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Replacement PCs: what level?
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<blockquote data-quote="arscott" data-source="post: 3343734" data-attributes="member: 17969"><p>I don't track XP in my current (on Hiatus) Dark•Matter game. Party members simultaneously level up every four sessions or thereabout. Applying a penalty is going to throw off my bookkeeping, and won't really add anything to the game. Of course, it hasn't been an issue... yet...</p><p></p><p>Were I to run a D&D game that uses the standard rules for experience, I'd probably take a different approach. The D&D XP system is self correcting, so a player that takes a level penalty won't stay behind for long. Plus, raise dead costs a level, and I'd like that to remain a viable option. If the penalty for raise dead was significantly more than the penalty for creating a new character, that wouldn't be the case.</p><p></p><p>So I'll probably rule that new characters start with the XP their previous characters would have if brought back from the dead. New players would start at average party levell, with no penalty of any kind.</p></blockquote><p></p>
[QUOTE="arscott, post: 3343734, member: 17969"] I don't track XP in my current (on Hiatus) Dark•Matter game. Party members simultaneously level up every four sessions or thereabout. Applying a penalty is going to throw off my bookkeeping, and won't really add anything to the game. Of course, it hasn't been an issue... yet... Were I to run a D&D game that uses the standard rules for experience, I'd probably take a different approach. The D&D XP system is self correcting, so a player that takes a level penalty won't stay behind for long. Plus, raise dead costs a level, and I'd like that to remain a viable option. If the penalty for raise dead was significantly more than the penalty for creating a new character, that wouldn't be the case. So I'll probably rule that new characters start with the XP their previous characters would have if brought back from the dead. New players would start at average party levell, with no penalty of any kind. [/QUOTE]
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