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Replacement: Settings that made a difference.
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<blockquote data-quote="Ktulu" data-source="post: 2641634" data-attributes="member: 13465"><p>I purchased the Kingdoms of Kalamar setting because I wanted to use the map for a homebrew game I was planning to run. The book sat on the shelf for something like 9 months before I took any sort of real look at it. I didn't immediately fall in love with the setting, nor did I go fanwank on any message board. It took me a while to understand the flow of the cs book, as it is written more like a history book than a game book.</p><p> Once we started playing, the difference was instantly visible. There are no super dark elves chewing up scenery, no epic super level wizards sitting around telling stories about how they've been there and done that. It was just D&D at its' core. A few things that stand out to me are:</p><p></p><p>The frozen timeline. You'll never have to buy another book, because there are no novels changing the course of your game.</p><p></p><p>The Atlas. No game has ever put out a true atlas for their world before. You get millions of little hamlets, the tradewinds, an elevation chart! It's very awesome, and used constantly.</p><p></p><p>The kenzer&co message board. I logged on to the site looking for something. I don't remember what, but that's moot. There I found a group of people that loved the setting like I did. Not only that, but there's a very nice excell calendar that tracks the 3 moons and their phases for you.</p><p></p><p>Gods with no statistics.</p><p></p><p>The two big race books: Gnomes&Kobolds & Elves&Bugbears. Both of these books are awesome! You'll never treat kobolds the same again, and the sections on the gnomes are very well done!</p><p></p><p>I could go on for a while, but I'll stop, hopefully short of boring you.</p><p></p><p>Ktulu</p></blockquote><p></p>
[QUOTE="Ktulu, post: 2641634, member: 13465"] I purchased the Kingdoms of Kalamar setting because I wanted to use the map for a homebrew game I was planning to run. The book sat on the shelf for something like 9 months before I took any sort of real look at it. I didn't immediately fall in love with the setting, nor did I go fanwank on any message board. It took me a while to understand the flow of the cs book, as it is written more like a history book than a game book. Once we started playing, the difference was instantly visible. There are no super dark elves chewing up scenery, no epic super level wizards sitting around telling stories about how they've been there and done that. It was just D&D at its' core. A few things that stand out to me are: The frozen timeline. You'll never have to buy another book, because there are no novels changing the course of your game. The Atlas. No game has ever put out a true atlas for their world before. You get millions of little hamlets, the tradewinds, an elevation chart! It's very awesome, and used constantly. The kenzer&co message board. I logged on to the site looking for something. I don't remember what, but that's moot. There I found a group of people that loved the setting like I did. Not only that, but there's a very nice excell calendar that tracks the 3 moons and their phases for you. Gods with no statistics. The two big race books: Gnomes&Kobolds & Elves&Bugbears. Both of these books are awesome! You'll never treat kobolds the same again, and the sections on the gnomes are very well done! I could go on for a while, but I'll stop, hopefully short of boring you. Ktulu [/QUOTE]
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