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Rep & Mounts in D&D
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<blockquote data-quote="Gargoyle" data-source="post: 6344165" data-attributes="member: 529"><p>I think all DM's sort of have an informal accounting of player character reputation with various NPC's and factions, but maybe not a system of rewards. What you're talking about is just formalizing it like MMO's do to give a sense of advancement with rewards. I'd be ok with that if it makes sense in the context of the campaign world. </p><p></p><p>For instance, if the Crimson Knights only let their most valued allies purchase their prized destriers, then it makes sense. Having the local town's stable do the same doesn't fit into the context of the campaign world IMO; but maybe they would reserve the best room at the inn for them or reward them with that magical horn of healing that's been hanging over the town hall's hearth for decades, sort of like giving them the key to the city.</p><p></p><p>Not sure I'd go to the lengths that MMO's do and have points, levels, and tiered rewards as I would prefer it feel more organic in my D&D game, or make sure that every faction has a specific type reward like a unique mount, but I'm for the idea as long as it makes sense for the campaign world.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6344165, member: 529"] I think all DM's sort of have an informal accounting of player character reputation with various NPC's and factions, but maybe not a system of rewards. What you're talking about is just formalizing it like MMO's do to give a sense of advancement with rewards. I'd be ok with that if it makes sense in the context of the campaign world. For instance, if the Crimson Knights only let their most valued allies purchase their prized destriers, then it makes sense. Having the local town's stable do the same doesn't fit into the context of the campaign world IMO; but maybe they would reserve the best room at the inn for them or reward them with that magical horn of healing that's been hanging over the town hall's hearth for decades, sort of like giving them the key to the city. Not sure I'd go to the lengths that MMO's do and have points, levels, and tiered rewards as I would prefer it feel more organic in my D&D game, or make sure that every faction has a specific type reward like a unique mount, but I'm for the idea as long as it makes sense for the campaign world. [/QUOTE]
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