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Rent - how much to charge?
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<blockquote data-quote="Drawmack" data-source="post: 957893" data-attributes="member: 4981"><p>I don't know enough about econimics to give specifics but what I would look up is standard mortgage rates vs. prices. Then base rent on that as rent is usually about equal to a mortgage payment in the real world.</p><p></p><p>Here is an example.</p><p></p><p>Let's say, just for example's sake, that yearly rent is in fact 10% of the retail price of the property.</p><p></p><p>This would mean that if you have a store front that cost $12,000 to buy then yearly rent would be $1200 making monthly rent 1200/12 = 100 a month.</p><p></p><p>Another method would be to base it off of the upkeep costs and standard profit off of weapons, which is detailed in the core books in a round about way. </p><p></p><p>I'm pretty sure that the raw materials to make something cost 50% of it's retail price. So there is 100% profit. This means that upkeep * 2 = rent. If I remember the percentages correctly.</p><p></p><p>For an added level of complexity mascarading as realism you can use a section of town modifier. 0.75 for bad sections, 1.0 for average sections and 1.25 for good sections. Multiply the rent by that amount to arrive at the final cost.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 957893, member: 4981"] I don't know enough about econimics to give specifics but what I would look up is standard mortgage rates vs. prices. Then base rent on that as rent is usually about equal to a mortgage payment in the real world. Here is an example. Let's say, just for example's sake, that yearly rent is in fact 10% of the retail price of the property. This would mean that if you have a store front that cost $12,000 to buy then yearly rent would be $1200 making monthly rent 1200/12 = 100 a month. Another method would be to base it off of the upkeep costs and standard profit off of weapons, which is detailed in the core books in a round about way. I'm pretty sure that the raw materials to make something cost 50% of it's retail price. So there is 100% profit. This means that upkeep * 2 = rent. If I remember the percentages correctly. For an added level of complexity mascarading as realism you can use a section of town modifier. 0.75 for bad sections, 1.0 for average sections and 1.25 for good sections. Multiply the rent by that amount to arrive at the final cost. [/QUOTE]
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Rent - how much to charge?
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