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Repeating the Mistakes of the Past
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6236086" data-attributes="member: 1165"><p>I don't question whether the voices are being ignored, I'm sure of it. I've playtested parts of 3.5, 5e and recently the Advanced Class Guide for Pathfinder. All three playtests had some problems, many of which are <em>repeated</em>. Since it's different companies, I think this is an industry problem and not a specific company problem.</p><p></p><p>By the time the "alpha material" gets to the playtesters, the designers are very limited in what changes they can or are willing to apply.</p><p></p><p>As an example, complaints about saving throw issues in 5e were ignored until the embarrassing "ghoul incident". Perhaps WotC actually was listening, but they didn't leave that impression, and I'll skim the MM 1 5e ghoul entry to see if they actually did listen. (It didn't help that while the problem was finally acknowledged, there was probably one solution per playtester. Along with some playtesters saying it <em>wasn't</em> a problem.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6236086, member: 1165"] I don't question whether the voices are being ignored, I'm sure of it. I've playtested parts of 3.5, 5e and recently the Advanced Class Guide for Pathfinder. All three playtests had some problems, many of which are [i]repeated[/i]. Since it's different companies, I think this is an industry problem and not a specific company problem. By the time the "alpha material" gets to the playtesters, the designers are very limited in what changes they can or are willing to apply. As an example, complaints about saving throw issues in 5e were ignored until the embarrassing "ghoul incident". Perhaps WotC actually was listening, but they didn't leave that impression, and I'll skim the MM 1 5e ghoul entry to see if they actually did listen. (It didn't help that while the problem was finally acknowledged, there was probably one solution per playtester. Along with some playtesters saying it [i]wasn't[/i] a problem.) [/QUOTE]
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