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Renegade Game Studios Takes Over World of Darkness
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<blockquote data-quote="Abstruse" data-source="post: 8125627" data-attributes="member: 6669048"><p>So there's a bit of history going on here and before I start, there's one key thing to understand: The market for video games is at least an order of magnitude or two larger than the RPG industry. Smaller RPG companies think in the tens/hundreds of thousands. Larger ones think in the millions. Video game companies think in the <em>billions</em>.</p><p></p><p>So White Wolf was founded in 1991 and sold (or merged depending on who you ask) with video game company CCP (an Icelandic company best known for Eve Online). They began work on an ambitious World of Darkness MMO using the Eve Online model (as in players could amass political power to become Prince of the city and make laws that would govern the other players, could be overthrown, etc.) During this time, CCP produced a few World of Darkness books in-house before licensing the brands to Onyx Path Publishing for the tabletop games and By Night Studios for the LARPs. Onyx Path produced new material both for the original World of Darkness and the New World of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, etc.), which they rebranded to "Chronicles of Darkness" to prevent confusion after they started creating new material for the "Old World of Darkness".</p><p></p><p>In 2014, development on the MMO ended and, in 2015, the World of Darkness IP and the "White Wolf" name were sold to Paradox Interactive (a Swedish video game developer known for strategy games like Crusader Kings, Stellaris, and Cities: Skylines). Paradox then created a new publishing company and called it White Wolf (though it had no ties to the original White Wolf other than the name and IP). A lot of bad/weird/controversial things happened that I won't go into, but it ended up with their White Wolf company causing an international incident with the country of Chechnya and threats of criminal prosecution before Paradox dissolved the company. They then placed Modiphius in charge of the World of Darkness IP for tabletop roleplaying games. They started producing new editions of the V:TM 5e sourcebooks that caused the controversy. A license was also given to Hunters Entertainment to produce a fifth edition of Werewolf: The Apocalypse. Meanwhile through all this, Onyx Path Publishing and By Night Studios retained their licenses to create new products for World of Darkness including material for 5e.</p><p></p><p>And that brings us to today. With this announcement, the development of the World of Darkness tabletop roleplaying games is back in-house with Paradox Interactive, Renegade Game Studios will publish the books, and we're not sure of the status of the license deals with Modiphius, Onyx Path Publishing, Hunters Entertainment, and By Night Studios.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 8125627, member: 6669048"] So there's a bit of history going on here and before I start, there's one key thing to understand: The market for video games is at least an order of magnitude or two larger than the RPG industry. Smaller RPG companies think in the tens/hundreds of thousands. Larger ones think in the millions. Video game companies think in the [I]billions[/I]. So White Wolf was founded in 1991 and sold (or merged depending on who you ask) with video game company CCP (an Icelandic company best known for Eve Online). They began work on an ambitious World of Darkness MMO using the Eve Online model (as in players could amass political power to become Prince of the city and make laws that would govern the other players, could be overthrown, etc.) During this time, CCP produced a few World of Darkness books in-house before licensing the brands to Onyx Path Publishing for the tabletop games and By Night Studios for the LARPs. Onyx Path produced new material both for the original World of Darkness and the New World of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, etc.), which they rebranded to "Chronicles of Darkness" to prevent confusion after they started creating new material for the "Old World of Darkness". In 2014, development on the MMO ended and, in 2015, the World of Darkness IP and the "White Wolf" name were sold to Paradox Interactive (a Swedish video game developer known for strategy games like Crusader Kings, Stellaris, and Cities: Skylines). Paradox then created a new publishing company and called it White Wolf (though it had no ties to the original White Wolf other than the name and IP). A lot of bad/weird/controversial things happened that I won't go into, but it ended up with their White Wolf company causing an international incident with the country of Chechnya and threats of criminal prosecution before Paradox dissolved the company. They then placed Modiphius in charge of the World of Darkness IP for tabletop roleplaying games. They started producing new editions of the V:TM 5e sourcebooks that caused the controversy. A license was also given to Hunters Entertainment to produce a fifth edition of Werewolf: The Apocalypse. Meanwhile through all this, Onyx Path Publishing and By Night Studios retained their licenses to create new products for World of Darkness including material for 5e. And that brings us to today. With this announcement, the development of the World of Darkness tabletop roleplaying games is back in-house with Paradox Interactive, Renegade Game Studios will publish the books, and we're not sure of the status of the license deals with Modiphius, Onyx Path Publishing, Hunters Entertainment, and By Night Studios. [/QUOTE]
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