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Repeating information for easier reference VS Shared description to save space
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<blockquote data-quote="Li Shenron" data-source="post: 6112720" data-attributes="member: 1465"><p>This is a little bit of a blunt question... which of the two general principles for editing and organizing rulebooks do you prefer, and would like 5e books to follow?</p><p></p><p>#1 - Repeating information for ease of reference </p><p></p><p>Examples:</p><p>- every monster in MM has complete info, even if that means that you have to repeat 50 times for each undead the text about all their immunities</p><p>- every monster special ability completely described each time even if 100 monsters share the same</p><p>- common class features such as spells and energy channeling have their basic (not all) rules repeated under each class description</p><p></p><p>#2 - Reference one common description to save space</p><p></p><p>Examples:</p><p>- a chapter describing features common to all monsters of the same type</p><p>- a chapter describing recurring (non-unique) special monsters abilities (e.g. constrict)</p><p>- shared class features described in combat or magic (or another) chapter of the PHB</p><p></p><p>You can express your preference for either principle, or explain what things would you like repeated and what others would you like shared.</p><p></p><p>------------------</p><p></p><p>I tend to prefer #2, but it does require some <em>good</em> planning on book layout. It's not good especially for monsters to have to go back and forth more than 2 places to check rules, but when some features are really common, they really waste a lot of space (think e.g. how much space would be wasted if you had a monster who casts spells as a class and you would reprint the full spells description for all of them). </p><p></p><p>For character stuff I am much more strongly in favor of avoiding repetitions, because while you may use some monsters only once, each character is played for a long time so players get to learn the class mechanics by using them over and over. Some class stuff repetitions in 3e were truly insane, such as the blob about armor affecting skills... sometimes idiotically repeated also by 3rd-party publisher for each class or prestige class.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6112720, member: 1465"] This is a little bit of a blunt question... which of the two general principles for editing and organizing rulebooks do you prefer, and would like 5e books to follow? #1 - Repeating information for ease of reference Examples: - every monster in MM has complete info, even if that means that you have to repeat 50 times for each undead the text about all their immunities - every monster special ability completely described each time even if 100 monsters share the same - common class features such as spells and energy channeling have their basic (not all) rules repeated under each class description #2 - Reference one common description to save space Examples: - a chapter describing features common to all monsters of the same type - a chapter describing recurring (non-unique) special monsters abilities (e.g. constrict) - shared class features described in combat or magic (or another) chapter of the PHB You can express your preference for either principle, or explain what things would you like repeated and what others would you like shared. ------------------ I tend to prefer #2, but it does require some [I]good[/I] planning on book layout. It's not good especially for monsters to have to go back and forth more than 2 places to check rules, but when some features are really common, they really waste a lot of space (think e.g. how much space would be wasted if you had a monster who casts spells as a class and you would reprint the full spells description for all of them). For character stuff I am much more strongly in favor of avoiding repetitions, because while you may use some monsters only once, each character is played for a long time so players get to learn the class mechanics by using them over and over. Some class stuff repetitions in 3e were truly insane, such as the blob about armor affecting skills... sometimes idiotically repeated also by 3rd-party publisher for each class or prestige class. [/QUOTE]
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