Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Renown - Have You Used This Optional Rule?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 8616169" data-attributes="member: 50987"><p>So I'm gearing up for my next D&D campaign: a heroic, swashbuckling adventure based heavily on the fourteenth and fifteenth century Mediterranean. I'm talking about The Age of Sail, the Renaissance, The Three Musketeers. To build this world, I'm borrowing heavily from older Mystara sources like GAZ9 "The Minrothad Guilds" and GAZ11 "The Republic of Darokin," as well as from newer sources like "Ghosts of Saltmarsh" and "Seas of Vodari." There is going to be a lot of competing interests, lots of rival factions, and lots of court intrigue.</p><p></p><p>These Factions are what I'm most excited about at the moment. I've created a handful of Guilds and other organizations that the party of heroes can interact with...and the closer they get to one or more of these factions, the more parts of the world will "unlock." If the heroes do enough favors for the Alchemy Guild, they will be able to purchase more powerful potions (and at discounted prices), for example. But how can I implement this sort of thing in the D&D 5E game, without bogging it down with micromanagement (or worse, turning it into a completely<em> different game*</em>) in the process?</p><p></p><p>I figured a good place to start was with the Renown rules, in the 5E Dungeon Master's Guide. It has rules (well, more like guidelines really) for a new score called "Renown," that tracks how close the party is to a particular faction. Renown 1 would mean that you are a new recruit to The Town Guard, and Renown 10 would mean you are a close personal friend of the local constable. Renown 20 might mean <em>you are the Constable.</em></p><p></p><p>But it's a new rule to me, and I haven't heard much about it on these forums. Has anyone ever used Renown in their game? How did it go? Are there any issues or pitfalls I should be aware of?</p><p></p><p>*We are not changing game systems; this will be a 5E D&D campaign.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8616169, member: 50987"] So I'm gearing up for my next D&D campaign: a heroic, swashbuckling adventure based heavily on the fourteenth and fifteenth century Mediterranean. I'm talking about The Age of Sail, the Renaissance, The Three Musketeers. To build this world, I'm borrowing heavily from older Mystara sources like GAZ9 "The Minrothad Guilds" and GAZ11 "The Republic of Darokin," as well as from newer sources like "Ghosts of Saltmarsh" and "Seas of Vodari." There is going to be a lot of competing interests, lots of rival factions, and lots of court intrigue. These Factions are what I'm most excited about at the moment. I've created a handful of Guilds and other organizations that the party of heroes can interact with...and the closer they get to one or more of these factions, the more parts of the world will "unlock." If the heroes do enough favors for the Alchemy Guild, they will be able to purchase more powerful potions (and at discounted prices), for example. But how can I implement this sort of thing in the D&D 5E game, without bogging it down with micromanagement (or worse, turning it into a completely[I] different game*[/I]) in the process? I figured a good place to start was with the Renown rules, in the 5E Dungeon Master's Guide. It has rules (well, more like guidelines really) for a new score called "Renown," that tracks how close the party is to a particular faction. Renown 1 would mean that you are a new recruit to The Town Guard, and Renown 10 would mean you are a close personal friend of the local constable. Renown 20 might mean [I]you are the Constable.[/I] But it's a new rule to me, and I haven't heard much about it on these forums. Has anyone ever used Renown in their game? How did it go? Are there any issues or pitfalls I should be aware of? *We are not changing game systems; this will be a 5E D&D campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Renown - Have You Used This Optional Rule?
Top