Renfield
Explorer
Allright, it's 4:25am and I made the mistake of consuming an energy drink, my online RPing isn't helping me so I think I'll write the journal of the character I play in one of my friends games. Hope anyone who might enjoy reading my other game "Of Children and Lost Souls" enjoys this one as well.
History
This campaign is a little odd compaired to most of the ones I've read. It is very high fantasy filled with numerous fantastical elements like vast underground oceans and the core of the world being liquid magic and the like. To some it might sound cheesy but those of us playing under the DM (the one who plays Delver in 'Children') it's been pretty fun.
Essentially how the campaign history goes is this: Once upon a time humans lived on the surface, they worshiped the gods and practiced magic like any fantasy game. Then the Fey came, they didn't like the humans, they tried to kill the humans. The gods chose sides favoring their worshipers the humans. There was a great war and the Fey were forced back to wherever they came from. Over time a new religeon formed among the humans, this religeon preached the teachings of the One God, and was rather passionate in it's anti-magic teachings. This religeon flashed across the land like a wildfire and with time magic and the gods were but a distant memory, all of them having been fallen to sleep from the lack of worshipers and believers.
Some still practiced magic however, and they were all that was standing between the fey and humanity's extinction when the Fey returned for revenge. Without the aid of the Gods or magic the humans quickly lost the war and all were herded to an island. The fey wanted to torment the other humans, send them someplace where they could be controlled or made slaves or experimented on or something. Their solution for going about this was to send this large island (which held the last elements of humanity) to some designated cavern below the surface and do with them whatever they planned doing. When the spell was cast the few renegade wizards remaining got together to form a ritual to disrupt the casting. The result cost many humans their lives but saved them from the evil plans of the Fey.
The island was sent to the core, a vast ocean made up of essentially liquid magic, this lay in the center of the world. It was a great and vast place with many odd creatures and the ocean spread into a seemingly limitless void. The island had split into smaller islands and as time passed the humans managed to build something of a society that was unnoficially run by the magic users. The magic of the liquid Core had it's effects on the humans dividing them into subraces of their kind. One race was a squat pale race that preffered living under the surface of their islands than in the fungus homes the others lived in. Another race on the outskirts of the islands where of a more shady and secretive nature having had to deal with some of the more desperate survivers of 'The Fall." Another subrace took to trading with the other islands became something of a merchant caste while yet another descended from those who helped fight off the dangers of the core became a warrior caste/subrace. Naturally those who used magic were altered and changed to be more suited to that.
The humans also began developing magical talents, abilities that came from surviving on the liquid core and living so close to such magical emanations. The talents would be more powerful the later in life you aquired them and were normally aquired in adolescence. I'll list the players talents when I list the little blurbs.
Main Cast
Sicarius: One of the respected rangers and of the secretive subrace of humans. Rather blunt and always willing to voice his opinions, he holds a strong disrespect for the mage caste. His talent is that of Scent.
Crystandra: Mage, apprentice to the Air Master, and quite uppity and considerate of the commonfolk, something not too common among her caste. Her talent is the minor altering of reality.
Gor'threk: Agent of the Secret Police, youngest son of a noble family, his talent is that of invisibility.
Jidrandor: Student of the School of the Void, a touch absent minded it seems, his talent is an affinity for void teleportation which he can do at will.
What has gone before...
the rundown on the campaign has been this: The core originally had no known boundries, it showed up in recent history, an actual surrounding far coast, and got closer over the years as the Core was slowly being used up. Our group was sent to investigate some ruins and discovered an old portal. Apparently the plan of the wizards who disrupted the Fey's plan was to get us somewhere else and rebuild then come back and retake the surface. Things didn't work out quite like that. And with the core going dry time for such a plan was running out. So our group was selected to go up as a scouting and reconnasaince group. An epic and dangerous task.
We took the name "The Gate Walkers" and were sent through the gate. Since then we had traveled back in time altering history slightly, awoke and assisted an evil god, found a new home for the folk of the islands, discovered corruption and evil among the council of mages and temporarily disposed of the culprit, defeated the drow that had occupied the new city, visited a vast underground ocean that had been the site of a climactic battle between the gods and demonlords that had become magic dead, awoken the magic there, awoke a nature goddess and a god of madness, established a temple of said nature godess in the new underground city, now come to the present where we find that we are destined to become gods and either be saviours or destroyers of the divine cosmos,
All in all a lot has happened, including being infused with ancient artifacts, nearly being eaten by dinosaurs, and numerous other things. This is but a short and incomplete summary, I shall try and make a few refferences to past adventures that might be helpful, though forgive me for any inconsistincies [sp?].
***
History
This campaign is a little odd compaired to most of the ones I've read. It is very high fantasy filled with numerous fantastical elements like vast underground oceans and the core of the world being liquid magic and the like. To some it might sound cheesy but those of us playing under the DM (the one who plays Delver in 'Children') it's been pretty fun.
Essentially how the campaign history goes is this: Once upon a time humans lived on the surface, they worshiped the gods and practiced magic like any fantasy game. Then the Fey came, they didn't like the humans, they tried to kill the humans. The gods chose sides favoring their worshipers the humans. There was a great war and the Fey were forced back to wherever they came from. Over time a new religeon formed among the humans, this religeon preached the teachings of the One God, and was rather passionate in it's anti-magic teachings. This religeon flashed across the land like a wildfire and with time magic and the gods were but a distant memory, all of them having been fallen to sleep from the lack of worshipers and believers.
Some still practiced magic however, and they were all that was standing between the fey and humanity's extinction when the Fey returned for revenge. Without the aid of the Gods or magic the humans quickly lost the war and all were herded to an island. The fey wanted to torment the other humans, send them someplace where they could be controlled or made slaves or experimented on or something. Their solution for going about this was to send this large island (which held the last elements of humanity) to some designated cavern below the surface and do with them whatever they planned doing. When the spell was cast the few renegade wizards remaining got together to form a ritual to disrupt the casting. The result cost many humans their lives but saved them from the evil plans of the Fey.
The island was sent to the core, a vast ocean made up of essentially liquid magic, this lay in the center of the world. It was a great and vast place with many odd creatures and the ocean spread into a seemingly limitless void. The island had split into smaller islands and as time passed the humans managed to build something of a society that was unnoficially run by the magic users. The magic of the liquid Core had it's effects on the humans dividing them into subraces of their kind. One race was a squat pale race that preffered living under the surface of their islands than in the fungus homes the others lived in. Another race on the outskirts of the islands where of a more shady and secretive nature having had to deal with some of the more desperate survivers of 'The Fall." Another subrace took to trading with the other islands became something of a merchant caste while yet another descended from those who helped fight off the dangers of the core became a warrior caste/subrace. Naturally those who used magic were altered and changed to be more suited to that.
The humans also began developing magical talents, abilities that came from surviving on the liquid core and living so close to such magical emanations. The talents would be more powerful the later in life you aquired them and were normally aquired in adolescence. I'll list the players talents when I list the little blurbs.
Main Cast
Sicarius: One of the respected rangers and of the secretive subrace of humans. Rather blunt and always willing to voice his opinions, he holds a strong disrespect for the mage caste. His talent is that of Scent.
Crystandra: Mage, apprentice to the Air Master, and quite uppity and considerate of the commonfolk, something not too common among her caste. Her talent is the minor altering of reality.
Gor'threk: Agent of the Secret Police, youngest son of a noble family, his talent is that of invisibility.
Jidrandor: Student of the School of the Void, a touch absent minded it seems, his talent is an affinity for void teleportation which he can do at will.
What has gone before...
the rundown on the campaign has been this: The core originally had no known boundries, it showed up in recent history, an actual surrounding far coast, and got closer over the years as the Core was slowly being used up. Our group was sent to investigate some ruins and discovered an old portal. Apparently the plan of the wizards who disrupted the Fey's plan was to get us somewhere else and rebuild then come back and retake the surface. Things didn't work out quite like that. And with the core going dry time for such a plan was running out. So our group was selected to go up as a scouting and reconnasaince group. An epic and dangerous task.
We took the name "The Gate Walkers" and were sent through the gate. Since then we had traveled back in time altering history slightly, awoke and assisted an evil god, found a new home for the folk of the islands, discovered corruption and evil among the council of mages and temporarily disposed of the culprit, defeated the drow that had occupied the new city, visited a vast underground ocean that had been the site of a climactic battle between the gods and demonlords that had become magic dead, awoken the magic there, awoke a nature goddess and a god of madness, established a temple of said nature godess in the new underground city, now come to the present where we find that we are destined to become gods and either be saviours or destroyers of the divine cosmos,
All in all a lot has happened, including being infused with ancient artifacts, nearly being eaten by dinosaurs, and numerous other things. This is but a short and incomplete summary, I shall try and make a few refferences to past adventures that might be helpful, though forgive me for any inconsistincies [sp?].
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