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Renegade Game Studios Takes Over World of Darkness
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<blockquote data-quote="Ruin Explorer" data-source="post: 8156995" data-attributes="member: 18"><p>Nah.</p><p></p><p>My history is accurate - I played from 1st edition too, thanks. There are a number of lore changes and even IIRC mechanical ones in VtM Revised which push towards body horror, and more importantly, Achilli was quite open and explicit about the reasoning for the changes when discussing them, and entirely clear on his dislike of both "trenchcoats and katanas" and more "Anne Rice-y" modes of play in the Revised era (as compared to body horror). It's accurate to say the rules were consolidated and broadly improved (whilst retaining some problems, unfortunately), but not accurate to suggest that was all that changed. Again, the lore changes were significant, and a push away from the way that I suspect the vast majority of people played VtM. "Do what you want" is something pretty much every non-insane designer says. The issue here is taking an existing and popular game/setting and then changing things for no reason other than to make certain popular approaches to the game less popular. It was, I admit, not the first time this had happened with a WW game, but it was still rather irritating, because it was such a high-profile line and because Achilli went on record about his reasoning for the changes (rather than people guessing at them).</p><p></p><p>It's good to hear that V20 was by Achilli because whilst I don't own it myself, I had heard it reverted some of the Revised lore changes and generally was more based on the vibe of 2nd edition rather than Revised (with better mechanics than either).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8156995, member: 18"] Nah. My history is accurate - I played from 1st edition too, thanks. There are a number of lore changes and even IIRC mechanical ones in VtM Revised which push towards body horror, and more importantly, Achilli was quite open and explicit about the reasoning for the changes when discussing them, and entirely clear on his dislike of both "trenchcoats and katanas" and more "Anne Rice-y" modes of play in the Revised era (as compared to body horror). It's accurate to say the rules were consolidated and broadly improved (whilst retaining some problems, unfortunately), but not accurate to suggest that was all that changed. Again, the lore changes were significant, and a push away from the way that I suspect the vast majority of people played VtM. "Do what you want" is something pretty much every non-insane designer says. The issue here is taking an existing and popular game/setting and then changing things for no reason other than to make certain popular approaches to the game less popular. It was, I admit, not the first time this had happened with a WW game, but it was still rather irritating, because it was such a high-profile line and because Achilli went on record about his reasoning for the changes (rather than people guessing at them). It's good to hear that V20 was by Achilli because whilst I don't own it myself, I had heard it reverted some of the Revised lore changes and generally was more based on the vibe of 2nd edition rather than Revised (with better mechanics than either). [/QUOTE]
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