, 5lb) --- 2 x Sacks (2sp, 1lb) --- Trail rations, 4 days (20sp, 4lb) --- Waterskin (1gp, 4lb) --- Climbing Kit (80gp, 5lb) - Beltpouch (1gp, 0.5lb) --- [i]Lens of Detection[/i] --- Chalk, 1 piece (1cp, ---) --- Flint & Steel (1gp, ---) --- Flask, rotgut whiskey (3cp, 1.5lb) --- Meerschaum Pipe (5gp, ---) --- Tobacco, 2lbs (2sp, 2lb) --- Thieves’ Tools, masterwork (100gp, 2lb) --- Miniblade, powder & rosin (50gp, masterwork tool: sleight of hand) --- 10gp, 27sp, 26cp[/size] [/QUOTE]
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renau1g - Fort Belurian Adventure - Pathfinder
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