Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
renau1g - Fort Belurian Adventure - Pathfinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scotley" data-source="post: 4796575" data-attributes="member: 11520"><p><strong>Early Draft</strong></p><p></p><p>[code]</p><p></p><p> Name: Rych Inalys Age: 36</p><p> Class: Wizard (Universal School) Height: 5'10"</p><p> Race: Human Weight: 180 lbs</p><p> Size: Medium Hair: Brown (graying)</p><p>Gender: Male Eyes: Hazel</p><p> Align: Neutral Good</p><p> Deity: Mystra</p><p></p><p>Str: 13 +1 (05p.) Level: 08 XP: 51000</p><p>Dex: 14 +2 (07p.) BAB: +4 HP: 55 (6+(3/4 of 6)x7+6Race+8CON)+4 favored class bonus</p><p>Con: 12 +1 (03p.) CMB: +5 Dmg Red: 0/anything</p><p>Int: 22 +6 (07p.+2 level bonus+2 magic) Speed: 30' Spell Res: None</p><p>Wis: 12 +1 (01p.) Init: +2 Spell Save: 16+SL</p><p>Cha: 13 +1 (02p.) ACP: -0 </p><p></p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Misc</p><p> 21 10 +6* +0 +2 +0 +1 +0 +1 dodge</p><p>*Greater Mage Armor</p><p> Touch AC: 14 Flatfooted AC: 17</p><p></p><p></p><p> Total Base Mod Misc Special</p><p>Fort: 5 2 +1 +1 +1</p><p>Ref: 5 2 +2 +1</p><p>Will: 8 6 +1 +1</p><p></p><p></p><p>Weapon Attack Damage Critical</p><p></p><p></p><p></p><p>Languages: Common, Draconic, Chondothan, Elven, Dwarven, Illuskin, Celestial </p><p></p><p></p><p>Human Traits:</p><p> * +2 to one ability score</p><p> * Bonus Feat</p><p> * Weapon Training: Two-Handed Sword</p><p> * Skilled: Bonus skill rank at each level</p><p> * Favored Class (Wizard)</p><p></p><p>Wizard Abilities:</p><p> * Proficiencies: club, dagger, heavy crossbow, light crossbow, and quarterstaff</p><p> * Orisons (Prepared 0 Lvl Spells At-Will)</p><p> * Spellcasting (Arcane)</p><p> * Arcane Bond</p><p> * Spellbook</p><p></p><p></p><p>Character Trait:</p><p> * Resilient +1 on fort Saves </p><p></p><p>Feats:</p><p> * Eschew Materials (GM Bonus)</p><p> * Scribe Scroll (Wizard Bonus)</p><p> * Empower Spell 5th level Meta (Wizard Bonus)</p><p> * Dodge 1st level</p><p> * Improved Unarmed Strike (Human Bonus)</p><p> * Power Attack 3rd level</p><p> * Deflect Arrows 5th level</p><p> * Cleave 7th level</p><p> * Great Cleave 9th level (pending advancement)</p><p></p><p>School Powers:</p><p> 1st Hand of the Apprentice (Su)</p><p> 8th Metamagic Mastery (Su)</p><p> 2nd Bonus spell 1 first (magic missile)/2 levels </p><p> 4th Bonus spell 1 second (Blur)/day</p><p> 6th Bonus spell 1 third (greater mage armor)/day</p><p></p><p></p><p>Skill Points: 69 (2xLvl + 1xLvl race +5xLvl Int + 1 'Flavor')+4 FC bonus</p><p></p><p>Skills Total Rank CS Ability Misc</p><p></p><p>Appraise 11 2 3 6</p><p>Craft 0 0 </p><p>Fly 13 8 3 2 </p><p>Knowledge (Arcana) 17 8 3 6</p><p>Knowledge (Dungeoneering) 12 3 3 6 </p><p>Knowledge (Engineering) 10 1 3 6 </p><p>Knowledge (Geography) 10 1 3 6 </p><p>Knowledge (History) 12 3 3 6 </p><p>Knowledge (Local) 10 1 3 6 </p><p>Knowledge (Nature) 11 2 3 6 </p><p>Knowledge (Nobility) 12 1 3 6 </p><p>Knowledge (Planes) 14 5 3 6</p><p>Knowledge (Religion) 10 1 3 6</p><p>Linguistics 11 2 3 6 </p><p>Profession (Policeman) 6 1 3 1 </p><p>Spellcraft 17 8 3 6</p><p></p><p>Acrobatics 10 8 0 2</p><p>Heal 5 4 0 1 </p><p>Perception 9 8 0 1</p><p>Ride 3 1 0 2</p><p>Swim 2 1 0 1</p><p></p><p>Money</p><p>PP: 00 GP: 46 SP: 6 CP: 5</p><p></p><p>Equipment Cost Weight</p><p>Explorer's Outfit </p><p>Nobles Outfit 80gp </p><p></p><p>+1 Flaming two-handed sword 8,350 gp 8 lb</p><p>2 daggers 4 gp 2 lb</p><p>Club 0 gp 3 lb</p><p> </p><p>Handy Haversack 2000gp 5 lb</p><p>Wand of Lightning Bolt Level 8 15 charges 5400 gp</p><p>Wand of Burning Hands Level 5 50 charges 3750 gp</p><p>Head band of Vast Intelligence +2 4000 gp</p><p>Cloak of Resistance +1 (from Kraken treasure)</p><p>Potion of Cure Light Wounds x2 100 gp</p><p>Ring (Protection +1) 8,200 gp </p><p>[sblock=Ring Detail]</p><p>Bonded Item </p><p>This +1 ring is an intelligent family heirloom. In addition to being a +1 ring of protection it possesses the following powers:</p><p>Int: 14 Ego: 6</p><p>Speech in Common, Elven and Draconic</p><p>Darkvision </p><p>Senses out to 120'</p><p>Casts Prestidigitation and Flare at will</p><p>Cure Light Wounds 3/day</p><p></p><p>The ring known as 'Rubyshard' was inherited from an eccentric great uncle (Pospero) of the Inalys side of the family. A wizard of some note, he also left a scholarship to the Eltorchul Academy in Waterdeep. </p><p>[/sblock]</p><p></p><p>Bedroll 1 sp 5 lb</p><p>Blanket Winter 5 sp 3 lb</p><p>Bottle Wine Glass x12 24 gp 24 lb</p><p>Candle x5 5 cp -</p><p>Case scroll 1 gp 1/2 lb</p><p>Rations, trail x10 5 gp 10 lb</p><p>Rope, Silk 50' 10 gp 5 lb</p><p>Tent 10 gp 20 lb</p><p>Waterskin x2 2 gp 8 lb</p><p></p><p>Healer's Kit 50 gp 1 lb</p><p>Spellbook, Wizards x2 15 gp 6 lb</p><p>Copied additional spells marked with a '-' in spellbook. 700 gp</p><p>Holy Symbol, Silver Mystra 25 gp 1 lb </p><p>Ink 8 gp</p><p>Paper x10 4 gp</p><p>Inkpin x2 2 sp </p><p> Total Weight: 20 lb</p><p></p><p>Light Warhorse 150 gp</p><p>Masterwork Military Saddle 70 gp </p><p>Saddle Bags 4 gp</p><p>Bit and Bridle 2 gp</p><p>Feed x10 5 sp</p><p></p><p> Light Medium Heavy Over Head Lift Push</p><p>Max Weight: 0-43 44-86 87-130 0-130 260 650</p><p>[/code]</p><p></p><p>[sblock=Stat Block] </p><p>[code] </p><p>HP: 55/55 AC: AC(T): AC(FF): </p><p>Init: +02 ST(F):+ ST(R):+ ST(W):+</p><p></p><p> BAB: 04 CMB: 0?</p><p></p><p>Weapon Attack Damage Critical</p><p> +/+ 2d6+ 18-20/x2</p><p>Crossbow (Heavy) +6 1d10 19-20/x2</p><p></p><p></p><p>Spells:</p><p> O Level First Level</p><p> * * </p><p> * * </p><p> * * </p><p> * * </p><p></p><p> Second Level Third Level</p><p> * * </p><p> * * </p><p> * * </p><p> * * </p><p></p><p> Fourth Level</p><p> * </p><p> * </p><p> * </p><p>[/code] [/sblock]</p><p></p><p>[sblock=Spellbook]</p><p>0 Level</p><p>Aburation</p><p>*Resistance: Subject gains +1 on saving throws.</p><p>Conjuration</p><p>*Acid Splash: Orb deals 1d3 acid damage.</p><p>Divination</p><p>*Detect Poison: Detects poison in one creature or small object.</p><p>*Detect Magic: Detects spells and magic items within 60 ft.</p><p>*Read Magic: Read scrolls and spellbooks.</p><p>Enchantment</p><p>*Daze: Humanoid creature of 4 HD or less loses next action.</p><p>Evocation</p><p>*Dancing Lights: Creates torches or other lights.</p><p>*Flare: Dazzles one creature (–1 on attack rolls).</p><p>*Light: Object shines like a torch.</p><p>*Ray of Frost: Ray deals 1d3 cold damage.</p><p>Illusion</p><p>*Ghost Sound: Figment sounds.</p><p>Necromancy</p><p>*Bleed: Cause a stabilized creature to resume dying.</p><p>*Disrupt Undead: Deals 1d6 damage to one undead.</p><p>*Touch of Fatigue: Touch attack fatigues target.</p><p>Transmutation</p><p>*Mage Hand: 5-pound telekinesis.</p><p>*Mending: Makes minor repairs on an object.</p><p>*Message: Whispered conversation at distance.</p><p>*Open/Close: Opens or closes small or light things.</p><p>Universal</p><p>*Arcane Mark: Inscribes a personal rune (visible or invisible).</p><p>*Prestidigitation: Performs minor tricks.</p><p>1st Level</p><p>*Mage Armor: Gives subject +4 armor bonus.</p><p>*Magic Missile: 1d4 +1 damage; +1 missile per two levels above 1st (max 5).</p><p>*Shield: Invisible disc gives +4 to AC, blocks magic missiles.</p><p>*Identify: Determines properties of magic item.</p><p>*Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</p><p>*Feather Fall: Objects or creatures fall slowly.</p><p>*Endure Elements: Exist comfortably in hot or cold environments.</p><p>*Ray of Enfeeblement: Ray deals 1d6+1 per two levels Str damage.</p><p></p><p>2nd Level</p><p>*Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.</p><p>*Blur: Attacks miss subject 20% of the time.</p><p>*Detect Thoughts: Allows “listening” to surface thoughts.</p><p>*Scorching Ray: Ranged touch attack deals 4d6 f ire damage, +1 ray/four levels (max 3).</p><p>*Web: Fills 20-ft.-radius spread with sticky spiderwebs.-</p><p>*Knock: Opens Locked or magically sealed door.-</p><p></p><p>3rd Level</p><p>*Mage Armor, Greater: Gives subject +6 armor bonus.</p><p>*Fireball: 1d6 damage per level, 20-ft. radius.</p><p>*Lightning Bolt: Electricity deals 1d6/level damage.</p><p>*Fly: Subject flies at speed of 60 ft.</p><p>*Keen Edge: Doubles normal weapon’s threat range.-</p><p>*Haste: One creature/level moves faster, +1 on attack rolls, </p><p>AC, and Ref lex saves.-</p><p></p><p>4th Level</p><p>*Remove Curse: Frees object or person from curse.</p><p>*Stoneskin: Ignore 10 points of damage per attack.</p><p>*Dimension Door: Teleports you short distance.</p><p>*Summon Monster IV: Calls extraplanar creature to fight for you.</p><p>*Scrying-</p><p>[/sblock]</p><p></p><p>[sblock=Background/History]</p><p>Rych Inalys was born in the Trades Ward of the city of Waterdeep some 36 winters ago. He grew up there and led a fairly simple life. He was a very intelligent lad and learned quickly. His father was a city watchman who eventually rose to the rank of senior civilar of a guard post in the Trades Ward before retiring after thirty years service. His mother worked in her families business, a bakery specializing in pastries on the Street of Bells near Buckle Alley. Just shy of his twelvth birthday, Rych's life changed dramatically. A eccentric uncle (Prospero Inalys) left him an intelligent magic ring and a scholarship to Eltorchul Academy. It seems that old Prospero had no decendants and Rych proved to be the one of his relatives with the strongest gift for the magical arts. Thus, he was selected for this unusual bequest. At that time Eltorchul had not yet fallen on hard times and Rych was of a considerably less noble pedigree that most of his classmates. But he was very quick-witted and more importantly, had grown up with some martial training from his father. He knew how to use his fists or a sword better than most boys his age and his easy ability to grasp magical concepts soon made him extra cash tutoring students with more money than brains. He found that he loved magic and took to it with a passion. He also developed a taste for the good life inspired by his association with wealthy students. </p><p></p><p>Upon graduation, he followed his father into the watch serving with the Arcanum as one of a half-dozen wizards of the watch. While he greatly enjoyed this work, it did not pay nearly enough to support the lifestyle to which he wanted to become accustomed. He took up adventuring in his spare time and has visited some of the more notorious dungeons in and around Waterdeep. Unfortunately, his explorations of the Catacombs of Yintros lead to the deaths of several of his adventuring companions and the release of a Summoning Ooze into the area sewers. It was weeks before all the rampaging monsters were put down. In the wake of the incident at the urging of the Watchful Order of Magists and Protectors he resigned from the watch. This greatly strained his relationship with his father who had used his connections to get a relatively young and untested Wizard appointed to an Arcanum. Rych eventually left the city and began to adventure along the sword coast. Eventually, he joined up with Duke Eltan's Flaming Fists in Baldur's Gate, where he once again took a position with the guard. He has developed an unusual style of fighting using his magical gifts to wield and flaming sword. </p><p>[/sblock]</p><p></p><p>[sblock=Appearance/Personality]</p><p>Rych's appearance clearly shows his fondness for the finer things in life. He dresses in finely tailored clothes from the best shops in Waterdeep--exotic leather, soft velvet and richly dyed woolens. A large flawless ruby ring is on his right hand. He has the stout body and ruddy-cheeks of a man who enjoys good food, smoke and drink. He is clearly of early middle years with streaks of gray in his brown hair and full neat beard. He wears no armor but there is a well-crafted two-handed sword strapped to his back. At his belt are a brace of daggers and a club of the type commonly scene on the city watch of Waterdeep. Despite his soft exterior, Rych moves with surprising speed and strength. He throws a mean punch and can slap an arrow out of the air. However, the tall broad brimmed pointed hat adorned with arcane markings, brace of wands protruding from a sheath on his thigh, the way objects about him tend to float in the air and the silver holy symbol of Mystra about his neck put the lie to any notion that he might be a warrior. He can typically be found in tavern with either a flagon of wine or his long thin tobbaco pipe in hand. His keen hazel eyes miss little. Yet, some have commented on the odd way he seems to hold conversations with his hand when alone. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 4796575, member: 11520"] [b]Early Draft[/b] [code] Name: Rych Inalys Age: 36 Class: Wizard (Universal School) Height: 5'10" Race: Human Weight: 180 lbs Size: Medium Hair: Brown (graying) Gender: Male Eyes: Hazel Align: Neutral Good Deity: Mystra Str: 13 +1 (05p.) Level: 08 XP: 51000 Dex: 14 +2 (07p.) BAB: +4 HP: 55 (6+(3/4 of 6)x7+6Race+8CON)+4 favored class bonus Con: 12 +1 (03p.) CMB: +5 Dmg Red: 0/anything Int: 22 +6 (07p.+2 level bonus+2 magic) Speed: 30' Spell Res: None Wis: 12 +1 (01p.) Init: +2 Spell Save: 16+SL Cha: 13 +1 (02p.) ACP: -0 AC: Total Base Armor Shld Dex Size Def Nat Misc 21 10 +6* +0 +2 +0 +1 +0 +1 dodge *Greater Mage Armor Touch AC: 14 Flatfooted AC: 17 Total Base Mod Misc Special Fort: 5 2 +1 +1 +1 Ref: 5 2 +2 +1 Will: 8 6 +1 +1 Weapon Attack Damage Critical Languages: Common, Draconic, Chondothan, Elven, Dwarven, Illuskin, Celestial Human Traits: * +2 to one ability score * Bonus Feat * Weapon Training: Two-Handed Sword * Skilled: Bonus skill rank at each level * Favored Class (Wizard) Wizard Abilities: * Proficiencies: club, dagger, heavy crossbow, light crossbow, and quarterstaff * Orisons (Prepared 0 Lvl Spells At-Will) * Spellcasting (Arcane) * Arcane Bond * Spellbook Character Trait: * Resilient +1 on fort Saves Feats: * Eschew Materials (GM Bonus) * Scribe Scroll (Wizard Bonus) * Empower Spell 5th level Meta (Wizard Bonus) * Dodge 1st level * Improved Unarmed Strike (Human Bonus) * Power Attack 3rd level * Deflect Arrows 5th level * Cleave 7th level * Great Cleave 9th level (pending advancement) School Powers: 1st Hand of the Apprentice (Su) 8th Metamagic Mastery (Su) 2nd Bonus spell 1 first (magic missile)/2 levels 4th Bonus spell 1 second (Blur)/day 6th Bonus spell 1 third (greater mage armor)/day Skill Points: 69 (2xLvl + 1xLvl race +5xLvl Int + 1 'Flavor')+4 FC bonus Skills Total Rank CS Ability Misc Appraise 11 2 3 6 Craft 0 0 Fly 13 8 3 2 Knowledge (Arcana) 17 8 3 6 Knowledge (Dungeoneering) 12 3 3 6 Knowledge (Engineering) 10 1 3 6 Knowledge (Geography) 10 1 3 6 Knowledge (History) 12 3 3 6 Knowledge (Local) 10 1 3 6 Knowledge (Nature) 11 2 3 6 Knowledge (Nobility) 12 1 3 6 Knowledge (Planes) 14 5 3 6 Knowledge (Religion) 10 1 3 6 Linguistics 11 2 3 6 Profession (Policeman) 6 1 3 1 Spellcraft 17 8 3 6 Acrobatics 10 8 0 2 Heal 5 4 0 1 Perception 9 8 0 1 Ride 3 1 0 2 Swim 2 1 0 1 Money PP: 00 GP: 46 SP: 6 CP: 5 Equipment Cost Weight Explorer's Outfit Nobles Outfit 80gp +1 Flaming two-handed sword 8,350 gp 8 lb 2 daggers 4 gp 2 lb Club 0 gp 3 lb Handy Haversack 2000gp 5 lb Wand of Lightning Bolt Level 8 15 charges 5400 gp Wand of Burning Hands Level 5 50 charges 3750 gp Head band of Vast Intelligence +2 4000 gp Cloak of Resistance +1 (from Kraken treasure) Potion of Cure Light Wounds x2 100 gp Ring (Protection +1) 8,200 gp [sblock=Ring Detail] Bonded Item This +1 ring is an intelligent family heirloom. In addition to being a +1 ring of protection it possesses the following powers: Int: 14 Ego: 6 Speech in Common, Elven and Draconic Darkvision Senses out to 120' Casts Prestidigitation and Flare at will Cure Light Wounds 3/day The ring known as 'Rubyshard' was inherited from an eccentric great uncle (Pospero) of the Inalys side of the family. A wizard of some note, he also left a scholarship to the Eltorchul Academy in Waterdeep. [/sblock] Bedroll 1 sp 5 lb Blanket Winter 5 sp 3 lb Bottle Wine Glass x12 24 gp 24 lb Candle x5 5 cp - Case scroll 1 gp 1/2 lb Rations, trail x10 5 gp 10 lb Rope, Silk 50' 10 gp 5 lb Tent 10 gp 20 lb Waterskin x2 2 gp 8 lb Healer's Kit 50 gp 1 lb Spellbook, Wizards x2 15 gp 6 lb Copied additional spells marked with a '-' in spellbook. 700 gp Holy Symbol, Silver Mystra 25 gp 1 lb Ink 8 gp Paper x10 4 gp Inkpin x2 2 sp Total Weight: 20 lb Light Warhorse 150 gp Masterwork Military Saddle 70 gp Saddle Bags 4 gp Bit and Bridle 2 gp Feed x10 5 sp Light Medium Heavy Over Head Lift Push Max Weight: 0-43 44-86 87-130 0-130 260 650 [/code] [sblock=Stat Block] [code] HP: 55/55 AC: AC(T): AC(FF): Init: +02 ST(F):+ ST(R):+ ST(W):+ BAB: 04 CMB: 0? Weapon Attack Damage Critical +/+ 2d6+ 18-20/x2 Crossbow (Heavy) +6 1d10 19-20/x2 Spells: O Level First Level * * * * * * * * Second Level Third Level * * * * * * * * Fourth Level * * * [/code] [/sblock] [sblock=Spellbook] 0 Level Aburation *Resistance: Subject gains +1 on saving throws. Conjuration *Acid Splash: Orb deals 1d3 acid damage. Divination *Detect Poison: Detects poison in one creature or small object. *Detect Magic: Detects spells and magic items within 60 ft. *Read Magic: Read scrolls and spellbooks. Enchantment *Daze: Humanoid creature of 4 HD or less loses next action. Evocation *Dancing Lights: Creates torches or other lights. *Flare: Dazzles one creature (–1 on attack rolls). *Light: Object shines like a torch. *Ray of Frost: Ray deals 1d3 cold damage. Illusion *Ghost Sound: Figment sounds. Necromancy *Bleed: Cause a stabilized creature to resume dying. *Disrupt Undead: Deals 1d6 damage to one undead. *Touch of Fatigue: Touch attack fatigues target. Transmutation *Mage Hand: 5-pound telekinesis. *Mending: Makes minor repairs on an object. *Message: Whispered conversation at distance. *Open/Close: Opens or closes small or light things. Universal *Arcane Mark: Inscribes a personal rune (visible or invisible). *Prestidigitation: Performs minor tricks. 1st Level *Mage Armor: Gives subject +4 armor bonus. *Magic Missile: 1d4 +1 damage; +1 missile per two levels above 1st (max 5). *Shield: Invisible disc gives +4 to AC, blocks magic missiles. *Identify: Determines properties of magic item. *Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. *Feather Fall: Objects or creatures fall slowly. *Endure Elements: Exist comfortably in hot or cold environments. *Ray of Enfeeblement: Ray deals 1d6+1 per two levels Str damage. 2nd Level *Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. *Blur: Attacks miss subject 20% of the time. *Detect Thoughts: Allows “listening” to surface thoughts. *Scorching Ray: Ranged touch attack deals 4d6 f ire damage, +1 ray/four levels (max 3). *Web: Fills 20-ft.-radius spread with sticky spiderwebs.- *Knock: Opens Locked or magically sealed door.- 3rd Level *Mage Armor, Greater: Gives subject +6 armor bonus. *Fireball: 1d6 damage per level, 20-ft. radius. *Lightning Bolt: Electricity deals 1d6/level damage. *Fly: Subject flies at speed of 60 ft. *Keen Edge: Doubles normal weapon’s threat range.- *Haste: One creature/level moves faster, +1 on attack rolls, AC, and Ref lex saves.- 4th Level *Remove Curse: Frees object or person from curse. *Stoneskin: Ignore 10 points of damage per attack. *Dimension Door: Teleports you short distance. *Summon Monster IV: Calls extraplanar creature to fight for you. *Scrying- [/sblock] [sblock=Background/History] Rych Inalys was born in the Trades Ward of the city of Waterdeep some 36 winters ago. He grew up there and led a fairly simple life. He was a very intelligent lad and learned quickly. His father was a city watchman who eventually rose to the rank of senior civilar of a guard post in the Trades Ward before retiring after thirty years service. His mother worked in her families business, a bakery specializing in pastries on the Street of Bells near Buckle Alley. Just shy of his twelvth birthday, Rych's life changed dramatically. A eccentric uncle (Prospero Inalys) left him an intelligent magic ring and a scholarship to Eltorchul Academy. It seems that old Prospero had no decendants and Rych proved to be the one of his relatives with the strongest gift for the magical arts. Thus, he was selected for this unusual bequest. At that time Eltorchul had not yet fallen on hard times and Rych was of a considerably less noble pedigree that most of his classmates. But he was very quick-witted and more importantly, had grown up with some martial training from his father. He knew how to use his fists or a sword better than most boys his age and his easy ability to grasp magical concepts soon made him extra cash tutoring students with more money than brains. He found that he loved magic and took to it with a passion. He also developed a taste for the good life inspired by his association with wealthy students. Upon graduation, he followed his father into the watch serving with the Arcanum as one of a half-dozen wizards of the watch. While he greatly enjoyed this work, it did not pay nearly enough to support the lifestyle to which he wanted to become accustomed. He took up adventuring in his spare time and has visited some of the more notorious dungeons in and around Waterdeep. Unfortunately, his explorations of the Catacombs of Yintros lead to the deaths of several of his adventuring companions and the release of a Summoning Ooze into the area sewers. It was weeks before all the rampaging monsters were put down. In the wake of the incident at the urging of the Watchful Order of Magists and Protectors he resigned from the watch. This greatly strained his relationship with his father who had used his connections to get a relatively young and untested Wizard appointed to an Arcanum. Rych eventually left the city and began to adventure along the sword coast. Eventually, he joined up with Duke Eltan's Flaming Fists in Baldur's Gate, where he once again took a position with the guard. He has developed an unusual style of fighting using his magical gifts to wield and flaming sword. [/sblock] [sblock=Appearance/Personality] Rych's appearance clearly shows his fondness for the finer things in life. He dresses in finely tailored clothes from the best shops in Waterdeep--exotic leather, soft velvet and richly dyed woolens. A large flawless ruby ring is on his right hand. He has the stout body and ruddy-cheeks of a man who enjoys good food, smoke and drink. He is clearly of early middle years with streaks of gray in his brown hair and full neat beard. He wears no armor but there is a well-crafted two-handed sword strapped to his back. At his belt are a brace of daggers and a club of the type commonly scene on the city watch of Waterdeep. Despite his soft exterior, Rych moves with surprising speed and strength. He throws a mean punch and can slap an arrow out of the air. However, the tall broad brimmed pointed hat adorned with arcane markings, brace of wands protruding from a sheath on his thigh, the way objects about him tend to float in the air and the silver holy symbol of Mystra about his neck put the lie to any notion that he might be a warrior. He can typically be found in tavern with either a flagon of wine or his long thin tobbaco pipe in hand. His keen hazel eyes miss little. Yet, some have commented on the odd way he seems to hold conversations with his hand when alone. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
renau1g - Fort Belurian Adventure - Pathfinder
Top