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Repeating the Mistakes of the Past
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<blockquote data-quote="SteveC" data-source="post: 6236426" data-attributes="member: 9053"><p>Oh, my yes! I can't agree more with the sentiments of the OP. WotC employs resources to survey their customers better than any other company in the business, and is constantly surveying us. I fill out a lot of surveys, let me tell you.</p><p></p><p>But, it seems to me like the surveys are being read by someone in the Bizarro universe. Okay that's probably not true, but I'd say that a lot of the folks who turn in the surveys are not WotC's customers and have no intention of being their customers, and there exists a disconnect about that with how they're interpreted.</p><p></p><p>I will combine that with the assertion that I've heard from many people who actually work in marketing that the public doesn't really know what they want: what they say they want and what they'll buy are two massively different things.</p><p></p><p>I've been a great customer of WotC, and so has my gaming group, but we had to stop being a customer because there has been literally no product for us to purchase that we don't already have in the last couple of years. Currently, I'm on my longest hiatus from buying a D&D product since I started back in the 70s!</p><p></p><p>I get no sense that the next edition of the game is going to address the key issues that WotC has seen over the past few years, and every indication that we're in a sort of "can we get a do-over?" mode at the moment. Obviously, that' just my opinion (as is all of this post!)</p><p></p><p>With launch, we're going to get a glut of product as the same standard releases happen again. The starting trio of books along with "modular" releases to give back the options that the core doesn't have sound like a lot of books. And since we haven't seen any of the rules for those modules, I expect that much of the material won't be playtested in a robust way, much like previous editions. </p><p></p><p>I see the rest of the issues in the survey being an issue again as well (lack of organized play, lack of robust support for an OGL like license).</p><p></p><p>As usual, when I post something that's negative, I hope I'm wrong, since I'm very interested in seeing the hobby and industry succeed, but, man it doesn't look like it.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6236426, member: 9053"] Oh, my yes! I can't agree more with the sentiments of the OP. WotC employs resources to survey their customers better than any other company in the business, and is constantly surveying us. I fill out a lot of surveys, let me tell you. But, it seems to me like the surveys are being read by someone in the Bizarro universe. Okay that's probably not true, but I'd say that a lot of the folks who turn in the surveys are not WotC's customers and have no intention of being their customers, and there exists a disconnect about that with how they're interpreted. I will combine that with the assertion that I've heard from many people who actually work in marketing that the public doesn't really know what they want: what they say they want and what they'll buy are two massively different things. I've been a great customer of WotC, and so has my gaming group, but we had to stop being a customer because there has been literally no product for us to purchase that we don't already have in the last couple of years. Currently, I'm on my longest hiatus from buying a D&D product since I started back in the 70s! I get no sense that the next edition of the game is going to address the key issues that WotC has seen over the past few years, and every indication that we're in a sort of "can we get a do-over?" mode at the moment. Obviously, that' just my opinion (as is all of this post!) With launch, we're going to get a glut of product as the same standard releases happen again. The starting trio of books along with "modular" releases to give back the options that the core doesn't have sound like a lot of books. And since we haven't seen any of the rules for those modules, I expect that much of the material won't be playtested in a robust way, much like previous editions. I see the rest of the issues in the survey being an issue again as well (lack of organized play, lack of robust support for an OGL like license). As usual, when I post something that's negative, I hope I'm wrong, since I'm very interested in seeing the hobby and industry succeed, but, man it doesn't look like it. [/QUOTE]
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