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Renegade Game Studios Takes Over World of Darkness
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<blockquote data-quote="TrippyHippy" data-source="post: 8158180" data-attributes="member: 27252"><p><em>Everything</em> in my post refutes that contention, and you aren’t addressing the point that you cannot back up anything you say with actual quotes or examples. That is why you are shifting the posts towards discussing various conflicts in the game. The game was not written with examples of play that suggests you are playing superheroes with fangs, with katanas or otherwise <em>regardless</em> of what conflicts existed.</p><p></p><p>Like I say, a couple of covers in late supplements after the hundreds that were published and thousands of art pieces used (not all of which were appropriate) does not establish that the <em>text</em> of the game illustrates that the game was about playing superheroes. The fact that you chose a Kindred of the East book in order to find an picture of a katana being used is not winning your case here - it was not a typical depiction of the game, and more to do with showing ‘Eastern’ tropes - do a simple Google image search for ‘Vampire: The Masquerade’ and you’ll see a better representation of the game. It was not written at all in the ‘fluff' of the game either. If you argue it was - then give quotes and examples.</p><p></p><p>In fact, the Storyteller system didn’t itself lend itself towards playing that type of game either. The dice-pool based combat was not good at simulating high octane violence - it was too slow and clunky by half.</p><p></p><p>The Camarilla vs Sabbat conflict only became ‘core' when Revised came out, because that was the first time the Sabbat were detailed in the core rules. Likewise, the Keui Jin were never core. In V5, the Camarilla vs Anarchs is now core, with the Lasombra and Tzmische now being associated with the Camarilla and Anarch groups, respectively. The Sabbat still exist in reduced numbers, but aren’t in the core of the game in any meaningful way currently, although there is a future Sabbat book mooted.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8158180, member: 27252"] [I]Everything[/I] in my post refutes that contention, and you aren’t addressing the point that you cannot back up anything you say with actual quotes or examples. That is why you are shifting the posts towards discussing various conflicts in the game. The game was not written with examples of play that suggests you are playing superheroes with fangs, with katanas or otherwise [I]regardless[/I] of what conflicts existed. Like I say, a couple of covers in late supplements after the hundreds that were published and thousands of art pieces used (not all of which were appropriate) does not establish that the [I]text[/I] of the game illustrates that the game was about playing superheroes. The fact that you chose a Kindred of the East book in order to find an picture of a katana being used is not winning your case here - it was not a typical depiction of the game, and more to do with showing ‘Eastern’ tropes - do a simple Google image search for ‘Vampire: The Masquerade’ and you’ll see a better representation of the game. It was not written at all in the ‘fluff' of the game either. If you argue it was - then give quotes and examples. In fact, the Storyteller system didn’t itself lend itself towards playing that type of game either. The dice-pool based combat was not good at simulating high octane violence - it was too slow and clunky by half. The Camarilla vs Sabbat conflict only became ‘core' when Revised came out, because that was the first time the Sabbat were detailed in the core rules. Likewise, the Keui Jin were never core. In V5, the Camarilla vs Anarchs is now core, with the Lasombra and Tzmische now being associated with the Camarilla and Anarch groups, respectively. The Sabbat still exist in reduced numbers, but aren’t in the core of the game in any meaningful way currently, although there is a future Sabbat book mooted. [/QUOTE]
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