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Repeat a Skill Challenge?
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<blockquote data-quote="Bronze_Dragon" data-source="post: 4874001" data-attributes="member: 84459"><p>Never repeat a skill challenge in my opinion.</p><p></p><p>There are many methods to prevent this. Quickleaf has a good idea changing the skill challenge enough to make it almost like a new challenge. You can also decide to go the easy route and say that the PCs have enough experience or understood the current well enough in order to go back to the mainland without too much difficulty (maybe a simple skill check that if failed taxes a healing surge). Or you could say that the tide favors you, sending you back to the mainland easily (explaining why it was difficult when going out to sea). </p><p></p><p>Or you could go a more interesting route. Have them discover a strange waygate that instantly transports them back to town, or the next encouter (wherever you want). Have a treacherous evil villain show up and cast a teleportation spell to get the PCs out of his hair while he does his villainous deeds. Or have the PCs, on their travel back, get shipwrecked on an island. Or have a new NPC appear (an incredible sailor or elemental or something) and rescue them in the middle of a squall/storm. </p><p></p><p>IMO: Repetition is bad in RPGs; spice things up and keep your PCs on their toes.</p></blockquote><p></p>
[QUOTE="Bronze_Dragon, post: 4874001, member: 84459"] Never repeat a skill challenge in my opinion. There are many methods to prevent this. Quickleaf has a good idea changing the skill challenge enough to make it almost like a new challenge. You can also decide to go the easy route and say that the PCs have enough experience or understood the current well enough in order to go back to the mainland without too much difficulty (maybe a simple skill check that if failed taxes a healing surge). Or you could say that the tide favors you, sending you back to the mainland easily (explaining why it was difficult when going out to sea). Or you could go a more interesting route. Have them discover a strange waygate that instantly transports them back to town, or the next encouter (wherever you want). Have a treacherous evil villain show up and cast a teleportation spell to get the PCs out of his hair while he does his villainous deeds. Or have the PCs, on their travel back, get shipwrecked on an island. Or have a new NPC appear (an incredible sailor or elemental or something) and rescue them in the middle of a squall/storm. IMO: Repetition is bad in RPGs; spice things up and keep your PCs on their toes. [/QUOTE]
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