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Renegade Game Studios Takes Over World of Darkness
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<blockquote data-quote="macd21" data-source="post: 8158211" data-attributes="member: 6683793"><p>I’m not providing quotes because I’m not digging out the books, not because they’re not there. I’ve provided plenty of examples, you’re just ignoring them. Nights of Prophecy isn’t a KoE book, it was a VtM book, one intended to catch players up on metaplot elements of the setting. And when I do a Google image search for VtM I get stuff like this:</p><p>[SPOILER]</p><p>[ATTACH=full]130641[/ATTACH]</p><p>[/SPOILER]</p><p>Sure, she's wielding a machine gun instead of a katana, but that's not any better. Most of the other images I got were of trench coat (or occasionally leather jacket) wearing bad asses who look ready to cut you up.</p><p></p><p>The ST system wasn’t great, but it was better at katanas and trench costs than it was just about anything else. It certainly wasn’t well suited to a game of social intrigue and the struggle to retain one’s humanity. In fact VtM has long been the poster child for the argument 'why system matters,' because the system pushes people towards superheroes with fangs instead of what the writers initially wanted for the game.</p><p></p><p>The Camarilla vs Sabbat only became core when Revised came out, but the conflict was still there before that, and it wasn't the only conflict in the game - like I said, Anarchs vs Elders isn't any better. The Sabbat conflict became core <em>because people were already playing the game that way.</em> And it doesn't really matter whether a conflict was included in the core or not - the overall impression of the game isn't created by the core alone. And the examples I've given above are just a sample. There was the arrival of the Hunters, the epic battle that was the destruction of Ravnos, the fall of the Tremere, etc etc.</p><p></p><p>I'll grant you that this wasn't the game the designers wanted to create when they released 1ed. But it's the game people saw. When the metaplot is all about epic struggles between powerful undead superbeings, when that's what the supplements cover, and when that's what the rules promote, that's what people end up playing.</p></blockquote><p></p>
[QUOTE="macd21, post: 8158211, member: 6683793"] I’m not providing quotes because I’m not digging out the books, not because they’re not there. I’ve provided plenty of examples, you’re just ignoring them. Nights of Prophecy isn’t a KoE book, it was a VtM book, one intended to catch players up on metaplot elements of the setting. And when I do a Google image search for VtM I get stuff like this: [SPOILER] [ATTACH type="full" alt="1609156798179.png"]130641[/ATTACH] [/SPOILER] Sure, she's wielding a machine gun instead of a katana, but that's not any better. Most of the other images I got were of trench coat (or occasionally leather jacket) wearing bad asses who look ready to cut you up. The ST system wasn’t great, but it was better at katanas and trench costs than it was just about anything else. It certainly wasn’t well suited to a game of social intrigue and the struggle to retain one’s humanity. In fact VtM has long been the poster child for the argument 'why system matters,' because the system pushes people towards superheroes with fangs instead of what the writers initially wanted for the game. The Camarilla vs Sabbat only became core when Revised came out, but the conflict was still there before that, and it wasn't the only conflict in the game - like I said, Anarchs vs Elders isn't any better. The Sabbat conflict became core [I]because people were already playing the game that way.[/I] And it doesn't really matter whether a conflict was included in the core or not - the overall impression of the game isn't created by the core alone. And the examples I've given above are just a sample. There was the arrival of the Hunters, the epic battle that was the destruction of Ravnos, the fall of the Tremere, etc etc. I'll grant you that this wasn't the game the designers wanted to create when they released 1ed. But it's the game people saw. When the metaplot is all about epic struggles between powerful undead superbeings, when that's what the supplements cover, and when that's what the rules promote, that's what people end up playing. [/QUOTE]
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