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Renegade Game Studios Takes Over World of Darkness
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<blockquote data-quote="TrippyHippy" data-source="post: 8125848" data-attributes="member: 27252"><p>My feeling was that when White Wolf, as it was, was dissolved in 2018, their publishing partner, Modiphius, just felt that V5 was too much of a sales success to let it be dropped as a product. There is strong evidence that V5 was their strongest selling product for at least three quarters (based on retail figures from ICv2).</p><p></p><p>So, they decided to take on the license themselves, and made up a list of products to supplement it. However, after a couple of years, they only really delivered on re-releases of the Camarilla and Anarchs books and the Fall of London chronicle. The starter set went straight to PDF-only, and it looks like the Player’s Handbook is going to end up as the PDF-only Vampire Companion now.</p><p></p><p>I think the writing was on the wall when they let the Werewolf: The Apocalypse license pass (on to Hunters Entertainment). As a cash cow, the WoD works by having multiple games in one shared setting - where fans can collect a load of supplementary gamebooks, and the base remains interested with strategic, periodic releases. On it’s own, V5 without many supplements to support it, will only have a limited lifespan like any other game.</p><p></p><p>While Modiphius possibly lost interest because of this, and they do have lots of other games they manage, Paradox Entertainment still have lots invested in the WoD brand. One suspects, the value of the brand lies mainly in the video games, however they do need to maintain development with their tabletop games for the IP to remain recognisable to its roots. So, by licensing out the IP to smaller publishers, who can enjoy increased exposure themselves, they can keep their IP development alive and focus on the video game profits themselves.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8125848, member: 27252"] My feeling was that when White Wolf, as it was, was dissolved in 2018, their publishing partner, Modiphius, just felt that V5 was too much of a sales success to let it be dropped as a product. There is strong evidence that V5 was their strongest selling product for at least three quarters (based on retail figures from ICv2). So, they decided to take on the license themselves, and made up a list of products to supplement it. However, after a couple of years, they only really delivered on re-releases of the Camarilla and Anarchs books and the Fall of London chronicle. The starter set went straight to PDF-only, and it looks like the Player’s Handbook is going to end up as the PDF-only Vampire Companion now. I think the writing was on the wall when they let the Werewolf: The Apocalypse license pass (on to Hunters Entertainment). As a cash cow, the WoD works by having multiple games in one shared setting - where fans can collect a load of supplementary gamebooks, and the base remains interested with strategic, periodic releases. On it’s own, V5 without many supplements to support it, will only have a limited lifespan like any other game. While Modiphius possibly lost interest because of this, and they do have lots of other games they manage, Paradox Entertainment still have lots invested in the WoD brand. One suspects, the value of the brand lies mainly in the video games, however they do need to maintain development with their tabletop games for the IP to remain recognisable to its roots. So, by licensing out the IP to smaller publishers, who can enjoy increased exposure themselves, they can keep their IP development alive and focus on the video game profits themselves. [/QUOTE]
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