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Replace Paladin's Mount with ??
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<blockquote data-quote="Destil" data-source="post: 555176" data-attributes="member: 1980"><p>The paladin in my game isn't taking a mount, either. So we've talked a bit about alowing some undead-related bonuses, since he's follower of a church focused on that sort of thing. As is for right now I'm leaning towards something like the following list: </p><p></p><p>Trade basic mount (lvl 5) for a divine feat or a Meta-Turning feat (empower turning or extra turning, for instance).</p><p></p><p>Trade 2 remove disease / week for 1 extra smite evil / day or for 1 smite undead / day. </p><p>Trade 2 remove disease / week for +1 effective level of turning undead (this may only be taken at most twice: a paladin who does so would turn undead as a cleric of his level at the cost of 4 uses of remove disease / week).</p><p>Trade 1 remove disease / week for 1 turn undead attempts / day. </p><p>Trade 1 remove disease / week for +1 favored enemy bonus vs. undead (as per a ranger's bonus, only applicable to damage despite the un-critiable nature of undead. May be taken at most 4 times).</p><p></p><p>Trade <em>heal mount</em> for <em>negative energy protection</em> in his spell list.</p><p></p><p>Trade command creatures advanced mount ability (level 11) for a single spell like ability usable 1/day from the following list. These are cast as if by a cleric of paladin’s full level (not his effective caster level):</p><p>Concencrated Aura (as per <em>concencrate</em> only with a personal range, emanating from the paladin himself and lasting 1 minuet / level rather than 2 hours / level).</p><p><em>Daylight</em> (personal range, must be cast on the paladin’s body or a piece of his gear which must remain in his possession for the duration, otherwise the effect ends).</p><p><em>Glyph of Warding</em> (keyable only to undead, uses positive energy rather than elemental).</p><p><em>Magic Weapon</em> (adds the undead bane or disruption [paladin’s choice each time the power is used] special property to the weapon as well as a +1 enhancement bonus).</p><p></p><p>Edit: Cleaned things up a bit.</p><p>Edit: Much poor spelling corrected.</p><p>Edit: Corrections corrected. Damn spell check.</p></blockquote><p></p>
[QUOTE="Destil, post: 555176, member: 1980"] The paladin in my game isn't taking a mount, either. So we've talked a bit about alowing some undead-related bonuses, since he's follower of a church focused on that sort of thing. As is for right now I'm leaning towards something like the following list: Trade basic mount (lvl 5) for a divine feat or a Meta-Turning feat (empower turning or extra turning, for instance). Trade 2 remove disease / week for 1 extra smite evil / day or for 1 smite undead / day. Trade 2 remove disease / week for +1 effective level of turning undead (this may only be taken at most twice: a paladin who does so would turn undead as a cleric of his level at the cost of 4 uses of remove disease / week). Trade 1 remove disease / week for 1 turn undead attempts / day. Trade 1 remove disease / week for +1 favored enemy bonus vs. undead (as per a ranger's bonus, only applicable to damage despite the un-critiable nature of undead. May be taken at most 4 times). Trade [i]heal mount[/i] for [i]negative energy protection[/i] in his spell list. Trade command creatures advanced mount ability (level 11) for a single spell like ability usable 1/day from the following list. These are cast as if by a cleric of paladin’s full level (not his effective caster level): Concencrated Aura (as per [i]concencrate[/i] only with a personal range, emanating from the paladin himself and lasting 1 minuet / level rather than 2 hours / level). [i]Daylight[/i] (personal range, must be cast on the paladin’s body or a piece of his gear which must remain in his possession for the duration, otherwise the effect ends). [i]Glyph of Warding[/i] (keyable only to undead, uses positive energy rather than elemental). [i]Magic Weapon[/i] (adds the undead bane or disruption [paladin’s choice each time the power is used] special property to the weapon as well as a +1 enhancement bonus). Edit: Cleaned things up a bit. Edit: Much poor spelling corrected. Edit: Corrections corrected. Damn spell check. [/QUOTE]
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