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General Tabletop Discussion
*Pathfinder & Starfinder
Repeat saves against the same effect
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<blockquote data-quote="Menexenus" data-source="post: 2775597" data-attributes="member: 8951"><p>It is not uncommon for a group of adventurers to find themselves fighting multiple copies of the same type of monster. (For instance, a low level party might find itself fighting 5 or 10 troglodytes.) What if that monster has a special attack that requires a saving throw? (For instance, the troglodyte has the Stench extraordinary ability which requires all within 30 ft. to make a Fort save or temporarily lose 1D6 STR and become "nauseated," which means you can't attack or cast spells and can only move half!) Does this mean that every PC must make 5-10 saves against the very same effect? Although that seems to be implied by the rules, that seems somewhat unreasonable to me.</p><p></p><p>Let's take the Troglodyte example. If I am able to make one save against one troglodyte's Stench, doesn't that mean that the smell doesn't bother/overcome me? So why would it overcome me the next time I smell it? I can see saying that multiple creatures make the smell more potent, but maybe that should just add to the DC of the original save rather than forcing multiple saves...</p><p></p><p>After all, as we all know, ones happen. That means the chances are pretty good that even a party of very high level adventures could be overcome by just a small tribe of 20-30 measly troglodytes. (You're probably going to roll a 1 once in 20-30 saving throws.)</p><p></p><p>Surely, someone has come up with some balanced house rule to make multiple/repeat saves against the same effect more reasonable in 3E or 3.5E. If you know of such a house rule, could you please explain it or direct me to a website where I can find it?</p><p></p><p>Thanks in adavance!</p></blockquote><p></p>
[QUOTE="Menexenus, post: 2775597, member: 8951"] It is not uncommon for a group of adventurers to find themselves fighting multiple copies of the same type of monster. (For instance, a low level party might find itself fighting 5 or 10 troglodytes.) What if that monster has a special attack that requires a saving throw? (For instance, the troglodyte has the Stench extraordinary ability which requires all within 30 ft. to make a Fort save or temporarily lose 1D6 STR and become "nauseated," which means you can't attack or cast spells and can only move half!) Does this mean that every PC must make 5-10 saves against the very same effect? Although that seems to be implied by the rules, that seems somewhat unreasonable to me. Let's take the Troglodyte example. If I am able to make one save against one troglodyte's Stench, doesn't that mean that the smell doesn't bother/overcome me? So why would it overcome me the next time I smell it? I can see saying that multiple creatures make the smell more potent, but maybe that should just add to the DC of the original save rather than forcing multiple saves... After all, as we all know, ones happen. That means the chances are pretty good that even a party of very high level adventures could be overcome by just a small tribe of 20-30 measly troglodytes. (You're probably going to roll a 1 once in 20-30 saving throws.) Surely, someone has come up with some balanced house rule to make multiple/repeat saves against the same effect more reasonable in 3E or 3.5E. If you know of such a house rule, could you please explain it or direct me to a website where I can find it? Thanks in adavance! [/QUOTE]
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