Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replace power question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keenath" data-source="post: 4545089" data-attributes="member: 59792"><p>CovertOps, you're confused. If you use Novice Power to exchange your 3rd level encounter power for a different class's 3rd level encounter power, you aren't stuck with that other class's power forever, or even until 13th level (when you can replace your 3rd level power with a 13th level one). As per page 209, each time you gain a level, you can change which power is traded for the other class's power, as long as the selected power meets all the requirements.</p><p></p><p></p><p>Suppose you're a rogue multiclassing wizard.</p><p></p><p>You take Novice Power at 4th level. You can trade your 1st level encounter power for a 1st level wizard encounter power, or trade your 3rd level for a wizard 3rd level power. Suppose you trade your 1st level slot for Ice Storm.</p><p></p><p>When you level up, you can change that choice. You could decide to give up your 3rd level rogue encounter power and take Icy Rays instead, and you gain a level 1 rogue encounter power in place of Ice Storm (because you're no longer using Novice Power to exchange it).</p><p></p><p>At level 7, you can choose to take a brand new rogue power... Or, if you prefer, you can take a brand new level 7 wizard spell, at which point you lose the 1st or 3rd level spell you'd taken earlier, and replace it with a rogue power of the appropriate level.</p><p></p><p>Basically, at all times, you have one encounter power traded for a wizard spell, but it doesn't say anything about what level that traded power has to be, so long as you give up a rogue power of the same level.</p><p></p><p></p><p>To the OP:</p><p></p><p>It might help to think of this in terms of slots. When you reach 13th level, your level 1 encounter power slot turns into a level 13 encounter power slot. Once that happens, you can decide what power to put in it -- you can pick one from your primary class, or you can put a secondary class power in it with Novice Power.</p><p></p><p></p><p>Following the previous example, you might still have Ice Storm in your level 1 slot. You lose that level 1 slot and get a new 13th level slot. You can take a 13th level rogue power and replace your 3rd or 7th level encounter power with a wizard spell of the appropriate level, or you can just put a 13th level spell in that new encounter slot.</p><p></p><p>If you'd had Icy Rays in your 3rd level slot, you'd lose your 1st level rogue power and then you'd have a new empty 13th level slot. You can (again) pick a rogue power, or put a wizard spell in there. If you put a spell in there, you lose Icy Rays and gain a 3rd level rogue power in its place, because Novice Power is now being used on that 13th level slot.</p><p></p><p>It's a lot more complicated to write than it really is in practice.</p><p></p><p></p><p>On the half-elf thing, you can change which power your Dilettante ability is giving you by using the Retraining rules, but there's no level involved there. You always have to pick a level 1 at-will attack power. You can decide you don't like Thunderwave and swap it out for Tide of Iron, but you can't ever get a power that's higher than level 1.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4545089, member: 59792"] CovertOps, you're confused. If you use Novice Power to exchange your 3rd level encounter power for a different class's 3rd level encounter power, you aren't stuck with that other class's power forever, or even until 13th level (when you can replace your 3rd level power with a 13th level one). As per page 209, each time you gain a level, you can change which power is traded for the other class's power, as long as the selected power meets all the requirements. Suppose you're a rogue multiclassing wizard. You take Novice Power at 4th level. You can trade your 1st level encounter power for a 1st level wizard encounter power, or trade your 3rd level for a wizard 3rd level power. Suppose you trade your 1st level slot for Ice Storm. When you level up, you can change that choice. You could decide to give up your 3rd level rogue encounter power and take Icy Rays instead, and you gain a level 1 rogue encounter power in place of Ice Storm (because you're no longer using Novice Power to exchange it). At level 7, you can choose to take a brand new rogue power... Or, if you prefer, you can take a brand new level 7 wizard spell, at which point you lose the 1st or 3rd level spell you'd taken earlier, and replace it with a rogue power of the appropriate level. Basically, at all times, you have one encounter power traded for a wizard spell, but it doesn't say anything about what level that traded power has to be, so long as you give up a rogue power of the same level. To the OP: It might help to think of this in terms of slots. When you reach 13th level, your level 1 encounter power slot turns into a level 13 encounter power slot. Once that happens, you can decide what power to put in it -- you can pick one from your primary class, or you can put a secondary class power in it with Novice Power. Following the previous example, you might still have Ice Storm in your level 1 slot. You lose that level 1 slot and get a new 13th level slot. You can take a 13th level rogue power and replace your 3rd or 7th level encounter power with a wizard spell of the appropriate level, or you can just put a 13th level spell in that new encounter slot. If you'd had Icy Rays in your 3rd level slot, you'd lose your 1st level rogue power and then you'd have a new empty 13th level slot. You can (again) pick a rogue power, or put a wizard spell in there. If you put a spell in there, you lose Icy Rays and gain a 3rd level rogue power in its place, because Novice Power is now being used on that 13th level slot. It's a lot more complicated to write than it really is in practice. On the half-elf thing, you can change which power your Dilettante ability is giving you by using the Retraining rules, but there's no level involved there. You always have to pick a level 1 at-will attack power. You can decide you don't like Thunderwave and swap it out for Tide of Iron, but you can't ever get a power that's higher than level 1. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replace power question
Top