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Replace AI art with real art and charge for it? Looking for advice.
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<blockquote data-quote="junsey" data-source="post: 9711255" data-attributes="member: 7045356"><p>Hey everyone,</p><p></p><p>A little over a year ago, I released my first tabletop RPG: <em>Your World Has Been Deleted</em>. Before that, I had only worked on board games. Unfortunately, my last board game had left me completely broke — I didn’t have a single coin to invest — but I still wanted to write and publish something.</p><p></p><p>So, I went ahead anyway. I created the game using AI-generated illustrations — a controversial decision depending on who you ask, but that’s not really the topic here. Since I couldn’t afford artwork, I chose to release the game as <em>pay-what-you-want</em>, with the option to download it for free. It felt like a fair trade. To my surprise, quite a few people donated — and I used that money as part of the funding for my next game: <em>Nights in the Neighborhood</em>.</p><p></p><p>That one just came out recently. Thanks to those initial donations, a bit of my own salary, and a bit more experience, I was able to commission real artwork and turn it into something I’m truly proud of. Along the way, I learned layout design and refined my character sheet formatting — skills that I didn't have before.</p><p></p><p>So, why am I telling you all this?</p><p></p><p>Well, right now I’m working on a brand-new game with a bigger team. But while that's in production, I found myself with a little time to revisit <em>Your World Has Been Deleted</em>. I decided to create a second edition — mainly to re-layout the whole thing in a more polished, readable, and visually coherent format. I also refined the mechanics and added new systems that better match the tone of the game.</p><p></p><p>Initially, my idea was simple: update the existing product with a new layout, new mechanics, and new cover art — but leave the old AI illustrations inside. I even commissioned a new cover from a very promising young artist from Buenos Aires, Argentina, who goes by <em>El Panaderalken</em>. He had some free time between projects, and I decided to invest a bit to make this new edition look different, at least on the outside. (You can see the new cover attached.)</p><p></p><p>But now I’m stuck with a decision — and I’d love your opinion.</p><p></p><p>Option 1: Stick with the plan. Update the existing game with its new layout, new content, and a fresh cover, but leave the AI art inside. Keep it free or pay-what-you-want like the original.</p><p></p><p>Option 2: Take more time, invest more money, replace all the AI art with real illustrations, and publish it as a separate, paid second edition. I’m unsure if that would feel like a betrayal to the people who supported the original free version… or if the game now deserves a full, clean version with consistent, human-made art.</p><p></p><p>So, what would you do in my place?</p><p></p><p></p><p>Thanks for reading this far, and for being part of a community where creators can ask questions like these.</p><p></p><p>[ATTACH=full]412089[/ATTACH]</p></blockquote><p></p>
[QUOTE="junsey, post: 9711255, member: 7045356"] Hey everyone, A little over a year ago, I released my first tabletop RPG: [I]Your World Has Been Deleted[/I]. Before that, I had only worked on board games. Unfortunately, my last board game had left me completely broke — I didn’t have a single coin to invest — but I still wanted to write and publish something. So, I went ahead anyway. I created the game using AI-generated illustrations — a controversial decision depending on who you ask, but that’s not really the topic here. Since I couldn’t afford artwork, I chose to release the game as [I]pay-what-you-want[/I], with the option to download it for free. It felt like a fair trade. To my surprise, quite a few people donated — and I used that money as part of the funding for my next game: [I]Nights in the Neighborhood[/I]. That one just came out recently. Thanks to those initial donations, a bit of my own salary, and a bit more experience, I was able to commission real artwork and turn it into something I’m truly proud of. Along the way, I learned layout design and refined my character sheet formatting — skills that I didn't have before. So, why am I telling you all this? Well, right now I’m working on a brand-new game with a bigger team. But while that's in production, I found myself with a little time to revisit [I]Your World Has Been Deleted[/I]. I decided to create a second edition — mainly to re-layout the whole thing in a more polished, readable, and visually coherent format. I also refined the mechanics and added new systems that better match the tone of the game. Initially, my idea was simple: update the existing product with a new layout, new mechanics, and new cover art — but leave the old AI illustrations inside. I even commissioned a new cover from a very promising young artist from Buenos Aires, Argentina, who goes by [I]El Panaderalken[/I]. He had some free time between projects, and I decided to invest a bit to make this new edition look different, at least on the outside. (You can see the new cover attached.) But now I’m stuck with a decision — and I’d love your opinion. Option 1: Stick with the plan. Update the existing game with its new layout, new content, and a fresh cover, but leave the AI art inside. Keep it free or pay-what-you-want like the original. Option 2: Take more time, invest more money, replace all the AI art with real illustrations, and publish it as a separate, paid second edition. I’m unsure if that would feel like a betrayal to the people who supported the original free version… or if the game now deserves a full, clean version with consistent, human-made art. So, what would you do in my place? Thanks for reading this far, and for being part of a community where creators can ask questions like these. [ATTACH type="full"]412089[/ATTACH] [/QUOTE]
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