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Repeating the Mistakes of the Past
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<blockquote data-quote="Mercurius" data-source="post: 6236395" data-attributes="member: 59082"><p>In bits and pieces of various posts in this thread my thoughts have already been expressed, but there are a couple things I'd like to add.</p><p></p><p>First of all, with regards to "glut" its all relative (no need to get hostile to the OP for use of the word in a way that you disagree with). 2e might have had the worst glut, but 3e was pretty bad, and 4e was "gluttonous" compared to Pathfinder. Paizo seems to have stumbled upon the perfect formula: a nice big meaty hardcover once every few months. Even if WotC increases that to 1/2 months, I think the ongoing trend of "less is more" will continue into 5e.</p><p></p><p>That said, sometime was lost for me with 4e's supplemental hardcovers. Most of them - especially the Power books, the PHBs, and Player Options - mainly seemed like filler, the useful bits of which ended upon Character Builder anyhow. 4e didn't really see the publication of interesting variants like <em>Magic of Incarnum </em>or <em>Weapons of Legacy.</em></p><p><em></em></p><p>Not every feat, power, spell, or magic item needs to be published, especially with a good online suite of tools. In fact, if I was WotC I'd hold off on <em>Adventurer's Vault </em>type books for a few years until you've got a ton of good material, and then publish one giant book rather than three hardcovers over four years (AV 1 and 2 plus<em> Mordenkainen's Magnificient Emporium)</em>.</p><p></p><p>The same with powers, classes, races, feats, etc. Put that stuff online and then compile the best of it when it seems necessary. </p><p></p><p>But key to this approach is making the core books more comprehensive. If I remember correctly, one of the biggest beefs with the 4e PHB as the lack of "second string" classes and races like druids and gnomes. These should be in the first 5e PHB.</p><p></p><p>The other thing I wanted to bring up is to echo the point that no matter what WotC does, they're going to alienate some folks. I think its pretty clear they realize it, but also that they're committed to trying to please as many folks as they reasonably can. I'd like to take their expressed design goals at face value and remind everyone that D&D is, still, a game produced by fans for fans - even though WotC is owned by Hasbro. Mike Mearls and the supporting cast are D&D players. They aren't Wallstreet stock brokers who are trying to pull one over on us.</p><p></p><p>This also means that as much as they should have their ear to the ground, so to speak, to see what lives in the community, they should also pour themselves into making the type of game that they themselves want to play. I've always loved that advice for writers that could be applied to any creative endeavor: write the book that you'd want to read. That's how great art comes about.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6236395, member: 59082"] In bits and pieces of various posts in this thread my thoughts have already been expressed, but there are a couple things I'd like to add. First of all, with regards to "glut" its all relative (no need to get hostile to the OP for use of the word in a way that you disagree with). 2e might have had the worst glut, but 3e was pretty bad, and 4e was "gluttonous" compared to Pathfinder. Paizo seems to have stumbled upon the perfect formula: a nice big meaty hardcover once every few months. Even if WotC increases that to 1/2 months, I think the ongoing trend of "less is more" will continue into 5e. That said, sometime was lost for me with 4e's supplemental hardcovers. Most of them - especially the Power books, the PHBs, and Player Options - mainly seemed like filler, the useful bits of which ended upon Character Builder anyhow. 4e didn't really see the publication of interesting variants like [I]Magic of Incarnum [/I]or [I]Weapons of Legacy. [/I] Not every feat, power, spell, or magic item needs to be published, especially with a good online suite of tools. In fact, if I was WotC I'd hold off on [I]Adventurer's Vault [/I]type books for a few years until you've got a ton of good material, and then publish one giant book rather than three hardcovers over four years (AV 1 and 2 plus[I] Mordenkainen's Magnificient Emporium)[/I]. The same with powers, classes, races, feats, etc. Put that stuff online and then compile the best of it when it seems necessary. But key to this approach is making the core books more comprehensive. If I remember correctly, one of the biggest beefs with the 4e PHB as the lack of "second string" classes and races like druids and gnomes. These should be in the first 5e PHB. The other thing I wanted to bring up is to echo the point that no matter what WotC does, they're going to alienate some folks. I think its pretty clear they realize it, but also that they're committed to trying to please as many folks as they reasonably can. I'd like to take their expressed design goals at face value and remind everyone that D&D is, still, a game produced by fans for fans - even though WotC is owned by Hasbro. Mike Mearls and the supporting cast are D&D players. They aren't Wallstreet stock brokers who are trying to pull one over on us. This also means that as much as they should have their ear to the ground, so to speak, to see what lives in the community, they should also pour themselves into making the type of game that they themselves want to play. I've always loved that advice for writers that could be applied to any creative endeavor: write the book that you'd want to read. That's how great art comes about. [/QUOTE]
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