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renau1g - Fort Belurian Adventure - Pathfinder
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<blockquote data-quote="BigEye" data-source="post: 4798459" data-attributes="member: 83736"><p><span style="font-size: 15px">Sialilyth <em>"Sia"</em> Rethias</span></p><p></p><p><img src="http://img35.imageshack.us/img35/3456/archerd.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Background:</p><p>[sblock]</p><p>Sialilyth grew up with her older brother and their mother. Her mother was a well known tracker, hunter and guide, often leading adventurers brawing the forests of Tashalar. Their small family lived their life in a small cabbin just outside Tashluta. Their mother would often be away for weeks, sometimes months, leaving Romani to care for Sialilyth. Whenever she was not out on work, however, she spent most of her time learning Sia her craft. Trecks in the jungle lasting for days, tracking wild animals and other beasts, surviving on what the nature had available. </p><p>Things changed though. When their mother came home from a job, having been away for three months, she returned in the hands of the few surviving member of the expedition she was hired to guide. They had been ambushed by a raiding party of yuan-ti. The snakefolk were victorious, and it was only due to Sias mother the small group of survivors were able to escape and shake of the pursuit. The first safe night after the ambush, the surviving party of seven went to bed, finally having the time to rest and hopefully recover from their flight. They were betrayed. One of the survivors had plans of his own, and tried to assassinate Sias mother when she slept. It was only her extremely sharp senses and the result of years and years of living in the wild, that alerted her of the danger. She was able to fend of the assailant, at the cost of a griveous wound to her face. She was left blind and bleading, but she lived. </p><p>After that, things changed at home. Her mother was unable to earn money as a guide and tracker. Romani took up work as a strongarm in a local tavern, and Sia hunted small game and sold at the markets. A few years went by, and the family was able to live on, barely. When Sialilyth became twenty-two years of age, she decided it was time for a change. She spoke with her mother, and got her blessing to leave Tashalar. It had been her dream for years, to be able to see the world and become even better at what she was learned to do. </p><p>Sialilyth was able to buy passage on a ship heading for Athkathla, where she quickly got hired as a scout and hunter for a trader. It was during one of those long trips to the Sword Coast that Sia heard of Duke Eltans call for adventurers. The trader graciously released her from her contract, and now she's here. In Baldurs Gate, preparing - hopefully - for the adventure to come.</p><p>[/sblock]</p><p></p><p>Personality:</p><p>[sblock]</p><p>Sialilyth is a positive young woman. </p><p>Though she's been hardened by the years in the jungle and the subsequent years as a caravan scout, she has been able to keep her positive attitude and the ability to see the positive where most others only see despair and hopelessness. </p><p>She prefers to take orders rather that giving them, but is not affraid of voicing her opinions and concerns. </p><p>Her skills as a scount, tracker and hunter is her strength, and she is more than capable to take advantage of that strength. </p><p>When faced with foes, she tries to stay in the back, picking out one target at a time, and defending the less durable members on her side, like spellcasters and civilians. </p><p>[/sblock]</p><p></p><p></p><p>[sblock]</p><p><strong>Sialilyth</strong></p><p><strong>Neutral Human Female</strong></p><p><strong>Ranger 8</strong></p><p></p><p></p><p><strong>XP: </strong></p><p></p><p></p><p><strong>Stats:</strong></p><p>Str: 12 (+1) (2 points)</p><p>Dex: 22 (+6) (10 points, +2 racial, +2level + 2 enhancement)</p><p>Con: 14 (+2) (5 points)</p><p>Int: 12 (+1) (2 points)</p><p>Wis: 16 (+3) (5 points + 2 enhancement)</p><p>Cha: 11 (+0) (1 points)</p><p></p><p></p><p><strong>General:</strong></p><p>HP: <u>78</u> (10 [1st level] + 52 [ranger] + 16 [con])</p><p>AC: <u>21</u> (10 base, 2 + armor, + 6 dex + 2 enhancement + 1deflection), Touch: <u>16</u> , Flatfooted: <u>15</u></p><p>Initiative: <u>6</u> (+6 dex) [+2 in jungles, +1 in mountains]</p><p>Move: <u>30’ </u> </p><p></p><p></p><p><strong>Combat:</strong></p><p>BAB: <u>+8/+3</u></p><p>Ranged: <u>+14/+9</u> (8 base + 6 dex)</p><p><span style="font-size: 9px">Longbow: <u>+17/+12</u> (+2 enhancement + 1 focus), <u>1d8+3</u> damage (+ 1 str + 2 enchancement), 20/x3, 100'</span></p><p><span style="font-size: 9px">Rapid Shot: <u>+15/+15/+11</u> ( - 2 rapid)</span></p><p><span style="font-size: 9px">Many Shot: <u>+17/+12</u></span></p><p><span style="font-size: 9px">+1 attack and damage vs. within 30'</span></p><p></p><p>Melee: <u>+9/+4</u> (8 base + 1 str) </p><p><span style="font-size: 9px">Scimitar <u>+10/+5</u> (+1 enhancement), 1d6+1, 18-20/x2</span></p><p></p><p>+4 attack and damage vs. humanoids (reptilian)</p><p>+2 attack and damage vs. animals</p><p></p><p></p><p><strong>Saves:</strong></p><p><span style="font-size: 9px">Fort: <u>+</u><u>10</u> (6 base, + 2 con + 2 resistance)</span></p><p><span style="font-size: 9px">Ref: <u>+14</u> (6 base, + 6 dex + 2 resistance)</span></p><p><span style="font-size: 9px">Wil: <u>+7</u> (2 base, + 3 wis + 2 resistance)</span></p><p></p><p></p><p><strong>Skills: </strong></p><p><span style="font-size: 9px">56 points</span></p><p><span style="font-size: 9px">Acrobatics: <u>+19</u> (8 ranks + 6 dex + 5 competence)</span></p><p><span style="font-size: 9px">Climb: <u>+ 14</u> (8 ranks + 1 str + 3 class + 2 circumstance)</span></p><p><span style="font-size: 9px">Knowledge (Nature): <u>+ 12</u> (8 ranks + 1 int + 3 class)</span></p><p><span style="font-size: 9px">Knowledge (geography): <u>+12</u> (8 ranks + 1 int + 3 class)</span></p><p><span style="font-size: 9px">Knowledge (local): <u>+9</u> (8 ranks + 1 int)</span></p><p><span style="font-size: 9px">Perception: <u>+14</u> (8 ranks, + 3 wis, + 3 class)</span></p><p><span style="font-size: 9px">Profession (Hunter): <u>+14</u> (8 [bonus] ranks + 3 wis + 3 class)</span></p><p><span style="font-size: 9px">Stealth: <u>+17</u> (8 ranks + 6 dex, + 3 class)</span></p><p><span style="font-size: 9px">Survival: <u>+14</u> (8 rank + 3 wis + 3 class)</span></p><p><span style="font-size: 9px">+4 on perception and survival vs. Humanoids (Reptilian)</span></p><p><span style="font-size: 9px">+2 on perception and survival vs. Animals</span></p><p><span style="font-size: 9px">+4 on knowledge (geography), perception, stealth and survival in jungles</span></p><p><span style="font-size: 9px">+2 knowledge (geography), perception, stealth and survival in mountains</span></p><p></p><p></p><p><strong>Spells:</strong></p><p><span style="font-size: 9px">Caster Level: <u>4</u></span></p><p><span style="font-size: 9px">Spells per day: <u>2/2</u></span></p><p><span style="font-size: 9px">Spell DC: 10 + 3 wis + level</span></p><p><span style="font-size: 9px">1: Longstrider, Pass Without Trace</span></p><p><span style="font-size: 9px">2: Speak with Plants, Wind Wall</span></p><p></p><p></p><p><strong>Languages:</strong></p><p><span style="font-size: 9px">- Common</span></p><p><span style="font-size: 9px">- Elven</span></p><p></p><p><strong></strong></p><p><strong>Feats:</strong></p><p><span style="font-size: 9px">- Point Blank Shot (Human Bonus)</span></p><p><span style="font-size: 9px">- Precise Shot (1st level)</span></p><p><span style="font-size: 9px">- Rapid Shot (Combat style)</span></p><p><span style="font-size: 9px">- Endurance (ranger bonus)</span></p><p><span style="font-size: 9px">- Deadly Aim (3rd level)</span></p><p><span style="font-size: 9px">- Far Shot (5th level)</span></p><p><span style="font-size: 9px">- Many Shot (Combat style)</span></p><p><span style="font-size: 9px">- Weapon Focus (Longbow) (7th level</span>)</p><p></p><p></p><p><strong>Class Features:</strong></p><p><span style="font-size: 9px">- Favored Enemy (Animal)</span></p><p><span style="font-size: 9px">- Favored Enemy (Humanoid - Reptilian)</span></p><p><span style="font-size: 9px">- Track</span></p><p><span style="font-size: 9px">- Wild Empathy</span></p><p><span style="font-size: 9px">- Combat Style (Archery)</span></p><p><span style="font-size: 9px">- Endurance</span></p><p><span style="font-size: 9px">- Favored terrain (jungle)</span></p><p><span style="font-size: 9px">- Favored terrain (mountains)</span></p><p><span style="font-size: 9px">- Hunter's Bond (Animal Companion - Hawk)</span></p><p><span style="font-size: 9px">- Woodland Stride</span></p><p><span style="font-size: 9px">- Swift Tracker</span></p><p></p><p><strong>Trait:</strong></p><p><span style="font-size: 9px">- Killer</span></p><p></p><p></p><p><strong>Gear:</strong></p><p><span style="font-size: 9px">- +2 Composite Longbow [+1str] (8500gp, 3lb)</span></p><p><span style="font-size: 9px">- MW Scimitar (315gp, 4lb)</span></p><p><span style="font-size: 9px">- +2 Leather Armor (4160gp, 15lb)</span></p><p><span style="font-size: 9px">- Belt of Incredible Dexterity +2 (4000gp)</span></p><p><span style="font-size: 9px">- Headband of inspired wisdom +2 (4000gp)</span></p><p><span style="font-size: 9px">- Cloak of Resistance +2 (4000gp)</span></p><p><span style="font-size: 9px">- Boots of Elvenkind (2500gp)</span></p><p><span style="font-size: 9px">- Ring of Protection +1 (2000gp)</span></p><p><span style="font-size: 9px">- Traveler’s Outfit (1gp, 5lb [worn])</span></p><p><span style="font-size: 9px"><em>- Handy Haversack (2000gp, 5lb)</em></span></p><p><span style="font-size: 9px">--- Arrows (20) x10 (10gp, 30lb)</span></p><p><span style="font-size: 9px">--- Bedroll (1sp, 5lb)</span></p><p><span style="font-size: 9px">--- Lamp, hooded (7gp, 2lb)</span></p><p><span style="font-size: 9px">--- Oil, 4 flasks (4sp, 4lb)</span></p><p><span style="font-size: 9px">--- Silk rope, 50’ (10gp, 5lb)</span></p><p><span style="font-size: 9px">--- Trail rations, 6 days (3gp, 6lb)</span></p><p><span style="font-size: 9px">--- Waterskin (1gp, 4lb)</span></p><p><span style="font-size: 9px">--- Climbing Kit (80gp, 5lb)</span></p><p><span style="font-size: 9px"><strong>Money</strong>: 502gp, 82sp, 30cp</span></p><p>[/sblock]</p><p></p><p></p><p>Note on Animal Companion: I'd decided to use this more as a flavor than mechanics. She'll not use it for combat or anything like that. More like a silent companion on her scouting trips and so on.</p></blockquote><p></p>
[QUOTE="BigEye, post: 4798459, member: 83736"] [SIZE=4]Sialilyth [I]"Sia"[/I] Rethias[/SIZE] [IMG]http://img35.imageshack.us/img35/3456/archerd.jpg[/IMG] Background: [sblock] Sialilyth grew up with her older brother and their mother. Her mother was a well known tracker, hunter and guide, often leading adventurers brawing the forests of Tashalar. Their small family lived their life in a small cabbin just outside Tashluta. Their mother would often be away for weeks, sometimes months, leaving Romani to care for Sialilyth. Whenever she was not out on work, however, she spent most of her time learning Sia her craft. Trecks in the jungle lasting for days, tracking wild animals and other beasts, surviving on what the nature had available. Things changed though. When their mother came home from a job, having been away for three months, she returned in the hands of the few surviving member of the expedition she was hired to guide. They had been ambushed by a raiding party of yuan-ti. The snakefolk were victorious, and it was only due to Sias mother the small group of survivors were able to escape and shake of the pursuit. The first safe night after the ambush, the surviving party of seven went to bed, finally having the time to rest and hopefully recover from their flight. They were betrayed. One of the survivors had plans of his own, and tried to assassinate Sias mother when she slept. It was only her extremely sharp senses and the result of years and years of living in the wild, that alerted her of the danger. She was able to fend of the assailant, at the cost of a griveous wound to her face. She was left blind and bleading, but she lived. After that, things changed at home. Her mother was unable to earn money as a guide and tracker. Romani took up work as a strongarm in a local tavern, and Sia hunted small game and sold at the markets. A few years went by, and the family was able to live on, barely. When Sialilyth became twenty-two years of age, she decided it was time for a change. She spoke with her mother, and got her blessing to leave Tashalar. It had been her dream for years, to be able to see the world and become even better at what she was learned to do. Sialilyth was able to buy passage on a ship heading for Athkathla, where she quickly got hired as a scout and hunter for a trader. It was during one of those long trips to the Sword Coast that Sia heard of Duke Eltans call for adventurers. The trader graciously released her from her contract, and now she's here. In Baldurs Gate, preparing - hopefully - for the adventure to come. [/sblock] Personality: [sblock] Sialilyth is a positive young woman. Though she's been hardened by the years in the jungle and the subsequent years as a caravan scout, she has been able to keep her positive attitude and the ability to see the positive where most others only see despair and hopelessness. She prefers to take orders rather that giving them, but is not affraid of voicing her opinions and concerns. Her skills as a scount, tracker and hunter is her strength, and she is more than capable to take advantage of that strength. When faced with foes, she tries to stay in the back, picking out one target at a time, and defending the less durable members on her side, like spellcasters and civilians. [/sblock] [sblock] [B]Sialilyth Neutral Human Female Ranger 8[/B] [B]XP: [/B] [B]Stats:[/B] Str: 12 (+1) (2 points) Dex: 22 (+6) (10 points, +2 racial, +2level + 2 enhancement) Con: 14 (+2) (5 points) Int: 12 (+1) (2 points) Wis: 16 (+3) (5 points + 2 enhancement) Cha: 11 (+0) (1 points) [B]General:[/B] HP: [U]78[/U] (10 [1st level] + 52 [ranger] + 16 [con]) AC: [U]21[/U] (10 base, 2 + armor, + 6 dex + 2 enhancement + 1deflection), Touch: [U]16[/U] , Flatfooted: [U]15[/U] Initiative: [U]6[/U] (+6 dex) [+2 in jungles, +1 in mountains] Move: [U]30’ [/U] [B]Combat:[/B] BAB: [U]+8/+3[/U] Ranged: [U]+14/+9[/U] (8 base + 6 dex) [SIZE=1]Longbow: [U]+17/+12[/U] (+2 enhancement + 1 focus), [U]1d8+3[/U] damage (+ 1 str + 2 enchancement), 20/x3, 100' Rapid Shot: [U]+15/+15/+11[/U] ( - 2 rapid) Many Shot: [U]+17/+12[/U] +1 attack and damage vs. within 30'[/SIZE] Melee: [U]+9/+4[/U] (8 base + 1 str) [SIZE=1]Scimitar [U]+10/+5[/U] (+1 enhancement), 1d6+1, 18-20/x2[/SIZE] +4 attack and damage vs. humanoids (reptilian) +2 attack and damage vs. animals [B]Saves:[/B] [SIZE=1]Fort: [U]+[/U][U]10[/U] (6 base, + 2 con + 2 resistance) Ref: [U]+14[/U] (6 base, + 6 dex + 2 resistance) Wil: [U]+7[/U] (2 base, + 3 wis + 2 resistance)[/SIZE] [B]Skills: [/B] [SIZE=1]56 points Acrobatics: [U]+19[/U] (8 ranks + 6 dex + 5 competence) Climb: [U]+ 14[/U] (8 ranks + 1 str + 3 class + 2 circumstance) Knowledge (Nature): [U]+ 12[/U] (8 ranks + 1 int + 3 class) Knowledge (geography): [U]+12[/U] (8 ranks + 1 int + 3 class) Knowledge (local): [U]+9[/U] (8 ranks + 1 int) Perception: [U]+14[/U] (8 ranks, + 3 wis, + 3 class) Profession (Hunter): [U]+14[/U] (8 [bonus] ranks + 3 wis + 3 class) Stealth: [U]+17[/U] (8 ranks + 6 dex, + 3 class) Survival: [U]+14[/U] (8 rank + 3 wis + 3 class) +4 on perception and survival vs. Humanoids (Reptilian) +2 on perception and survival vs. Animals +4 on knowledge (geography), perception, stealth and survival in jungles +2 knowledge (geography), perception, stealth and survival in mountains[/SIZE] [B]Spells:[/B] [SIZE=1]Caster Level: [U]4[/U] Spells per day: [U]2/2[/U] Spell DC: 10 + 3 wis + level 1: Longstrider, Pass Without Trace 2: Speak with Plants, Wind Wall[/SIZE] [B]Languages:[/B] [SIZE=1]- Common - Elven[/SIZE] [B] Feats:[/B] [SIZE=1]- Point Blank Shot (Human Bonus) - Precise Shot (1st level) - Rapid Shot (Combat style) - Endurance (ranger bonus) - Deadly Aim (3rd level) - Far Shot (5th level) - Many Shot (Combat style) - Weapon Focus (Longbow) (7th level[/SIZE]) [B]Class Features:[/B] [SIZE=1]- Favored Enemy (Animal) - Favored Enemy (Humanoid - Reptilian) - Track - Wild Empathy - Combat Style (Archery) - Endurance - Favored terrain (jungle) - Favored terrain (mountains) - Hunter's Bond (Animal Companion - Hawk) - Woodland Stride - Swift Tracker[/SIZE] [B]Trait:[/B] [SIZE=1]- Killer[/SIZE] [B]Gear:[/B] [SIZE=1]- +2 Composite Longbow [+1str] (8500gp, 3lb) - MW Scimitar (315gp, 4lb) - +2 Leather Armor (4160gp, 15lb) - Belt of Incredible Dexterity +2 (4000gp) - Headband of inspired wisdom +2 (4000gp) - Cloak of Resistance +2 (4000gp) - Boots of Elvenkind (2500gp) - Ring of Protection +1 (2000gp) - Traveler’s Outfit (1gp, 5lb [worn]) [I]- Handy Haversack (2000gp, 5lb)[/I] --- Arrows (20) x10 (10gp, 30lb) --- Bedroll (1sp, 5lb) --- Lamp, hooded (7gp, 2lb) --- Oil, 4 flasks (4sp, 4lb) --- Silk rope, 50’ (10gp, 5lb) --- Trail rations, 6 days (3gp, 6lb) --- Waterskin (1gp, 4lb) --- Climbing Kit (80gp, 5lb) [B]Money[/B]: 502gp, 82sp, 30cp[/SIZE] [/sblock] Note on Animal Companion: I'd decided to use this more as a flavor than mechanics. She'll not use it for combat or anything like that. More like a silent companion on her scouting trips and so on. [/QUOTE]
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