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Reorganizing Magic Items
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<blockquote data-quote="Matthias" data-source="post: 5699449" data-attributes="member: 3625"><p>Here is a metamagic-only Rod randomizing table.</p><p></p><p>[code]</p><p>Medium Major Rod Market Price</p><p>01–15 —---- Metamagic, Enlarge, lesser 3,000 gp</p><p>16-30 —---- Metamagic, Extend, lesser 3,000 gp</p><p>31-45 —---- Metamagic, Silent, lesser 3,000 gp</p><p>46-60 —---- Metamagic, Empower, lesser 9,000 gp</p><p>61-68 01-07 Metamagic, Enlarge 11,000 gp</p><p>69-76 08-14 Metamagic, Extend 11,000 gp</p><p>77-84 15-21 Metamagic, Silent 11,000 gp</p><p>85-92 22 Metamagic, Maximize, lesser 14,000 gp</p><p> 93 23–35 Metamagic, Enlarge, greater 24,500 gp</p><p> 94 36-48 Metamagic, Extend, greater 24,500 gp</p><p> 95 49-61 Metamagic, Silent, greater 24,500 gp</p><p>96-98 62-74 Metamagic, Empower 32,500 gp</p><p> 100 75-84 Metamagic, Quicken, lesser 35,000 gp</p><p>—---- 85–88 Metamagic, Maximize 54,000 gp</p><p>—---- 89-92 Metamagic, Empower, greater 73,000 gp</p><p>—---- 93-96 Metamagic, Quicken 75,500 gp</p><p>—---- 97-98 Metamagic, Maximize, greater 121,500 gp</p><p>—---- 99-00 Metamagic, Quicken, greater 170,000 gp</p><p>[/code]</p><p></p><p></p><p></p><p>As well, the whole Wondrous Item type could be split across multiple item-creation feats. Body-slot Wondrous Items could be set apart from the non-body slot Wondrous Items and made a separate magic-item type (Magic Garb) with its own Item Creation feat (Craft Magic Garb). Wondrous Items as a rule would never occupy a body slot, whereas Magic Garb type includes any magic item that occupies any body slot other than armor, shield, or either ring slots (which body slots are covered by Craft Magic Arms & Armor or Forge Ring.) The Craft Wondrous Items feat would remain fairly valuable as Item Creation feats go, and maybe should be partitioned into a feat tree.</p><p></p><p>-Item Creation feats-</p><p>* Craft Magic Garb (min. CL 3): allows crafting any magic item that occupies a body slot other than armor, shield, or rings.</p><p></p><p>* Craft Minor Wondrous Item (min. CL 3): allows crafting any Wondrous Item worth less than 8,000 gp.</p><p></p><p>* Craft Medium Wondrous Item (min. CL 5, requires Craft Minor Wondrous Item): allows crafting any Wondrous Item worth at least 8,000 gp and less than 28,000 gp.</p><p></p><p>* Craft Major Wondrous Item (min. CL 7, requires Craft Minor Wondrous Item and CraftMedium Wondrous Item): allows crafting any Wondrous Item worth at least 28,000 gp.</p><p></p><p>* Craft Rod (min. CL 9): excludes bars, canes, batons, and scepters (which are counted as Wondrous Items instead).</p><p></p><p>etc.</p></blockquote><p></p>
[QUOTE="Matthias, post: 5699449, member: 3625"] Here is a metamagic-only Rod randomizing table. [code] Medium Major Rod Market Price 01–15 —---- Metamagic, Enlarge, lesser 3,000 gp 16-30 —---- Metamagic, Extend, lesser 3,000 gp 31-45 —---- Metamagic, Silent, lesser 3,000 gp 46-60 —---- Metamagic, Empower, lesser 9,000 gp 61-68 01-07 Metamagic, Enlarge 11,000 gp 69-76 08-14 Metamagic, Extend 11,000 gp 77-84 15-21 Metamagic, Silent 11,000 gp 85-92 22 Metamagic, Maximize, lesser 14,000 gp 93 23–35 Metamagic, Enlarge, greater 24,500 gp 94 36-48 Metamagic, Extend, greater 24,500 gp 95 49-61 Metamagic, Silent, greater 24,500 gp 96-98 62-74 Metamagic, Empower 32,500 gp 100 75-84 Metamagic, Quicken, lesser 35,000 gp —---- 85–88 Metamagic, Maximize 54,000 gp —---- 89-92 Metamagic, Empower, greater 73,000 gp —---- 93-96 Metamagic, Quicken 75,500 gp —---- 97-98 Metamagic, Maximize, greater 121,500 gp —---- 99-00 Metamagic, Quicken, greater 170,000 gp [/code] As well, the whole Wondrous Item type could be split across multiple item-creation feats. Body-slot Wondrous Items could be set apart from the non-body slot Wondrous Items and made a separate magic-item type (Magic Garb) with its own Item Creation feat (Craft Magic Garb). Wondrous Items as a rule would never occupy a body slot, whereas Magic Garb type includes any magic item that occupies any body slot other than armor, shield, or either ring slots (which body slots are covered by Craft Magic Arms & Armor or Forge Ring.) The Craft Wondrous Items feat would remain fairly valuable as Item Creation feats go, and maybe should be partitioned into a feat tree. -Item Creation feats- * Craft Magic Garb (min. CL 3): allows crafting any magic item that occupies a body slot other than armor, shield, or rings. * Craft Minor Wondrous Item (min. CL 3): allows crafting any Wondrous Item worth less than 8,000 gp. * Craft Medium Wondrous Item (min. CL 5, requires Craft Minor Wondrous Item): allows crafting any Wondrous Item worth at least 8,000 gp and less than 28,000 gp. * Craft Major Wondrous Item (min. CL 7, requires Craft Minor Wondrous Item and CraftMedium Wondrous Item): allows crafting any Wondrous Item worth at least 28,000 gp. * Craft Rod (min. CL 9): excludes bars, canes, batons, and scepters (which are counted as Wondrous Items instead). etc. [/QUOTE]
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