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renau1g's Red Hand of Doom
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<blockquote data-quote="EvolutionKB" data-source="post: 4307270" data-attributes="member: 47833"><p>After the battle while the goods are being gathered, Hurrow removes his armor, taking a quick stock of his wounds. He was severely hurt, but it could have been worse. A few whispered words, and a breeze blows through the tree, stirring up some dust on the few places on the path where blood wasn't pooled. Hurrow's wounds begin to knit themselves together. The refresshing breeze catches the halfling as well, and his wounds begin to close as well. Once he is satisfied Brodi is well, Hurrow speaks the ancient Druidic language once more, and some of his confidence returns.</p><p></p><p>Hurrow takes a drink from his waterskin and says with a grin, <span style="color: RoyalBlue">"The only reason you didn't get hurt is because you were too busy dealing with the rabble while the rest of us were fighting the real threat."</span></p><p></p><p><span style="color: RoyalBlue">"I am going to check out that farmhouse, that was probably where they were holed up at. Go ahead and gather up what you can. We are not far from town, and the usual method of loot carrying will suffice."</span></p><p></p><p></p><p>[sblock=Actions]Hurrow casts mass lesser vigor(with lesser rod of extend), targeting himself and Brodi(32 hp gained over 32 rounds). After Hurrow looks over the cottage, he returns to the party. He gathers everything of value the party has bundled up in cloaks, bags etc. He then shapeshifts into aerial form, taking to the skies. The gear(loot) carried melds into his form, not contributing to encumbrance, etc. When ready to sell, Hurrow will return to normal form, and produce the goods.[/sblock]</p><p></p><p>[sblock=Stats]</p><p>AC: 20 normal form</p><p>-Entangle: dismissed</p><p>Call Lighning: 5 min 6 round duration. DC 17 reflex for half damage--lets duration expire</p><p>Sleet Storm: 40' radius, 20' high. 2 round duration.-lets duration expire</p><p>HP: 42/50</p><p>Shifting: Round 5/5--expired for day</p><p>F: +7 R: +7 W: +10</p><p>Spells prepared:</p><p></p><p>Druid spells per day(including bonus spells for high wisdom): 5/4/4/3 </p><p>DC: 14+spell level or 15+spell level for conjuration spells. CL: 6</p><p></p><p>0: Dawn, Light, Create Water, Cure Minor Woundsx2</p><p>1:<s> Entangle</s>, <s>CLW</s>, Produce Flame, Enrage Animal</p><p>2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)</p><p>3: <s>Sleet Storm</s>, Vigor(mass lesser), <s>Call lightning </s> </p><p>AoO: +7, 1d6+3 [/sblock]</p><p></p><p>[sblock=OOC]Nice job everybody! Tactics were sound. I hope what battlefield control I provided made a difference.[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4307270, member: 47833"] After the battle while the goods are being gathered, Hurrow removes his armor, taking a quick stock of his wounds. He was severely hurt, but it could have been worse. A few whispered words, and a breeze blows through the tree, stirring up some dust on the few places on the path where blood wasn't pooled. Hurrow's wounds begin to knit themselves together. The refresshing breeze catches the halfling as well, and his wounds begin to close as well. Once he is satisfied Brodi is well, Hurrow speaks the ancient Druidic language once more, and some of his confidence returns. Hurrow takes a drink from his waterskin and says with a grin, [COLOR=RoyalBlue]"The only reason you didn't get hurt is because you were too busy dealing with the rabble while the rest of us were fighting the real threat."[/COLOR] [COLOR=RoyalBlue]"I am going to check out that farmhouse, that was probably where they were holed up at. Go ahead and gather up what you can. We are not far from town, and the usual method of loot carrying will suffice."[/COLOR] [sblock=Actions]Hurrow casts mass lesser vigor(with lesser rod of extend), targeting himself and Brodi(32 hp gained over 32 rounds). After Hurrow looks over the cottage, he returns to the party. He gathers everything of value the party has bundled up in cloaks, bags etc. He then shapeshifts into aerial form, taking to the skies. The gear(loot) carried melds into his form, not contributing to encumbrance, etc. When ready to sell, Hurrow will return to normal form, and produce the goods.[/sblock] [sblock=Stats] AC: 20 normal form -Entangle: dismissed Call Lighning: 5 min 6 round duration. DC 17 reflex for half damage--lets duration expire Sleet Storm: 40' radius, 20' high. 2 round duration.-lets duration expire HP: 42/50 Shifting: Round 5/5--expired for day F: +7 R: +7 W: +10 Spells prepared: Druid spells per day(including bonus spells for high wisdom): 5/4/4/3 DC: 14+spell level or 15+spell level for conjuration spells. CL: 6 0: Dawn, Light, Create Water, Cure Minor Woundsx2 1:[S] Entangle[/S], [S]CLW[/S], Produce Flame, Enrage Animal 2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass) 3: [S]Sleet Storm[/S], Vigor(mass lesser), [S]Call lightning [/S] AoO: +7, 1d6+3 [/sblock] [sblock=OOC]Nice job everybody! Tactics were sound. I hope what battlefield control I provided made a difference.[/sblock] [/QUOTE]
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