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renau1g's Thunderspire Labyrinth
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<blockquote data-quote="Redclaw" data-source="post: 4436884" data-attributes="member: 53791"><p>Here be Patresh, Dragonborn Warlord</p><p>[sblock=CS]Name: Patresh </p><p>Male Dragonborn Warlord 4</p><p>Alignment: Lawful Good</p><p></p><p>Medium Humanoid, 6’8” tall, 314 lbs, 24 yrs old</p><p>Red eyes, Bronze scales</p><p></p><p>Languages: Common, Draconic</p><p>Vision: Normal</p><p></p><p><strong>Ability Scores </strong>(22 Points)</p><p>Str: 18 (15+2 racial +1 level)</p><p>Con: 14 (13+1 level)</p><p>Dex: 13</p><p>Int: 12</p><p>Wis: 10</p><p>Cha: 16 (14+2 racia)</p><p></p><p><strong>Basic Combat Stats</strong></p><p>Hit Points: 41</p><p>Bloodied: 20</p><p>Healing Surges: 9/day </p><p>Healing Value: 13 (10 +2 Draconic Heritage +1 Belt of Vigor)</p><p></p><p>Initiative: +5 (1 Dex+2 level+2 Combat Leader)</p><p>Speed: 5 squares (6 Base-1 armor)</p><p>Action Points: 1</p><p></p><p><strong>Defenses</strong></p><p>AC: 21 (+2 level+8 armor+1 shield)</p><p>Fort: 17 (4 str+1 class+2 level)</p><p>Ref: 14 (1 dex+2 level+1 shield)</p><p>Will: 16 (3 cha+1 class+2 level)</p><p>Resist 5 Fire, Resist 5 Necrotic</p><p></p><p><strong>Basic Attacks</strong></p><p>Melee: +1 Lifedrinker Bastard Sword Hit: +10 (+4 str+3 prof+2 level+1 enhancement) damage: 1d10+5</p><p>Melee: Hit: Damage: </p><p>Ranged: Javelin Hit: +8 (+4 str+2 prof+2 level) Damage: 1d6+4 Range 10/20</p><p></p><p><strong>Weapon & Implement Attack Bonuses for use with Powers</strong></p><p>Melee: +1 Lifedrinker Bastard Sword Hit: +6 (+3 prof+1 enhancement+2 level)</p><p>Melee: Hit: </p><p>Ranged: Javelin Hit: +4 (+2 prof+2 level) </p><p>Implement: Hit: </p><p></p><p><strong>Passive Skills</strong></p><p>Perception 12</p><p>Insight 17</p><p></p><p><strong>Skills</strong></p><p>Acrobatics +3 (1 dex+2 level)</p><p>Arcana +3 (1 int+2 level)</p><p>Athletics +11 (4 str+5 trained+2 level)</p><p>Bluff +5 (3 cha+2 level)</p><p>Diplomacy +10 (3 cha+5 trained+2 level)</p><p>Dungeoneering +2 (0 wis+2 level)</p><p>Endurance +9 (2 con+5 trained+2 level)</p><p>Heal +2 (0 wis+2 level)</p><p>History +10 (1 int+5 trained+2 racial+2 level)</p><p>Insight +7 (0 wis+5 trained+2 level)</p><p>Intimidate +7 (3 cha+2 racial+2 level)</p><p>Nature +2 (0 wis+2 level)</p><p>Perception +2 (0 wis+2 level)</p><p>Religion +3 (1 int+2 level)</p><p>Stealth +3 (1 dex+2 level)</p><p>Streetwise +5 (3 cha+2 level) </p><p>Thievery +3 (1 dex+2 level)</p><p></p><p><strong>Feats</strong></p><p>Weapon Proficiency (Bastard Sword)</p><p>Armor Proficiency (Scale)</p><p>Soldier of the Faith</p><p></p><p><strong>Racial Traits and Powers</strong></p><p>Dragonborn Fury (+1 attack bonus when bloodied)</p><p>Draconic Heritage (add con modifier to healing surge value)</p><p>Dragon Breath--Cold, using Str</p><p></p><p><strong>Class Features</strong></p><p>Combat Leader--+2 init for you and allies within 10 squares</p><p>Inspiring Presence--When an ally who can see you spends an action point, that ally also regains 5 lost hit points (Cha mod+ 1/2 level).</p><p>Inspiring Word--Encounter healing power</p><p></p><p><strong>At Will Powers</strong></p><p><span style="color: Lime">Furious Smash</span>--Martial, Weapon</p><p>Standard Action--Melee Weapon</p><p>Target: One Creature---- +10 vs. Fort</p><p>Hit: 4 damage, one ally adjacent to you or the target gets +3 bonus to attack and damage rolls on his or her next attack aginst the target (on his/her next turn).</p><p></p><p><span style="color: lime">Wolf Pack Tactics</span>--Martial, Weapon</p><p>Standard Action--Melee Weapon</p><p>Target: One Creation---- +10 vs. AC</p><p>Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action</p><p>Hit: 1d10+5 damage</p><p></p><p><strong>Encounter Powers</strong></p><p><span style="color: Red">Hammer and Anvil</span>--Martial, Weapon</p><p>Standard Action--Melee Weapon</p><p>Target: One creature---- +10 vs. Reflex</p><p>Hit: 1d10+5. One ally adjacent to the target makes a melee basic attack against it as a free action. The ally adds +3 bonus to the damage.</p><p></p><p><span style="color: red">Dragon Breath</span>--Cold</p><p>Minor Action--Close Blast 3</p><p>Targets: All creatures in area---- +8 vs. Reflex</p><p>Hit: 1d6+2 cold damage</p><p></p><p><span style="color: red">Divine Challenge</span>--Divine, Radiant</p><p>Minor Action--Close Burst 5</p><p>Target: One creature in burst</p><p>Effect: You mark the target. It remains marked unless you fail to engage the target. While marked, it takes -2 penalty to attack rolls for any attack thtat doesn't include you as a target. Also, it takes 6 radiant damage the first time it makes such an attack before the start of your next turn.</p><p></p><p><span style="color: red">Warlord’s Strike</span>--Martial, Weapon</p><p>Standard Action-- Melee Weapon</p><p>target: One creature---- +10 vs. AC</p><p>Hit: 2d10+5 damage. Until the end of your next turn all of your allies gain a +4 bonus to damage rolls against the target.</p><p></p><p><strong>Daily Powers</strong></p><p><span style="color: Gray">Bastion of Defense</span>--Martial, Weapon</p><p>Standard Action--Melee Weapon</p><p>Target: One creature ---- +10 vs. AC</p><p>Hit: 3d10+5 damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.</p><p>Effect: Allies within 5 squares of you gain 8 temporary hit points.</p><p></p><p><strong>Utility Powers</strong></p><p><span style="color: Red">Shake It Off</span>--Martial</p><p>Minor Action--Ranged 10</p><p>Target: You or one ally</p><p>Effect: The target makes a saving throw with a +3 power bonus.</p><p></p><p><strong>Rituals</strong></p><p></p><p><strong>Equipment</strong></p><p><span style="color: orange">+1 Lifedrinker Bastard Sword</span>-- Attack and Damage rolls</p><p>Crit: +1d6 necrotic</p><p>Property: When you drop an enemy to 0 hit points or fewer with a melee attack made with this weapon, gain 5 temporary hit points.</p><p></p><p><span style="color: orange">+1 Black Iron Scale Armor</span>--AC</p><p>Property: Resist 5 fire and resist 5 necrotic</p><p></p><p><span style="color: Orange">Shield of Protection, Heavy</span>--</p><p>Power (Daily): Standard Action-- You and an adjacent ally gain resist 10 to all damage until the end of your next turn.</p><p></p><p><span style="color: orange">Belt of Vigor (heroic tier): </span>Add 1 to healing surge value</p><p></p><p>Javelin (2) </p><p>Standard Adventurer’s Kit</p><p>Everburning Torch</p><p>Holy Symbol of Bahamut</p><p>Tent</p><p></p><p>Coins- 55gp, 0sp, 0cp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4436884, member: 53791"] Here be Patresh, Dragonborn Warlord [sblock=CS]Name: Patresh Male Dragonborn Warlord 4 Alignment: Lawful Good Medium Humanoid, 6’8” tall, 314 lbs, 24 yrs old Red eyes, Bronze scales Languages: Common, Draconic Vision: Normal [B]Ability Scores [/B](22 Points) Str: 18 (15+2 racial +1 level) Con: 14 (13+1 level) Dex: 13 Int: 12 Wis: 10 Cha: 16 (14+2 racia) [B]Basic Combat Stats[/B] Hit Points: 41 Bloodied: 20 Healing Surges: 9/day Healing Value: 13 (10 +2 Draconic Heritage +1 Belt of Vigor) Initiative: +5 (1 Dex+2 level+2 Combat Leader) Speed: 5 squares (6 Base-1 armor) Action Points: 1 [B]Defenses[/B] AC: 21 (+2 level+8 armor+1 shield) Fort: 17 (4 str+1 class+2 level) Ref: 14 (1 dex+2 level+1 shield) Will: 16 (3 cha+1 class+2 level) Resist 5 Fire, Resist 5 Necrotic [B]Basic Attacks[/B] Melee: +1 Lifedrinker Bastard Sword Hit: +10 (+4 str+3 prof+2 level+1 enhancement) damage: 1d10+5 Melee: Hit: Damage: Ranged: Javelin Hit: +8 (+4 str+2 prof+2 level) Damage: 1d6+4 Range 10/20 [B]Weapon & Implement Attack Bonuses for use with Powers[/B] Melee: +1 Lifedrinker Bastard Sword Hit: +6 (+3 prof+1 enhancement+2 level) Melee: Hit: Ranged: Javelin Hit: +4 (+2 prof+2 level) Implement: Hit: [B]Passive Skills[/B] Perception 12 Insight 17 [B]Skills[/B] Acrobatics +3 (1 dex+2 level) Arcana +3 (1 int+2 level) Athletics +11 (4 str+5 trained+2 level) Bluff +5 (3 cha+2 level) Diplomacy +10 (3 cha+5 trained+2 level) Dungeoneering +2 (0 wis+2 level) Endurance +9 (2 con+5 trained+2 level) Heal +2 (0 wis+2 level) History +10 (1 int+5 trained+2 racial+2 level) Insight +7 (0 wis+5 trained+2 level) Intimidate +7 (3 cha+2 racial+2 level) Nature +2 (0 wis+2 level) Perception +2 (0 wis+2 level) Religion +3 (1 int+2 level) Stealth +3 (1 dex+2 level) Streetwise +5 (3 cha+2 level) Thievery +3 (1 dex+2 level) [B]Feats[/B] Weapon Proficiency (Bastard Sword) Armor Proficiency (Scale) Soldier of the Faith [B]Racial Traits and Powers[/B] Dragonborn Fury (+1 attack bonus when bloodied) Draconic Heritage (add con modifier to healing surge value) Dragon Breath--Cold, using Str [B]Class Features[/B] Combat Leader--+2 init for you and allies within 10 squares Inspiring Presence--When an ally who can see you spends an action point, that ally also regains 5 lost hit points (Cha mod+ 1/2 level). Inspiring Word--Encounter healing power [B]At Will Powers[/B] [COLOR="Lime"]Furious Smash[/COLOR]--Martial, Weapon Standard Action--Melee Weapon Target: One Creature---- +10 vs. Fort Hit: 4 damage, one ally adjacent to you or the target gets +3 bonus to attack and damage rolls on his or her next attack aginst the target (on his/her next turn). [COLOR="lime"]Wolf Pack Tactics[/COLOR]--Martial, Weapon Standard Action--Melee Weapon Target: One Creation---- +10 vs. AC Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action Hit: 1d10+5 damage [B]Encounter Powers[/B] [COLOR="Red"]Hammer and Anvil[/COLOR]--Martial, Weapon Standard Action--Melee Weapon Target: One creature---- +10 vs. Reflex Hit: 1d10+5. One ally adjacent to the target makes a melee basic attack against it as a free action. The ally adds +3 bonus to the damage. [COLOR="red"]Dragon Breath[/COLOR]--Cold Minor Action--Close Blast 3 Targets: All creatures in area---- +8 vs. Reflex Hit: 1d6+2 cold damage [COLOR="red"]Divine Challenge[/COLOR]--Divine, Radiant Minor Action--Close Burst 5 Target: One creature in burst Effect: You mark the target. It remains marked unless you fail to engage the target. While marked, it takes -2 penalty to attack rolls for any attack thtat doesn't include you as a target. Also, it takes 6 radiant damage the first time it makes such an attack before the start of your next turn. [COLOR="red"]Warlord’s Strike[/COLOR]--Martial, Weapon Standard Action-- Melee Weapon target: One creature---- +10 vs. AC Hit: 2d10+5 damage. Until the end of your next turn all of your allies gain a +4 bonus to damage rolls against the target. [B]Daily Powers[/B] [COLOR="Gray"]Bastion of Defense[/COLOR]--Martial, Weapon Standard Action--Melee Weapon Target: One creature ---- +10 vs. AC Hit: 3d10+5 damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter. Effect: Allies within 5 squares of you gain 8 temporary hit points. [B]Utility Powers[/B] [COLOR="Red"]Shake It Off[/COLOR]--Martial Minor Action--Ranged 10 Target: You or one ally Effect: The target makes a saving throw with a +3 power bonus. [B]Rituals[/B] [B]Equipment[/B] [COLOR="orange"]+1 Lifedrinker Bastard Sword[/COLOR]-- Attack and Damage rolls Crit: +1d6 necrotic Property: When you drop an enemy to 0 hit points or fewer with a melee attack made with this weapon, gain 5 temporary hit points. [COLOR="orange"]+1 Black Iron Scale Armor[/COLOR]--AC Property: Resist 5 fire and resist 5 necrotic [COLOR="Orange"]Shield of Protection, Heavy[/COLOR]-- Power (Daily): Standard Action-- You and an adjacent ally gain resist 10 to all damage until the end of your next turn. [COLOR="orange"]Belt of Vigor (heroic tier): [/COLOR]Add 1 to healing surge value Javelin (2) Standard Adventurer’s Kit Everburning Torch Holy Symbol of Bahamut Tent Coins- 55gp, 0sp, 0cp [/sblock] [/QUOTE]
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