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General Tabletop Discussion
*Pathfinder & Starfinder
Repairing/healing a construct
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<blockquote data-quote="mvincent" data-source="post: 3744717" data-attributes="member: 27034"><p>The spell compendium has the spells repair critical damage, repair light damage, repair serious damage etc., and they seem suitable for the general <a href="http://www.d20srd.org/srd/feats.htm#brewPotion" target="_blank">potion</a> guideline of:</p><p><em>"You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures."</em></p><p></p><p>Note: athough the rules don't actually specify; potions are for spells that target creatures, while oils are for spells that target objects.</p><p></p><p>An interesting side effect of using oils is that non-spellcasting mooks could heal constructs on the battlefield (without hindering the construct by having to pour a potion down it's throat). There could be all sorts of creative uses for this.</p></blockquote><p></p>
[QUOTE="mvincent, post: 3744717, member: 27034"] The spell compendium has the spells repair critical damage, repair light damage, repair serious damage etc., and they seem suitable for the general [url="http://www.d20srd.org/srd/feats.htm#brewPotion"]potion[/url] guideline of: [I]"You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures."[/I] Note: athough the rules don't actually specify; potions are for spells that target creatures, while oils are for spells that target objects. An interesting side effect of using oils is that non-spellcasting mooks could heal constructs on the battlefield (without hindering the construct by having to pour a potion down it's throat). There could be all sorts of creative uses for this. [/QUOTE]
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Repairing/healing a construct
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