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Replacement characters..what level?
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<blockquote data-quote="ruleslawyer" data-source="post: 801171" data-attributes="member: 1757"><p>Mallus: I see your point, but you're also attempting to generate too many assumptions in its support. Assumption #1: Raising/ resurrection is hard to get. Assumption #2: The players care enough about their characters to mourn the loss of a favored character. </p><p></p><p>The reason I label #2 an "assumption" is because some players <em>are</em> powergamers to the extent that rolling up a new character of equal level isn't a real loss, but an excuse to generate exactly the combination of abilities that the player wants from scratch. Agreed, with true roleplayers, having to tear up a favored character's sheet is punishment enough; however, there are players, and even entire groups, who might not care as much. I know that if the wizard PC's player in my group died, he'd just generate that selfsame wizard's "cousin" with better chosen feats, skills, and a good prestige class or two. </p><p></p><p>In any case, my problem IMC is suspension of disbelief. My PCs are now 21st level average, and I have serious issues with introducing new 20th-level PCs into the campaign, as it becomes increasingly difficult to explain where these PCs come from. I may start encouraging players to take ECL races as replacements, since it would at least introduce some interesting new character alternatives (half-fiend troll Bbn5, anyone?).</p><p></p><p>My rule, incidentally, historically has been two levels below the dead PC. Makes raising a better solution than rolling up a new character, but still keeps the PC quite on track with the established party.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 801171, member: 1757"] Mallus: I see your point, but you're also attempting to generate too many assumptions in its support. Assumption #1: Raising/ resurrection is hard to get. Assumption #2: The players care enough about their characters to mourn the loss of a favored character. The reason I label #2 an "assumption" is because some players [i]are[/i] powergamers to the extent that rolling up a new character of equal level isn't a real loss, but an excuse to generate exactly the combination of abilities that the player wants from scratch. Agreed, with true roleplayers, having to tear up a favored character's sheet is punishment enough; however, there are players, and even entire groups, who might not care as much. I know that if the wizard PC's player in my group died, he'd just generate that selfsame wizard's "cousin" with better chosen feats, skills, and a good prestige class or two. In any case, my problem IMC is suspension of disbelief. My PCs are now 21st level average, and I have serious issues with introducing new 20th-level PCs into the campaign, as it becomes increasingly difficult to explain where these PCs come from. I may start encouraging players to take ECL races as replacements, since it would at least introduce some interesting new character alternatives (half-fiend troll Bbn5, anyone?). My rule, incidentally, historically has been two levels below the dead PC. Makes raising a better solution than rolling up a new character, but still keeps the PC quite on track with the established party. [/QUOTE]
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